No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 10.3 hrs on record (9.9 hrs at review time)
Posted: 23 Feb @ 9:22am

Early Access Review
TL;DR Overall, it is an alright looking survival game that will kill your time navigating menus and backtracking, and takes 5-too-many clicks to do a 1-click action.

The problem with this game is the time is takes to get anywhere and do anything.

I like the theme and vision, but as others have said, it takes FAR too long to do even simple tasks, and the materials req./weight limit is immensely restrictive. There is an instant teleport to your home, but it still takes a long time to build even a small home. Speaking of which, because you are on a quest for the story, and recipes are restricted to what gearscore the world is (i could be wrong but that seems to be the case, that or story progression), theres no reason to stick around in the first place.

pros:
*very impactful swings/combat/chopping/mining
*interesting era/thematics
*i personally like the idea of a survival game with a main story
*building walls/doors/floors/roofs, etc can all be setup at once, then materials added
*third person fov and first person fov sliders
*interesting rune crafting system to stitch into gear for additional effects
*repairing equipment uses "essense" which can be gathered from deconstructing any item in your inventory, no longer need mats
*mobility feels great when you dash (more in cons)

Cons:
*low weight limit (even with additional backpack)
*items of practically the same thing take up multiple slots of inv. (i.e. meat from prey, meat from predator, bug meat equivalent
*cannot adjust direction following a dash, leading to possible fall damage (its a large leap too, so its not that outrageous to happen), also it seems.... silly? as a "dodge" you full on leap 20 feet in a direction..??
*many containers are not interactable. Literally only chests it seems
*the ui needs a complete overhaul- lots of unnecessary information that is quite overwhelming, and lacks important information (i.e. how much armor does this provide, how much damage does this do, how much weight does this increase my bag). On top of this, there is easily 5/6 clicks to do anything. Too many tabs, too many subtabs.
*as much as i like the teleport to home, it is quite immersion breaking, as you can use it LITERALLY whenever- mid combat, doesn't matter, blink, youre home. Overweight by 40%? Teleport home.

I will keep trying the game out, as i imagine later the game improves, but the base functions like the ui make it difficult to return when there are much simpler but effective crafter/survivor games out there. Updates to come as i make this journey.
Was this review helpful? Yes No Funny Award