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Recent reviews by ☠Frohman☠

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Showing 1-10 of 27 entries
No one has rated this review as helpful yet
0.0 hrs on record
Guaranteed locker room smell on and off the pitch!
Posted 29 May.
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1 person found this review helpful
97.9 hrs on record (68.2 hrs at review time)
It's like someone mashed Blood Omen: Legacy of Kain, a action mmo and a survival crafting game into one. I couldn't be more here for that.

Combat's fun, take a bit of practice later on when there's some major difficulty curves but even on Brutal it doesn't feel cheap, there's always something you can do better.

Full suite of options to fully customise your game to boot, so if you feel like less of a grind pump up the values and streamline gathering a bit. Or whatever else really, there's a lot to go through.

The little in fights and various factions of the NPCs make the world feel much more alive. You might feel like Death incarnate beating up on some horror of the night, but a Holy Paladin patrol might fancy their chances at it too, and you! This also applies to bosses, so you might get nuked by a bosses goon reinforcements, or have the boss you were fighting flattened by another, far worse boss. Or more frighteningly; some regular goons from a neighbouring faction.

You can build your own dusty (or very fancy) castle to loom around in, dominate lost souls, imprison them and use them like vending machines or turn into thralls to carry out your wretched bidding. Despite being grid based, there's some real flexibility to make some really nice haunts to inspire fear on the mortals of the realm.

A game has never encouraged me to suck (blood) so hard in my life, there's a lot here to sink your teeth into, I cannot recommend this more!
Posted 18 May.
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8 people found this review helpful
13.2 hrs on record (7.3 hrs at review time)
Early Access Review
The war is already lost. But the battle is far from over, give 'em hell.

Sentry is one of those games that starts you off having a mud hole stomped in your face, but is just fun enough to keep you coming back until eventually, you're the mud-hole stomper, rather than the stompee.

You start out with a basic but useful set of gear, you'll have to wrestle new gear from the jaws of adversity and make it out of each sector to bank those shiny new goodies for future runs. The downside is those new goodies need to be purchased in subsequent runs and if you don't, there's a chance you might re-find already unlocked gear instead of finding new ones. Which is a bit of a bummer if you're after specific bits and bobs and you keep having dispensers rammed down your loot hole (I just wanted to get a sentry gun...).

The enemy variety is a nice mix, everything from your little knife Goblin to your twin heavy flamer behemoth, even space pooches and a bunch of assault bugs of various sizes. You'll get the knack of what each do pretty quick and some you can even turn against their comrades (punch the giant leech twice and leg it). You'll have to position yourself carefully or keep your ears trained on the fairly faint warning Tannoy when one is nearing the access point you're defending as some (90%) of the enemy roster move like ninjas and can quite literally walk past you in a blind spot and casually kick your space door down.

Overall while the base run through is two sectors, roughly two hours, being quite short for now it at least gives you an opportunity to unlock some gear and slots for future runs. The early runs will be quite strict, there's not a lot of room for experimentation as there's a bit of RNG when it comes to what you're facing and you'll need to REALLY fight like hell to hold onto the situation before you can get upgrades in and some choice bits of gear.

The semi random nature of where waves come can lead to impossible holds, where early mission you don't have the resources to spread coupled with the sporadic nature of the waves themselves. I've experienced absolute cakewalks until suddenly they're in the walls and the carpet under my feet has suddenly been replaced with thousands of critters and goons. While the game does mention this "you're not meant to win every time" mentality, it's none the less frustrating going from 0-100 so be prepared to just accept the sudden introduction of an entire foot implanted into your rear.

One final criticism would be the way defending a sector is rewarded. If so much as ONE goon gets past, you just lost 50% of your credit reward, which is spent on repairing sectors and on gear upgrades. The amount of times I've been holding everything down just fine just for a space house fly buzz past without me noticing and BOOM, income crippled. There should be a bonus for a complete hold for sure, however perhaps some kind of incremental rewards system for a less than perfect hold might be an idea.

Overall the game has grown on me, I enjoyed the demo and had a rocky time with the current release until I put some time into it and figured some stuff out. There's also some optimisation problems at the moment and some CPU tanking at times, seems to be the course for games these days.

So if you're into FPS Tower Defence hybrids like Sanctum I'd say this is a comfy game to slide into, except when it's actively trying to strangle the life out of you. It's a recommend from me!
Posted 28 March.
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11 people found this review helpful
1 person found this review funny
0.7 hrs on record
The Rebel scum have activated their Sabotage Bonus!
Posted 19 March.
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2 people found this review helpful
1.5 hrs on record
Early Access Review
A bit too jank for me, combat feels very floaty with no punch. Looting is buggy as hell with lots of swapping from inventory to inventory to unload fallen guns. The big breaching mechanic is a bit laughable, you just spawn in a designated square relative to the side of the ship you hit with your pod. Basically means that 3+ man squad is all going to be waiting for you before you even load in. Very cool.

