Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Would you agree to grant permission for Asthye and me to make a slightly tweaked version of the jacket and its underlay from your beautiful 'Spider-man Noir' mod?
It always bugged me that this piece of gear cannot be used with normal heads, and that the back-borne weapons (ranger's sword and grenadier's launcher) have a huge gap between them and the back, when equipped.
Naturally, recognition and links would be added, as proper, to whatever we publish. (I am not sure whether it will be a collection of assets, we are still discussing.)
I do support a few developers on Patreon.
Awaiting your feedback. Rgds
I have acquired a few blender models and I'm trying to export them to the Unreal Engine and ModBuddy, but I am struggling.
I'm of course happy to make a contribution to help you but I did not find you on Patreon. I did see your mod generator (I thing it is a good idea) and the Cayfabe Development Support page, but I'm don't know the payments modes proposed. I'll check again.
I hope you are still interested by XCOM2 modding.
Regards