Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Bad optimization is bad optimization. No need to lick the corpo peen.
The checkpoints, as I mentioned, are pretty annoying and badly designed. Several times I have completed a mission (often times a very difficult one), just to enter another mission, get instantly killed by an explosion, load in the checkpoint and voila! I'm back at the start of the first mission. This has happened around 5 times now. It's especially frustrating when you get a rare weapon in that first mission, only for it to be reset because the game didn't think to save after you finish it.
I'm glad you enjoyed the game so much to give it another playthrough, but try to be objective and see from other players' perspective, the game has both pros and cons, however, I have experienced more of the latter.
My PC is far from a "Potato", it runs Doom Eternal on Ultra settings at a smooth 45+ FPS. I believe the reason people expect the game to, at least, have a consistent 60 FPS with the lowest settings is because this is exactly what you should expect from a well-designed, triple A game that took a long time and was delayed several times because they wanted to "polish" it and "give it finishing touches". Not everyone has double RTX GPUs in ther case, buddy. Most gamers have average or low-end rigs. Good optimization is certainly something we shouldn't take for granted anymore.