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尚未有人觉得这篇评测有价值
总时数 212.6 小时 (评测时 1.6 小时)
¡WE DIVE TOGETHER OR WE DON'T Dive!

#FreeHelldivers2
发布于 2 月 9 日。 最后编辑于 5 月 6 日。
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有 2 人觉得这篇评测有价值
有 1 人觉得这篇评测很欢乐
总时数 11.8 小时 (评测时 3.9 小时)
抢先体验版本评测
I would say that these Pals are more efficient than my own co-workers :)

And that satisfaction makes me recommend this game!
发布于 1 月 26 日。
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总时数 47.9 小时 (评测时 14.4 小时)
Mira pa! simple y sencillamente es cuanto quedo de Square Enix .. asi que si! lo recomiendo
发布于 2023 年 11 月 3 日。
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总时数 66.3 小时 (评测时 27.9 小时)
Starfield is one of the largest games ever made, and yet it manages not to be held back by its size as it hands complete control over to players.

Exploration but ...

During its marketing phase, Starfield's seemingly endless customization options were worrying, to say the least. The general fear was that the game would end up being too big and that it would feel overwhelming, especially for casual players. Fortunately, that turned out not to be the case. While Starfield is, for the most part, a customizable experience, it manages to avoid being "too much" by not forcing its players to do anything. In fact, upon completing the game's brief introduction, players have the freedom to skip the story entirely if they want to. There are no star systems, planets, or cities that are locked behind story progress, and players can level their character and upgrade their arsenal without ever completing a mission.

Starfield's planets really do feel planet-sized, but they still feel well-managed. While players could spend a significant amount of time traveling from one end of a planet to the other, they will quickly find out there's no need to. Each planet's points of interest consist of outposts and facilities that are clearly defined, and the only thing to do outside of clearing them is to collect data about the planet's various lifeforms in a fashion strikingly similar to No Man's Sky.

And there is my point.. Basically we cannot compare those two games, simple cause No man Sky is much opened and Starfield is pretty good definition of "Sandbox"


Tec ;-

On a technical level, Starfield is unusually polished, especially considering the overall scale and demand of the game. There are occasional animation bugs here and there that can steal from immersion, but nothing game-breaking. For instance, sometimes out of nowhere, every NPC in the world would be bald, and the issue could only be corrected by restarting the game. Other times, characters would appear with their eyes permanently shut, even though they were obviously still blinking. Despite minor flaws such as these, however, it remained an experience mostly free of technical frustrations—issues that Bethesda will likely correct before or soon after the game releases.

It's difficult to find anything in Starfield that would justifiably label it as something less than excellent. On just about every front, Starfield delivers an experience unlike that of any game that has come before it, and while elements of other games like it can be found in its DNA, it still manages to be one of a kind.


Conclusion
wait for release in game pass :D or wait for mods in nexus
发布于 2023 年 9 月 6 日。
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总时数 253.2 小时 (评测时 12.8 小时)
Just tell me! What other place you could have s x with a bear ?
发布于 2023 年 8 月 20 日。
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总时数 40.3 小时 (评测时 7.0 小时)
Gerardo el Magias!
发布于 2023 年 8 月 5 日。
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总时数 13.2 小时 (评测时 12.8 小时)
Well, this game is extremely interesting, and although many compare it to Bioshock, it has no similarities, this game has its own identity. That enchanted me!!!

What I recommend is that you should put it in its original voices. Russian.
发布于 2023 年 7 月 23 日。
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总时数 13.1 小时 (评测时 9.3 小时)
Persona 5 Royal = Say BYE your personal life :)
发布于 2023 年 7 月 9 日。
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总时数 3.6 小时
WOLOLOLOLOLOLO!
发布于 2023 年 7 月 8 日。
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1 人觉得这篇评测有价值
总时数 17.3 小时 (评测时 1.5 小时)
X-COM Fan series and of course ALIEN
This is the game the franchise needed after ISOLATION.


I bought myself and regretted the day I bought the Aliens Fireteam Elite, that one is terrible...

BUT THIS. !! THIS IS PURE DYNAMITE FRIEND!


CONS: THE SOUND OF THE WEAPONS OF THE MARINES, and SOME GRAPHIC ASPECTS OF CINEMATICS. (You can tell they had a tight budget, but meh! It's the least of it.
发布于 2023 年 6 月 24 日。
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