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Recommended
17.6 hrs last two weeks / 9,765.7 hrs on record (2,066.7 hrs at review time)
Posted: 13 Mar, 2016 @ 2:14pm
Updated: 13 Oct, 2017 @ 4:27am
Product received for free

Early Access Review
This game is the type of game that you can really lose yourself in, you can play dozens of hours a day, and still have fun!
This was in the good old days of Rust. I recieved this game as a gift from a friend for christmas (2015). Back then you connected to people and you "Roleplayed" and truly interacted with all of the players on a server. On these servers you got to know most people and you knew them as a community, and interacted with them more than just in any other game. Before I played as much Rust as i did back then, I played a fair bit of CS:GO and Unturned, one of which is a round based First Person Shooter, and the other one, a Zombie survival game with graphics all based on square models.

Even though I came from these games that are considered very different from Rust, I still fell in love with the game and lost yself in it. Now i nearly have 2500 hours in the game and i have completely lost the spark to play it.
Updates and development was shifted from what the games core was (Blueprint system) and was tergetting bigger audience by putting out quick, not-well-thought-out updates, many of which (In my opinion) ruined the game and the way it was played.

Nowadays, the game doesn'thave a goal for the week, the 'wipe' used to consist of you and your friends farming and getting those recourses needed to get that one base, or that one outpost, after that, you spent the wipe interacting, PVP:ing and gathering for Blueprints, this knowledge that followed you till the next wipe, where you could build better things from the start and it gave you an insentive to stay on the server for more than the timeit took you to die the first time.

Nowadays, Rust is completely changed, everything that the developers do in terms of progress is being hidden away, the old branches barely have anyt population because not a lot of people know about them, the new resource system only involves farming and if you die or get raided, you lose all the progress that you had made to that point, nothing was gained from the hundreds of hours you put in that wipe, just to have to reset and do the exact same thing again next wipe, and so on.

The playerbase got more and more agressive due to the increased rarity of items, people now have to work extra hard, jut to get a stone wall up. Now KOS is one of the most reoccuring themes in the Rust chatroom.


For me, the devs have to drastically change the way the game is played so that it better matches the playerbase, no need to farm for the entire wipe and invest that much time, just so that you can lose it immediatey to a clan of 20 or more players. (Obviously one can try to avoid this, but what is the point in selective playing due to that) What the developers desperately has to do is to give the players something to hold onto on a server for the next wipe, knowledge on item crafts, specific components, something, just so that when a player joins a server, he has something to hold on to, something to bring with him to prove that his efforts was worth the while.

I loved this game, now I am sad to see what it has become, I still have hopes for it but I think it has a long way to go still.

I would give this game a 2/10, due to the reason that I have so much nostalgia from it, however changes need to be made, drastically.


13/10

The game is Improved, A LOT Facepunch studios re-added a version of Blueprints to the game which made it viable to continuously play on a server. This is something that I really approve of. The game still has things to work with. Review of game based on score: (8/10)
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