[Lemons] Auron D.
Germany
 
 
~ Hobby Artist ~
Recently made a DeviantArt account: http://aurondarkmoon.deviantart.com/
The artworks in my showcase are all drawn by myself, however some of them are handmade copies of existing works or just partly immitations for practice.

- playing Magicka: Wizard Wars, Skyrim, Touhou, YGO DevPro and once in a while something else.
- Music taste: Rock, Metal, Metalcore, Deathmetal, japanese pop and stuff like that.
- Anime watcher

I usually don´t just accept any friend requests unless I know the person a bit.
Currently Offline
Artwork Showcase
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Recent Activity
322 hrs on record
last played on 5 Jun
156 hrs on record
last played on 20 Apr
852 hrs on record
last played on 7 Apr
Luminight 14 Apr, 2020 @ 1:16pm 
Woah
Kiyza 14 Apr, 2020 @ 11:47am 
Woah
Trapfly 3 Feb, 2017 @ 1:31pm 
I found out my problem, which in retrospect, was quite obvious. The xnb importers I was using created files supported only by XNA 4.0, while Magicka supports 3.1. After that, it was just a matter of finding a program that fulfilled those requirements. :greenwizard:
Trapfly 3 Feb, 2017 @ 12:19pm 
Alright. Thanks for the help. I'll try to see if I can get it working today. :redwiz:
[Lemons] Auron D. 3 Feb, 2017 @ 8:09am 
That was 5 years ago, so I can´t really remember. I can have a look at the files i still have, tho.

I checked our old files. We had the loading pics taken from a screenshot (.jpg) then edited them into a 8 Bit depth RGB .PNG-file with a sRGB IEC61966-2.1 color profile. That was just the default setting for PNGs provided by wichever programm i used. Probably Gimp 2.8. Then we converted them into .xnb files. No idea how we did that back then. :x I can tell you for sure that we used .xnb , tho.

Apart from that i guess you gotta put the .xnb file into the same folder as as the .lvl and .xml files for the fitting level. w!z may know more.
Trapfly 3 Feb, 2017 @ 3:33am 
Hey, Auron. I understand you did a bit of Magicka modding a couple years ago.
I was wondering if you knew how to get the game to recognize custom preview images for custom maps, similar to what you did with the versus mode map pack you and w!z@rD worked on. :yellowwizard::broadaxe:

I've spent hours downloading different programs necessary for converting images into xnb files.
I've tried bmp's, gif's, and png's at different bit-depths, but none of them are being recognized by the game once I've converted them. :gaper:

I'd be very thankful for any assistance you might have to offer! :etgpilot: