No one has rated this review as helpful yet
Recommended
81.6 hrs last two weeks / 7,074.1 hrs on record (6,292.4 hrs at review time)
Posted: 14 Aug, 2015 @ 9:25pm
Updated: 26 Sep, 2024 @ 10:39am

Fair Warning: Valve has been known to have 0 cheater/hate speech preventive measures in their Multiplayer games for the last few years and some people have started to spend a lot of money for several years now to fill up the official servers with Bots that have perfect aim that plays Sniper and spams the chat with the vilest messages. So if this review oscillates between Positive and Negative it will be based on if Valve is keeping up with moderating their servers.

9 Characters, many different unlockable weapons on them making the ways to play the game seemingly infinite. Even without the unlockable weapons you can play each characters in various skillful or silly different ways, you're very likely to find a character and way of playing that you'll really like.
This PVP game is very unique in the sense that winning the game is not that big of a focus in the official servers; A lot of people will mess around in ways that will help win the game but won't be optimal, making for truly interesting interactions across each match and a lack of pressure to perform at your 100% all the time.

There are many community servers that allows you to play the game in extremely different ways:
"Uncletopia" for a playerbase that's more focused on playing optimally and winning the game, but still has goofiness happening every now and then.
"LazyPurple's Silly Server" for maximum goofing around with PVP disabled by default but toggleable, playing many wacky maps some of which are even from Garry's Mod, also with server plugins that allows for extra goofiness.
"Slender Fortress" servers where you can play TF2 but as a horror game where you collect items before you can escape with a large variety of monsters randomly chosen that will try to get you, a great example of how far modding TF2 can go.

The only negative thing I have to say about the default game is how unbalanced/badly designed a lot of the unlockable weapons are:
Some of them are extremely powerful, meaning everyone trying to play optimally will always use them. In the case of the Crusader's Crossbow it looks like instead of revamping the Syringe Gun into a usuable mostly supportive weapon they just made an unlockable weapon to entirely replace it.
Some melee weapons also have this issue due to them being designed around having 1 useful niche you can use by pulling it out and having the downside be the offensive stats of the melee weapon itself, something that's not a downside at all since melee weapons are meant to be very rarely used last resort damage dealers.
Some of them are both very weak and badly designed, in some cases just adding one upside that would compliment what the weapon is doing without just increasing its already existing upsides would save the weapon and make it viable and fun to use, in other cases though some weapons needs entire reworks since what they're trying to go for is way too niche/gimmicky and if you were to buff them into relevancy that'd just mean in those rare scenarios the weapon would feel absolutely unfair to play against.

Though sadly despite its incredible everlasting popularity, it seems like Valve has sorta given up on it; Only doing crucial bug fixes and some minor ones and adding community created content to the game in the form of Maps and Cosmetics.

This game truly stood the test of time, the gameplay, the characters, the artstyle are all still extremely beloved to this day.
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