9
Products
reviewed
1760
Products
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Recent reviews by ath3ris_

Showing 1-9 of 9 entries
28 people found this review helpful
2 people found this review funny
2
1
143.3 hrs on record (70.2 hrs at review time)
Update #2: I thought earlier today that I should test yesterday's update more extensively. After a few hours without any bigger issues, I then had the bug that was supposed to have been fixed with the last update as well. And it happens to be the worst bug you, as a player, can have.

Because my WHOLE GAME PROGRESS is gone. COMPLETELY! Inventory empty, loot gone. 80 hours of gameplay wiped. Thanks for nothing, you incompetent morons.

–––––

Update #1: They released a rather big patch today (April 9th, around 2.4GB in size) and the crashing issues still exist for me. ¯\_(ツ)_/¯

–––––

I wish I hadn't bought OUTRIDERS.

But let me say one thing up front: OUTRIDERS is a really good game, or at least it CAN be a really good game. It is extremely fun, especially in co-op, and thoroughly entertaining. The visuals are beautiful and the atmosphere is top notch, the aiming is very reminiscent of good old CS 1.6 times, making it very direct and snappy, and all in all you COULD give OUTRIDERS a positive review.

That is IF THE GAME WOULD ACTUALLY WORK!

Guys, I've seen a lot of really buggy games, and I'm talking about games like Skyrim, which needed community mods to fix bugs that Bethesda never seemed to be able (or willing?) to fix. Anyway.

The things I encountered in OUTRIDERS during my ~75 hours of gameplay are hard to beat. I'm not going into the catastrophic and absolutely outrageous "performance" of the servers during the game's launch – servers that you need to be able to connect to in order play the game at all, mind you – because games like this often have to deal with server problems when they are released.

What I'm talking about is the fundamentally terrible performance and stability of the game. I really don't have a bad PC (i9 7980XE @ 4.60 GHz, ASUS RTX TUF 3070 OC, 64GB RAM, SSD only, fully water-cooled), so the argument that I "just need to upgrade" is ♥♥♥♥♥♥♥♥. Still, OUTRIDERS manages to crash MORE THAN ONCE PER HOUR for me on average. Sometimes it's an Unreal Engine error, sometimes the game just shuts down, sometimes it freezes, then there's supposedly not enough VRAM available on my graphics card – although according to task manager and resource monitor there's never more than 6GB VRAM (out of a total of 8GB) used. As of today there are crashes when opening or closing the inventory, which were supposedly already fixed in the beta. lol.

In a good 8 out of 10 cases (yes, really!) I can "provoke" the crashes by trying to modify weapons at Zahedi or travel to another area at Channa. Whenever I confirm the dialog with "E", the game crashes. This has now gone so far that I had to get a friend to join me in my lobby so that he could start the journey to another area for me instead. WHAT THE ♥♥♥♥ GUYS?!

Despite changing the graphics driver versions (as recommended by the devs) several times, switching from DirectX 12 to DirectX 11 (as recommended by the devs) several times, experimenting with different graphics and game settings and more, absolutely nothing changes for the better and the game is and remains an unstable pile of crappy code.

If we take into account the other things that could be legitimately criticized, namely:
  • always-online requirement (even for singleplayer!)
  • bad audio mixing
  • bad matchmaking
  • bad servers
  • bad and too many unnecessary cutscenes
  • no option for loadouts
  • no functionality for trading with your crew
  • no possibility to "lock"/secure your equipment from accidentally selling/scrapping it
... then it seems to be absolutely crystal clear what the developers should take care of with highest priority, right? WRONG! Instead of addressing and fixing the many, many major stability and performance issues, THEY RE-BALANCED THE GAME BY NERFING SKILLS AND MODS FIRST!

All things considered it's really not surprising anymore that you need an active server connection to get to the main menu before you can close the game properly. Yes, you read that right: Without a server connection, you can't get to the main menu, and you have to "close" the game (for example, in case of server problems) through ALT+F4. Think about that!

