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Последние обзоры Archy

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21–30 из 39
Пользователей, посчитавших обзор полезным: 23
4.2 ч. всего (2.9 ч. в момент написания)
This is a terrible, terrible game. Lane strategy with cards? As a lover of Warhammer 40,000, I figured I would give this a try. However... I regretted my purchase immensely. No card game mechanics, no strategy to speak of whatsoever, this is immensely disappointing. The gameplay is stale and boring, with the creation of buildings leading to the deployment of units in up to 5 lanes. There are some minor variations, but nothing really worthwhile. A lot of this is also actually RNG-based instead of revolving around any worthwhile strategy.

The lack of depth and progression is only matched by the fact that the skills and abilities are nothing spectacular either. The graphics are pretty poor, but considering the rest of the game, especially with the buggy interface... just save yourself the trouble, and keep your money in your wallet for something worthwhile. The voice acting, what little there is, is reasonable, but the rest of the audio is mediocre at best.

I did not expect a Games Workshop licensed game to be this poor. Learn from my mistakes, and avoid this game. My favourite part was when I uninstalled.
Опубликовано 25 февраля 2015 г.
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0.2 ч. всего (0.2 ч. в момент написания)
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While this is Early Access game, that does not really excuse how poor the game actually is. For starters, there are Menu Options which cannot be clicked... such as Controls. I mean, if it wasn't ready yet... maybe not include it until it is? And to be fair, the ability to change options is kind of important. And if Solo does not work... maybe leave it out until it is ready? The gameplay is nothing special really, very standard respawning team-based FPS. However, the only outstanding point in comparison to other similar games is that you can get spawn camped. Not necessarily a good thing, but still... it's unique?

Apart from that though, in its current form as a PVP game on player-hosted servers, the lack of players is really unfortunate. Not too much testing in terms of fighting against other players could be done. That said though... I hosted my own server to have a look... and lagged in it. I also kept on getting stuck in invisible walls, no-clipping through terrain, and could not find out how to view the scoreboard. Also... I'm not quite sure why you're able to double jump and fly (apparently accompanied by the sound of a jetpack?) in this game, it doesn't seem to fit in with the game's theme. Perhaps some more optimisation needs to be done. There are 4 classes, though it doesn't seem possible to switch between them mid-game, and the guns are nothing special. A small selection of guns, and the lack of weapon customisation options do not help the cause at all - though to be clear, I do NOT want paid gun skins, but things like weapon mods - sights, mags, silencers, etc. The grenades are also confusing, they beep before... pouring yellow paint on the ground? Oddly enough, there is also no melee. At least, not that I've found.

Finally, the graphics look very poor, and definitely need a lot of work. The gun models, gloves, and the environment all could, and maybe should, be significantly improved. Everything looks blocky, and the animations don't quite look right. Most things are there, but they just don't look very nice. While graphics are not the be-all, end-all of a game, they do help... especially when the gameplay is sub-par and there is no plot.

Is it worth keeping an eye on and considering further down the track following significant updates if you really enjoy PVP FPS? Not really, at best, it'd be a generic PVP shooter. Is it worth purchasing right now, even if it's $5? Not in my opinion. I got it for free, gave a couple of copies to friends, and I feel like I wasted the bandwidth required to download it.
Опубликовано 23 февраля 2015 г. Отредактировано 25 июня 2015 г..
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Пользователей, посчитавших обзор полезным: 24
Пользователей, посчитавших обзор забавным: 2
113.7 ч. всего (55.5 ч. в момент написания)
This is the best zombie game I have ever played, and I would definitely say that this was well worth the price. Sure, a couple of bugs have been encountered: stuck in the ground a couple of times, and falling through the map too, but even then, the situation generally ended up being quite humorous. Much of my playtime has been co-operative, where my friends are more dangerous than our enemies, but that's possibly just the playstyle of me and my friends, laughing all the time.

What I most love about this game in comparison to other zombie games, is the actual emphasis on survival. You do not start with a half a dozen guns and unlimited ammo. Resources, especially guns, ammo, and med kits are very rare, and you must be careful with your decision making. And even melee weapons eventually get worn out and cannot be used any further, with a limited number of repairs as well. This all contributes to making this game quite difficult, with a huge emphasis on survival. The difficulties you encounter in facing enemies, be they zombies or humans, especially early on, make this a standout game - you cannot stand and deliver, and just slaughter hordes of enemies. And thus, the focus is on running, and escaping, and using the terrain. Crafting is fun, with a huge variety of mods and other things that you can create - experiment! Everything has its uses... if your backpack can fit it all.

