1 person found this review helpful
Recommended
0.0 hrs last two weeks / 43.8 hrs on record (43.5 hrs at review time)
Posted: 27 Jun, 2024 @ 4:10am

Dirty Bomb is a game that I certainly wish I got to play more of, and definitely wish got the hug of love over Overwatch at this point.

This does not mean it has no flaws, nor that I'm a major contributor to love of it, but I see and want to recognize love and potential for it.

Pros:

The game FEELS good to play, the gun play and speed of the game feels FANTASTIC

The visuals, while dated, still hold up to this day.

Simple objectives which makes it easy to pick up.

TTK is short, but fair, guns are somewhat varied between mercenaries, and the overall feeling of this game is nothing short of fantastic. However...

Cons:

The mercs are expensive and/or take lots of time, the load-out cards are inherent to the game-play with them, but touching on that later

The movement isn't clearly explained nor consistent in execution (there is a minimum time you must travel in air to reach the apex of it to get certain jumps

Matchmaking (when it WAS there) was poor, and didn't match up skill to skill (which is inherent, there was no ranking system)



All of that aside, what is Dirty Bomb, and why should you play it? Dirty Bomb is a fast paced mercenary based load-out use free to play first person shooter, with each mercenary boasting their own unique ability and kit outside of the weapons.

The game feels and FLOWS fantastically even if joining lobbies late can disorient you because the objectives aren't explained at the start of each load-in. Short rundown: kills are nice, but aren't the goal, objective based game-play is the most important thing, regardless of how well you kill the enemies. The kills help you complete the objective.

What made me fall in love with DB is how fast paced and well put together the game feels even if the pricing and pacing can be confusing.

For all intents and purposes I will say: Play at your own risk.

There are players who have multiple hundreds if not thousands of hours, with load-out cards they've obtained that have optimized perks, weapons, and operators. These systems are not necessarily important if you can out aim and out play the enemy, but these perks give you tactical advantage at times. Such as reduced audio made while sprinting as one I personally abuse.

There are only community servers remaining, so there is officially NO matchmaking input (though you can typically vote to reshuffle by skill in these servers.)

If you do decide to play this game, please know that you're going to get your stuff rocked, but there will be players willing to help you understand the game. If you have any questions, please comment and I'll definitely try to reply as I can.
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