1 person found this review helpful
Recommended
19.5 hrs last two weeks / 1,106.1 hrs on record (35.8 hrs at review time)
Posted: 30 Jan, 2022 @ 6:25am

Old-school MMO with beautiful graphics and a shared world where socialization and teamwork is required.

Pros:
- Lots of flexibility in the way your character progresses and re-specializes.
- Decent fast-paced directional combat on a single server in EU (I am US East).
- There is no world map. Meaning you have to understand where you are relative to your environment and landmarks. Or even talk to someone if you get lost (!!).
- Beautiful scenery.
- The cities, each with their own unique architectural style, are wonderful to look at.

A few gripes:
- Combat feels a little clunky.
- WTF is with all the granum everywhere? It feels bizarre to have a single resource that has so many refining products.
- The world feels too big to inhabit. Cities are enormous for no reason. There are no NPCs other than vendors, guards, bankers etc. and there are not enough players to fill the empty space.
- Since the wilderness and cities are so big, you NEED a mount to get anywhere in a reasonable amount of time. Your access to horses depends on the proximity of horse spawns relative to your starting zone, so choose wisely. The game doesn't tell you this!
- You can't craft arrows, bandages, campfires, and other common utilities that virtually all other open world sandbox games let you to craft.
- Crafting/refining systems seem overly obtuse. Esoteric systems are neat but you need to learn a dozen skills and research community guides and spreadsheets to get anywhere.
- The rewards for courier quests are god awful.

I've also gotten stuck a few times already, but GMs were very prompt to help.

Overall this feels mostly like an old-school port/remake rather than a brand new MMO with old-school sensibilities. I feel like some of the ported systems should have been re-designed or scrapped altogether. Still gets my thumbs up!
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