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1-10/18개 항목을 표시 중
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기록상 30.3시간
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The fact that the game is in development for (at least) 7 years & has several DLCs released, and is STILL in Early Access, is kind of a joke. Eww.
2024년 7월 25일에 게시되었습니다. 2024년 7월 25일에 마지막으로 수정했습니다.
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기록상 36.5시간
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TL;DR: The game is definitely worth the asking price at the moment of writing, but somewhat unpolished, and not as Frikkin Awsum as the first one.

I was, in truth, hopeful about the game, and even very happy with it once it came out, but ultimately ended up being disappointed and can't bring myself to play it anymore.

There is a number of reasons to that:
  • Some weapons are just not fun enough, some are actively tedious, and some just straight up refuse to work;

  • The environments, especially the base, are now very dark and kind of a bummer to look at: lots of dark-green, dark-blue, dark-red and generally muted colors, everything blends together and just sucks ass visually;

  • Enemies are mostly meh in design, matching the environment. However, the mechanics are weirdly punishing, especially in the early-stage levels. The progression through a single run could feel very lopsided at times: huge difficulty spikes early on, getting simpler as you play.

But the biggest reason of all seems to be The Protagonist: she is just so unbelievably boring.
Melinoë is so flippin' serious all the time, so determined in her quest, so lacking any kind of humour that it becomes annoyhing.

This game, above all, makes you realize just how important Zagreus's dry, sarcastic voice acting, with witty lines to match, absolutely MADE the first instalment.

That's not to say that the game lacks positives: the voice acting is all-around very good, the art is great (even though the art direction makes me depressed at times), the music is great, the combat is mostly fun and varied.

It just doesn't have that "I enjoy spending my time with this"-aspect that the first one was all about, and that's a huge crime for a game.
Doubt they'll patch that.
2024년 5월 30일에 게시되었습니다. 2024년 5월 30일에 마지막으로 수정했습니다.
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기록상 323.1시간 (평가 당시 191.7시간)
The games are great, but whichever cuck at EA decided to make it necessary to LOG IN, using EA's ♥♥♥♥♥♥ servers, to play a SINGLE-PLAYER GAME, really needs to violently lose a couple of teeth for the collective suffering he inflicted on humanity.

♥♥♥♥ EA.
2024년 1월 4일에 게시되었습니다.
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130명이 이 평가가 유용하다고 함
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3
4
기록상 73.4시간 (평가 당시 0.2시간)
Talos Principle 2: Robotic Boogaloo is the best thing since Talos Principle 1, which is itself the best thing since sliced bread.

Merely having it in my library raises my IQ to double digits. Thank you, Croteam.
2023년 12월 12일에 게시되었습니다.
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기록상 1,510.3시간 (평가 당시 1,367.3시간)
The only bad thing about it is that a sequel exists
2023년 10월 14일에 게시되었습니다.
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기록상 47.3시간 (평가 당시 46.7시간)
Fuсk Epic Games
2023년 10월 8일에 게시되었습니다. 2023년 10월 8일에 마지막으로 수정했습니다.
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10명이 이 평가가 유용하다고 함
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기록상 167.8시간 (평가 당시 30.8시간)
I'm impressed that a game that looks this bad runs so poorly.

Character textures are straight out of some 2013 indie procedurally generated crafting & survival trash in terms of quality, shadows are twitchy and weird, trees look like leaves.
With all this, I'm barely getting 60@2440 on a 3060 & 5900x setup regardless of settings. What a disaster.



The game also lost quite a bit of its uniqueness; clearly the plan was to make a fantasy Civilization clone instead of a story-driven strategy game in this setting, as the previous game were.



It's also buggy at times: with the new overabundance of races & leaders, I got a duplicate leader in both games I started (on maps with 3 leaders). "Hello, Kruul Blightlord, I'm Kruul Blightlord! Let's be friends. There's something about you that I like, but I can't quite put my finger on it..."

Duplicate races (with same names) count as distinct ones for purposes of Keeper titles and city populations.
You could repopulate a city from one batch of Fiendish Rodents for other Fiendish Rodents, and it's somehow a massacre and loses population. What? (I mean, I guess the new rats eat the old ones, so that kind of checks out, but still)

They also could have drastically different Alignments based on seemingly random chance.

The game crashed or became unresponsive multiple times, softlocked and forced me to quicksave-load multiple times.



Overall, I enjoy it, I will play it, will be hoping that they fix it, but can't recommend it.
2023년 5월 5일에 게시되었습니다. 2023년 5월 5일에 마지막으로 수정했습니다.
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76명이 이 평가가 유용하다고 함
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기록상 638.0시간 (평가 당시 521.6시간)
Kinda overpriced atm
2022년 7월 14일에 게시되었습니다.
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기록상 69.7시간 (평가 당시 13.8시간)
It's a good casual co-op game: great visuals, fun mini-games, forgiving gameplay, and an engaging (albeit silly) story make it a pretty excellent game for couples.

I'd even call it "jolly", but at some point the writing makes a casual detour into psychological horror for an entire level, including an extended torture and murder sequence, which damn well caught me off guard. (I really wish I was joking about that one)
Characters take a quick dip into being completely irredeemable monsters, but come back like it's no big deal.

Can't entirely recommend it to families with kids for those reasons, but overall it's an enjoyable experience.
2021년 12월 25일에 게시되었습니다. 2021년 12월 25일에 마지막으로 수정했습니다.
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297명이 이 평가가 유용하다고 함
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기록상 185.8시간 (평가 당시 48.4시간)
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It's technically a better game than it's predecessor in many ways: interesting environment, exciting upcoming temperature simulation, fun creatures, new buildings; all that combined with what was already in the original (with minor to moderate exclusions), and you get a pretty good game.

Unfortunately, you won't get that overwhelming feeling of being COMPLETELY ALONE from this one, which ended up being the best thing about the original Subnautica for me.

Right from the get-go you have a protagonist that talks, a sister that talks, a space station that drops stuff, a [spоiler] and [an another spoiler].

It just ends up being an above-average survival game, not An Experience like the first one.

This being an early access review, I won't even mention the bugs and the game being incomplete: that's to be expected at this stage, and I believe that the developer will eventually iron things out.

However, I believe that the feel of the game will stay the same; if you're looking for something that you got from the original - give it a pass, this ain't it.
2019년 10월 18일에 게시되었습니다. 2019년 10월 18일에 마지막으로 수정했습니다.
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1-10/18개 항목을 표시 중