I don't know what to say, guys, but I definitely wouldn't recommend to spend any money on OUTRIDERS right now. There are many issues to fix and I don't think that will happen in a timely manner. Maybe, and hopefully, the developers will prove me wrong, because as I said before, OUTRIDERS has the potential to be a great game. But until then I won't touch the game anymore.
Posted 1 April, 2021. Last edited 10 April, 2021.
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824 people found this review helpful
9 people found this review funny
5
169.1 hrs on record (102.2 hrs at review time)
There is a reason why The Witcher 3: Wild Hunt has an average rating of around 98%. The storytelling, the graphics, the atmosphere, the voice actors, the overall scope of the game, the soundtrack and almost everything else is absolutely stunning and TOP NOTCH. I've been playing the same savegame for almost 100 hours now and I still haven't finished the main storyline and sidequests of the main game. Where else do you get so much game content for your money?

Of course, the game has some small weaknesses and bugs, but considering what you get in the Game of the Year Edition for a price of only 14,99 € (during the Holiday Sales for example) is simply amazing.

You really have to play this game, but make sure to install the "The Witcher 3 HD Reworked Project" mod (can be found on Nexus Mods) as well. It makes the game look even better while not asking for too much more performance from your PC.

I am not a big RPG fan, nor do I like writing reviews on Steam, but this game is a solid 9,8/10!

Edit: It took me 168.5 hours and about 4 weeks to complete the game with both the big DLCs. Good stuff! :)
Posted 24 December, 2019. Last edited 13 January, 2020.
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11 people found this review helpful
4 people found this review funny
3.0 hrs on record
What a piece of crap. Wtf guys. Tons of bugs, hard fps dips for no apparent reason and little to no interaction with the environment.
Posted 26 October, 2019.
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10 people found this review helpful
9 people found this review funny
332.5 hrs on record (227.3 hrs at review time)
EXPLOSIONEN!
Posted 29 June, 2019.
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18 people found this review helpful
827.8 hrs on record (159.4 hrs at review time)
Ich könnte jetzt einen elendig langen Aufsatz darüber schreiben, warum Stardew Valley ein tolles Spiel ist. Aber ich fürchte, dass ich dem Spiel auch damit nicht gerecht werden würde...

Wer also ein kleines, sehr liebevoll gestaltetes Spiel sucht, in dem er problemlos hunderte Stunden verbringen kann, ohne Spaß, Motivation und Interesse zu verlieren, der ist mit Stardew Valley mehr als bestens bedient. Unbedingt kaufen und genießen! :D
Posted 17 December, 2018. Last edited 21 November, 2023.
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17 people found this review helpful
70.6 hrs on record (70.3 hrs at review time)
Do NOT buy this game! Skybound Entertainment has terminated all contracts with Starbreeze Studios and thus discontinued any and every kind of further development of the game. In the past few months it had already become apparent that OTWD was not doing well, as updates always took a long time to arrive and were also pretty mediocre – at best, and players lost interest.

Now it is official that the game is dead. Save your money, folks.

Official source: https://www.skybound.com/games/overkill-the-walking-dead-update/

---------- Update #1 ----------

Just to put things into perspective: OTWD is built like a classic TV show. Every mission is called an "episode" and comes with some additional (but constantly repeating) side missions like rescue missions, scavenging missions etc... "Season 1" contained 10 episodes, "Season 2" was supposed to get 9 episodes until the summer of 2019. The development, however, was stopped after the release of Season 2, Episode 3 (no pun intended), which was released on January 31st 2019.

So in conclusion, customers will not only miss out on around ONE THIRD of the content that was promised, but bugs (of which there are quite a lot still around) will also no longer be fixed.

That's what I call a rip off.

---------- Update #2 ----------

So apparently the game is still going to receive the missing episodes from season 2. But since the development so far has been a disappointment, we have to wait and see.

Source: https://steamproxy.net/games/717690/announcements/detail/1819922602477370475
Posted 11 November, 2018. Last edited 19 October, 2019.
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690 people found this review helpful
43 people found this review funny
0.4 hrs on record (0.2 hrs at review time)
Just to clear things up before you start reading: I've played the original Heroes of Might and Magic 3 for over 2500 hours.

---------------------------------------------------------------------------------------

Wow. Just wow.

It feels like Ubisoft loves to mess with their customers. Maybe that's the reason they keep doing it over and over again. Or are they just trying to beat EA for being the worst company in the gaming industry?! I guess we'll never know...

