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Recent reviews by NoWorries

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Showing 1-10 of 13 entries
8 people found this review helpful
2 people found this review funny
718.8 hrs on record (81.6 hrs at review time)
I don't have much time to write my positive review because I need to get back to mining some asteroids before I make some hyperspace jumps over 300 light years to meet an engineer who may be able to upgrade some of my ship systems. I also plan on trading tons of cargo en route, with perhaps some side missions to kill pirate scum bags and salvage the cargo of their victims to put it to the more noble purpose of paying for my ship upgrades.

My god, this game has great potential to suck the life out of you if you have any inclination whatsoever to enjoy flying about space trading and killing.

Oh, and I highly, highly, highly recommend getting a VR headset and a flightstick HOTAS system (or at least the HOTAS) to realize the full potential of this game.
Posted 20 January, 2017.
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76 people found this review helpful
3 people found this review funny
3.2 hrs on record
First impressions after 2+ hours of gameplay. Where Pillars of Eternity is a modern iteration of Baldur's Gate, Tyranny is a modern iteration of Planescape Torment... with a bit more dark sensibility. If you know all of those references, then you're likely to enjoy the game.
Posted 10 November, 2016.
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6 people found this review helpful
1 person found this review funny
364.5 hrs on record (61.8 hrs at review time)
I've played them all. This is the best one, yet. It doesn't even need DLC.
Posted 31 October, 2016.
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No one has rated this review as helpful yet
36.0 hrs on record (35.3 hrs at review time)
This is an enjoyable interpretation of the 4X space genre which focuses more on conflict. Games can be quick and intense. Though it rewards mobs, there is a special place for special units which augment mobs or else stand against them.
Posted 27 June, 2016.
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41 people found this review helpful
2,097.2 hrs on record (1,014.4 hrs at review time)
TL;DR: I enjoy this game immensely. This review summarizes some reasons why.

THE THEME: At the end of the 14th century, Earth shattered into innumerable fragments in a magic-instigated apocalypse. Powerful magic allows fragments of Earth to endure as habitable, island realms scattered between planes of existence. From a planet called Limbo, wizards and gods engage in eternal conflict over who controls the many, surviving realms of old Earth. Each realm holds the promise of ancient artifacts, lore, and power to fuel the ambitions of wizards and gods alike. It is a feudal, dystopic society of magic users.

THE DEVELOPER: Chaos Reborn is a rebirth and reimagining of Chaos: The Battle of Wizards (1985) and Lords of Chaos (1990) by their original creator, Julian Gollop. Mr. Gollop is more known for creating the original X-COM: UFO Defense (1994), the widely acclaimed classic which inspired XCOM: Enemy Unknown and many other games. The classic Chaos and X-COM games were rooted upon deep, tactical play. Chaos Reborn is a true successor to both legacies.

TACTICAL GAMEPLAY: I cannot really do the basic gameplay experience justice in a short paragraph. It has too many tactical layers. But at essence, the game involves duels of up to 6 wizards. Wizards can invoke flamboyantly magical spells and summon creatures. Yet wizards themselves are fragile and must be protected. Imagine a three dimensional, multi-layered game of wizard chess with variable numbers and types of pieces which can come and go, and where each attack has a very real chance of failure. But if you lose the wizard, then you lose the game. Sometimes you will lose despite your best efforts, and sometimes you will win because you were lucky rather than good. That said, this game is tactically deep and, over time, rewards players who come to understand and appreciate all of the many, varied tactical approaches to gameplay.

TUTORIAL: There is a tutorial labeled “Wizard Training” in the main menu. It comprises a series of gated set-piece encounters which gradually introduce you to the fundamental mechanics and tactics of the game. Having played the game for hundreds of hours before experiencing the tutorial, I still found it enjoyable. It’s not often that I can say that about a tutorial.

ONLINE MULTIPLAYER GAME MODES: Multiplayer wizard duels can be played live or asynchronously with up to 6 players. Matches can be friendly or ranked. And matches can be played Equipped (with custom equipment) or Classic (with standard equipment). Ranked matches allow you to qualify as an "Archmage" at which point you will be given your worldwide rank computed by an ELO scoring method. League standings reset in monthly seasons. Whether friendly or ranked, matches generally go quickly. As for the asynchronous games, these are my favorites. You can have up to 20 asynchronous games going at any time. Each player has many days to complete their turns in a match, but I find matches generally go more quickly than that. After ranked matches were first introduced, I completed 35 ranked async matches in just 3 days, and this was gameplay I managed in bits of free time that I had rather in continuous sittings. (I love, love the asynchronous functionality.) Additionally, players can create custom friendly matches, changing the parameters of the game.

