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so if everyone becomes a husk by the time the player leaves, it should reflect and make the outpost change acordingly. perhaps becoming a post apocalypse-like with survivor pockets still holding out against the tireless hoardes of husks, encroaching giving a real consequence to your action or inaction by causing the infection or not helping out.
or giving you the option to kill everyone on the outpost and conquering it for your self or for your faction. > WHICH WOULD BE THE COOLEST THING EVER. turning into a city manager of sort with you able to upgrade the outpost and be able to reap the rewards.