1 person found this review helpful
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 27 Mar, 2019 @ 8:24pm
Updated: 27 Mar, 2019 @ 8:25pm

Amid an ongoing apocalypse between blood cultists and immaterial daemons, an occult-dabbling inquisitor is summoned by the cults of the three witch gods to the sun blasted desert. A dead titan stirs, dreaming of his revenge against all who dare oppose him (i.e everyone), his misguided followers knowing in their hearts they are saving the god of the sun. The Deceiver is tested and, found capable against eldritch monstrosities, throws his lot in with the cult of Dreeg; an ancient ascendant who glimpsed beyond the veil of reality, cursed that knowledge and an uncomfortable amount of eyes. Amid this, these unlikely allies decipher passage into the Shattered Realms, a place beyond the mortal plane where shards of broken reality promise great fortune and horror for those willing to brave the dark corners outside the universe.

The Deceiver, drawn to these promises, willingly steps into these unrealized existences, believing they may hold the keys to defeating the invading beings (and also money). Facing countless foes, human and monster alike, he slays them in turn. The madness gleams in his no-longer-entirely human eyes as a pair of thrice-damned pistols, infused with the energy of all three witch deities he once swore to stop, blasts out rebukes. And soon there is silence; the last abomination lay dead and the Deceiver prepare to enter another shard, wondering what strange horrors of a half-baked reality will face him next.

And then the game inexplicably crashes to desktop.
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