ONLINE SINGLEPLAYER: There are developer and player created Realms of Chaos which you can explore online with your wizard. These Realms vary in size and challenge and come with a rating system to help determine which are worth exploring. The essential aspect of this game mode is to explore the map to find and defeat all of the Wizard Lords (AI-controlled mini-bosses) in order to reach and defeat the Wizard King (AI-controlled boss) of the Realm. While you are doing this, the Wizard King and his Wizard Lords summon reinforcements. And if you take too long, the Wizard King can banish you from the Realm. This game mode should not be considered a full-fledged RPG. Think of each of the Realms as puzzles to be solved, and some have stories to tell.

CO-OP: The game creates an internal friends list based upon your Steam friends list. You can also add game-only friends. With these friends, you can invite them to co-op with you in online Realms or in online custom games with up to 6 wizards.

OFFLINE HOTSEAT AND SINGLEPLAYER GAME MODES: There are offline game modes which allow hotseat gameplay against any combination of human or AI-controlled opponents. There is an offline singleplayer campaign. I have not played much of the singleplayer campaign. I find the online Realms experience superior as it integrates with all of the other online features.

GRAPHICS: The game uses the Unity game engine, which should be compatible with most computers. The custom art and animations are quite pretty. And the game really does have its own, unique graphical theme. Don’t rely on me for too much input on this, as I was playing the game when wizards and creatures were represented by crude, unanimated placeholder graphics. But if you really care about graphics, the graphics are good.

IN SUM: As-is, the game is a gem. If you like tactical turn-based games, then spending $20 on Chaos Reborn will get you one of the more fun games in your Steam inventory. If you’ve read this far and the game still intrigues you, then you should get the game.
Posted 2 June, 2016.
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5 people found this review helpful
8.9 hrs on record
If you are looking for a well-made and thoughtful offworld trading company simulater, this is that game. If you want something else, move along.
Posted 7 May, 2016.
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20 people found this review helpful
58.9 hrs on record (22.1 hrs at review time)
If you liked XCOM: Enemy Unknown, then you'll likely enjoy XCOM 2. Also, if you thought XCOM: Enemy Within improved on Enemy Unknown, then you'll almost certainly love XCOM 2. It's as simple as that.
Posted 11 February, 2016.
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14 people found this review helpful
1 person found this review funny
35.4 hrs on record (34.3 hrs at review time)
A dark, sunless exploration of a wacky world of exploration Victorian gothic horror. I like it. It suffers from pacing issues. I.e., much of the game you are traveling from point A to B to C without much happening in between. However, the random events and resource management necessary to survive generally lend a welcome tension.

I play because I want to reach an ending. This is good. I hope my ending doesn't involve my captain's demise... but it likely will. Alas.
Posted 9 January, 2016.
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6 people found this review helpful
7 people found this review funny
315.3 hrs on record (43.1 hrs at review time)
I want duct tape. I really, really need duct tape. Yes, it's the 8th wonder of the modern world, but in Fallout IV, I scrap the duct tape to make adhesive which will help me upgrade the paint job on my power armor so that I can carry more... you guessed it... duct tape.

There is no junk anymore in Fallout IV. Hoarde everything. You can build oases out of all of the junk you find. And duct tape.

TL;DR - Fallout IV is as awesome as duct tape. Perhaps better.
Posted 11 November, 2015.
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7 people found this review helpful
109.4 hrs on record (56.5 hrs at review time)
After peaking in to the beta from time to time and then taking a brief look at the campaign, I decided to get a real feel for the game by creating a random map labeled "Insane" in size and populating it with all of the major races and several of the minor races, too. A bit over 50 hours of Normal gameplay later, my Terrans won a technological victory by completing the Ascension gate. Why does this matter to you? It was INSANE! (Said so when I set up the game.) And it was a helluva tutorial.

The game is a solid evolution from its predecessors rather than a revolution. I experienced no obvious bugs. All in all, with its insanely sized maps and very friendly UI and empire-management tools, Galactic Civilizations III seems to set the new standard for 4X space empire-building games. There are certainly opportunities to be had by deepening portions of the game through expansions, which Stardock no doubt will do. But the game is fun enough as-is that I encourage you to jump into the experience now if you like the genre. At least, that's my opinion from playing my introductory, 50-hour tutorial game.
Posted 26 May, 2015.
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Showing 1-10 of 13 entries