5 people found this review helpful
Recommended
0.0 hrs last two weeks / 43.9 hrs on record (2.5 hrs at review time)
Posted: 24 Apr, 2020 @ 9:47am
Updated: 6 May, 2022 @ 8:05am

Quicknote from me:
Please do spend more time on this game since my review may be biased as I haven't put more time on this.

Brief introduction:
You're playing as a talented racer (the game treated you that way on purpose) and you're dare enough to challenge the locals through their invitational events, slowly reaching a way up to the top

Pro(s):
- Free-will decision system of going arcade-y or properly simulated (they provide you both choices seamlessly)
- Forgiving and adjustable mechanics (including predictable AI patterns) making this game less dreary and always open for improvements
- Mappable key bindings
- Free contents for the base game, (I personally appreciate this approach for the sake of variety and richness) and the base game itself offers a pack of varied race disciplines
- Stunning (I shouldn't overly exaggerate) visual quality, but they are really gorgeous and eye-pleasing
- As far as I'm experienced, this is the only title that Milestone HAS NOT gone too technical on their racing titles making it acceptable for wide range of players

Con(s):
- Weather systems are janky. God rays are pixelated in squares and there's no balancing on dark and night contrast so it surely mess night-time visibility.
- This game is NOT for competitive racers and completionists, as their mechanics direct players thoroughly become a better driver and not as high-level playground.
- This game is ALSO NOT for impatient people. I've played it for MORE THAN thirty hours and I feel so burnout FASTER than I should be. Since you'll encounter random freezes on (possibly more than one) several tracks (AND certain objects), you have to work around for a fix yourselves and also those process surely time-consuming (really, and a lot)
- This game's genre has been misplaced (possibly missing) because this is not a realistic racing simulation yet they still gives us an option to enjoy this game in an orderly linear progression as realistic as it may be
- This game deals nature rendering HORRIBLY due to excessive needs of complex rendering techniques. (HDR, SSAO/HBAO, tessellation, etc) Furthermore, these instruction sets won't translate properly into the drawing process of the corresponding tracks. (solely Milestone's fault as discussed on forums) Strangely enough I'm not facing even a single issue on arena-based tracks or tracks involving man-made environments (consist of buildings, concrete, and solid ground at most)
- This game's physics sometimes feels kinda funky due to over-sensitive rather than on-point collision detection. You're able to feel enormous force from a tiny tree/objects at times :x
- For those people who rely on game trailers to drive their interest of a product, unfortunately you've been fooled. Despite of this game being a true potential racing/automobile sim candidate, Milestone's marketing team treating this game poorly. I'm sincerely admire the concept of being brave and bold, but the execution seems cheap, low-budget, and totally half-assed. (They should hire more stuntmen and do more action for this game to having legit impressions as real as possible) They seems not considering this title would be a big hit, and luckily it already has, at least for a geek like me :D
-DO NOT EVEN CONSIDER to invest on paid downloadable contents UNLESS you're a hardcore/geek or a longtime fan, since all of the issues above also applies on those corresponding DLCs

Take a note from me, always look for trustworthy game reviews, either from some fellow players or even professionals xP This is also telling us why this game is rather underrated
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