Can't help but feel the entire theme would be better if it were a solo/coop atmospheric sort of affair, rather than an extraction shooter. I tend to find that makes every extraction shooter better, but that's just my opinion take it with a pinch of salt, I do tend to find the whole genre is like introducing a power sander to one's genitals.
Posted 13 August, 2023.
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5 people found this review helpful
1 person found this review funny
13.5 hrs on record (1.8 hrs at review time)
Burn the heretic. Kill the mutant. Purge the unclean. Left click the bads.

This happens to be a rare case where being in the boots of a Space Marine actually feels like you're in said boots. Very stompy, you tower over un-augmented humans and your sheer momentum alone can reduce said humans to an easy spread paste. Of course being a boomer shooter there will be times when you move less like a Tactical Marine and more like a house cat, clambering up the curtains and leaping long distances, beaky helmet filled with catnip and Medicae.

In another surprising twist, Boltguns in this game (Boltgun) actually perform like Boltguns (guns that fire bolts). In that they whip through the air and cause your enemies insides to become outsides, exploding much like my own dopamine when mowing down heretics, you can also find drums of specialist ammunition, praise the Emperor!

There's a large variety of heretics and demons alike for you to perform the Chess equivalent of "Haha Rook go FORWARDS" through, from both Nurgle and Tzeentch camps as well as some Black Legion traitors that are just about as tanky as you in your smurf suit.

The gameplay loop is a nice mix of moving through levels and arenas, with new weapons dotted in a pleasant rhythm to keep the dice rolling nerd in your head squealing with glee, however one minor gripe is there's not a 1/6 chance of exploding when firing the Plasma Gun, but I'll let them off for style points. You have your standard fair of boomer shooter with a 40k theme, of which I have been dying for since I was a mere Snotling, between being drop kicked for sport and being atomised by slight changes in temperature.

One final note, is that your armour is contempt. So the feeling that the lunatics frantically spraying stubs in your general direction are beneath you, makes you stronger. Smugness is your shield. Sounds about right for an Ultrasmurf.

Buy it, give the Emperor the finger guns and crush heretic scum!
Posted 23 May, 2023.
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15 people found this review helpful
11.7 hrs on record
Early Access Review
You either get busy pissin', or get busy dyin'.
Posted 20 May, 2023.
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6 people found this review helpful
2 people found this review funny
20.5 hrs on record (4.7 hrs at review time)
Early Access Review
Three legs. Seven Vagánias, maybe more.

It's more of The Forest really, more bells and whistles along with a brain damaged companion and a mutant waifu who bears gifts.

Maybe more...
Posted 23 February, 2023.
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3 people found this review helpful
1 person found this review funny
21.2 hrs on record (4.0 hrs at review time)
I'M the wizard, Harry.

Great game so far, surprised by some of the environmental shifts, Hogwarts and the surrounding area are wonderfully whimsical. Had a bit of scenery whiplash when you get to the part where you invade Poland and learn Incendio. However I'm really enjoying being a part of the Wizarding World after many years of bean based platform shenanigans.
Posted 10 February, 2023.
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3 people found this review helpful
26.6 hrs on record (1.8 hrs at review time)
ROCK AND STO- wait...hold on wrong Dwarves..

STRIKE THE EARTH!

Truly a wonderful re-release of the key mashing mine and die-em-up we've all loved for over a decade. The addition of mouse control support means you won't need a Dwarven Haynes manual to memorise hotkeys or building quirks to manage your settlement efficiently.

The addition of a small tutorial and tips system you can follow along at your own pace is a real game changer, it gets you into the game so quickly that it makes my hours of studying forum posts and videos on the game previously in years past seem extremely inefficient.

Not to mention the sound design has improved, not just the greater list of new music and some reworked classics including everyone's favourite intro tune. There's also environmental sounds going on, smiths clanging around in their workshops, carpenters slamming IKEA furniture together like a deranged psychopath with a Physgun and of course the humble miners chipping away at the very stone to expand your burrows and holds. My first boot up began on a rainy spring day and as a result was a very comfy audio experience, unfortunately my damp Dwarves were not too happy.

The new default design of the hud and graphics elements make the game a lot easier on the eyes, not that I was too bothered by the original ASCII visuals, but I can understand why some are put off by it. UI elements feature tooltips and expanding menus that make creating workshops and placing furniture very smooth, there's a little jank in there too but it's mostly things like checkboxes to tell the game you'd like to place more than one object of the same type or having to enter craft object orders multiple times rather than having a nice easy way of setting a quantity per entry.

All in all, from what I've so far experienced at time of review, it's a huge improvement, the Adams brothers definitely deserve the flood of trade wagons bringing coin from the release. I'll update further down the line if anything sticks out, but in general I'll say this; If you wanted to get into Dwarf Fortress but the steep learning curve or visuals were putting you off, this is your foothold to get you climbing to the mountainhold you've been craving to design. If you're a longtime veteran, it's more Dwarf Fortress, I don't need to tell you twice and you've probably already made your mind up.

Fare well fellow stunty bearded ones, may your picks be sharp, your ale tankards full and your forgotten beasts come with heads so they can actually be physically killed.
Posted 6 December, 2022.
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Showing 1-10 of 27 entries