- No random map generator. Long term motivation? NOPE! (Yes, I know that there is a map generator available, but it's not the randomized one I'm talking about.)
- One fraction is missing.
- No LAN support.
- Both DLC's/Addons are missing.
- [Bug] You have to click for every single moving point of your heroes. Having (e.g.) 100 moving points available will result in 100 clicks you have to make.
- [Bug] Beside that, the map will reposition itself after every single step, so you have to "re-aim" 100 times as well - ON EVERY HERO, ON EVERY SINGLE DAY.
- Considering the before mentioned things the price tag of 14,99 € feels like a huge smack in the face (I paid 9,99 € for HoMM3 Complete, including 2 discs).

+ Overall better graphics, although the "old" version wasn't looking that bad tbh.
+ Support for high resolutions.

The only thing that would make this game more ridiculous would've been the integration of Ubisoft's beloved 30 FPS cap to make the game look more "cinematic".

Conclusion: I was hoping to finally get my hands on a visually more appealing version of Heroes of Might and Magic 3. and I got f'ed hard. I really don't recommend anyone to buy this, unless Ubisofts comes up with some updates.

Thanks, Ubisoft.
Posted 29 January, 2015. Last edited 30 January, 2015.
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88 people found this review helpful
1 person found this review funny
27.0 hrs on record (26.6 hrs at review time)
Best hat simulator available.
Posted 9 February, 2014.
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243 people found this review helpful
16 people found this review funny
18.4 hrs on record
Ich habe mir GRID 2 damals gekauft, weil der Vorgänger schon extrem gut gemacht war und zudem sehr gut aussah.

Leider hören die positiven Aspekte von GRID 2 bei der Optik auch schon wieder auf. In quasi allen anderen Bereichen ist GRID 2 nämlich nur eines: ein großer Flop!

Jedes Fahrzeug verfügte in GRID 1 noch über andere Fahreigenschaften. Die richtig "starken" Rennwagen klebten förmlich an der Straße, so wie man es von ihnen erwarten würde (es sind schließlich "Super-Sportler"). Bei GRID 2 ist das vollkommen anders. JEDES Auto rutscht ohne Ende. Jede noch so kleine Lenkbewegung (via XBox 360 Pad) führt dazu, dass die Wagen rumwackeln wie bekloppt, rumrutschen oder man komplett die Kontrolle verliert. Ich habe in meinem Leben einige tausend Stunden mit Rennspielen verbracht (Gran Turismo Serie, GRID 1, etc. etc.), aber so etwas ist mir bisher nicht unter die Augen gekommen.
Ich rede hier von Rennwagen wie einem Bugatti Veyron, der von Haus aus extrem viel Abtrieb produziert und quasi gar nicht rutschen kann. In GRID 2 rutscht er wie auf Bananenschalen. EIN BUGATTI VEYRON! HALLO?! Und so geht es mit allen anderen Fahrzeugen weiter...

Warum musste Codemasters so drastisch an den Fahreigenschaften rumspielen? In GRID 1 gab es quasi keinen Grund zu meckern. Gegen eine etwas schwieriger zu handhabene Steuerung hätte ich nichts gehabt, nur unterscheiden sich die Wagen kaum noch von einander. Es rutscht und rutscht... Nur die Beschleunigung und Bremswege sind anders.
Hinzu kommt, dass quasi nichts an der Optik des Spiels im Vergleich zum Vorgänger verändert wurde. Man könnte GRID 2 als "Call of Duty der Rennspiele" bezeichnen. Zwar gibt es hier und da ein paar Verbesserungen, aber von denen merkt man ohnehin nichts, wenn man sich wirklich auf seine Rennen konzentriert.

Auch die DLCs sind ein Witz, die einer Abzocke ähnlich der Call of Duty-Serie gleichkommt. Hier soll man beispielsweise für Autos Geld bezahlen, die man in GRID 1 bereits konstenlos nutzen konnte. Mit anderen Worten: Sie existierten bereits und mussten nur noch in GRID 2 eingefügt werden, bezahlen soll natürlich nur einer: der dumme Kunde.

Ich könnte nun noch weitere Negativaspekte an dem Spiel aufzählen, aber dafür ist mir meine Zeit zu kostbar. Wer Interesse hat, sollte sich auf metacritic.com noch weitere Bewertungen angucken. Die Bewertungen dort kommen meiner ziemlich nahe. Ich bin mit meiner Meinung also alles andere als alleine.

0/5 Sterne.
Posted 2 December, 2013.
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Showing 1-9 of 9 entries