And the movement is where the game particularly shines. Much has been said of the parkour, and it is everything I expected, and much more. From jumping over walls, from roof to roof, along ledges, and climbing and sliding all over the place, the movement is fluid, fun, and incredibly rewarding. There is also an incredible impressive use of momentum here, too, where to slow or to stop could be very costly. Very responsive controls, the free-running is extremely exhilarating, especially if you are trying to escape at night. The survival element of this game is emphasised by the day/night cycle, where the night is actually quite a scary and dangerous place to be - you really do not want to be caught out at night. The graphics and audio, combined with the scary night-only Infected, make the night a very dangerous, yet potentially rewarding place to be - this is because of the extra skill points available during the night.

There is a large variety of enemies within the city of Harran, both human and zombie, which leads to a need to be careful in what you do, and how you do it, in order to deal with them, while also being careful not to draw too much attention to yourself. There are some quite intriguing special zombies, although it is getting always getting harder to design original zombies as the years pass. Even when you do find a gun and ammo, you may not want to use it and stick with melee weapons - gunshots draw the Infected like moths to a flame, so there is a huge trade-off - unless you're willing to take on all comers - are you brave enough? Do you have enough ammo? Have you got a back-up plan? And there are other environmental hazards which may draw enemies to you by letting off far-reaching sounds, be it a car alarm or exploding gas bottle, or something else.

The graphics look fantastic, and the city, characters, and models of the weapons and mods all look brilliant. The open world nature of the map is also very attractive, with a charming appearance accompanied by plenty to explore and do. But it is the audio, including the voice acting, which really stands out for me. Dying Light contains some nice though not award-winning performances, though some people had amusingly odd accents for the game's European setting. The score was fitting and atmospheric, particularly when at night, or otherwise occupied in conflict, or at some potentially climatic point in the campaign. The sound effects are also very well done too, from the sounds of zombies, to the impact of melee weapons.

While the plot was quite cliche and somewhat predictable, the fun elements are all there, ably supported by an intriguing cast of characters, who all perform their roles admirably. The game also offers an interesting insight into the anarchy which could descend given the absence of law and order. There is also a very wide variety of interesting side quests to complete, should you wish to. The game's finale, however, is Bittersweet. Without spoilers, the game's end feels lackluster in comparison to the heights reached by the rest of the game.

I would also like to give a special mention to the RPG-elements of the game. I really, really like the leveling system implemented in Dying Light. Unlike traditional leveling systems, where everything you do gives you some exp, which you then arbitrarily decide to put points into various Skill Trees, in Dying Light, there are three separate skill trees, and you unlock more options in these Skill Trees by doing thing related to those skill trees. For example, completing quests or rescuing survivors will contribute towards raising your Survival Level, while your Agility skill tree is improved by parkour and Power by combat.

With a load of content, and genuinely incredible gameplay, alongside a host of other great features, this is definitely a very highly recommended game, especially if you like zombie games.
Опубликовано 6 февраля 2015 г. Отредактировано 17 февраля 2015 г..
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Пользователей, посчитавших обзор полезным: 56
1 пользователь посчитал этот обзор забавным
50.8 ч. всего (21.8 ч. в момент написания)
Wow, just wow. This is an absolutely beautiful game. No game has ever impacted me as much as this one has, despite how minimalistic it may seem at first. But it is this minimalism that makes it so much more powerful and therefore have a greater impact. Most war games nowadays just show the "glory" of war - whether it be shooters or strategy games where you must crush all opposition. The games in which the civilian toll of war is explored are few and far between. Even strategy games where you besiege a city or planet to force the population to surrender gloss over the civilian toll. Probably the most notable instance of civilians being involved in a conflict game would be *that* level in Call of Duty: Modern Warfare 2. But even then, This War of Mine is completely unique in that you are controlling the civilians. While you may encounter combatants from either side, you don't participate in the conflict at all, you just try your best to survive on the peripheries of the unmentioned Civil War tearing the city and its population apart.

This is a very meaningful game in ways unlike most others. War is Hell, and no game demonstrates this as well as this one does. There are many conflicts in the world right now, and civilian casualties are a very real, and very sad part of this reality. Having a keen interest in military history, and knowing just how destructive city sieges are/were, let alone the bombing raids on cities, this game really does strike home just how terrible war is. The hard choices that civilians must make in order to survive in such situations is a really important part of this game, and truly one of the standouts. Just like in the real world, there is no black and white, just a whole lot of greys. You are unlikely to make it out of this game feeling like a champion; there are terrible decisions to make one after the other. The decisions you must make, and the consequences of these decisions, are incredible, and I needed to take a break after some of these decisions. No spoilers here, but you may feel like a disgusting monster, or a hero, and well... will either decision even affect the survival of your own group?

The playable characters, though with Eastern European names due to the geographical setting, all have excellent back stories and personalities which actually influence how they may react. Some characters may be more or less willing to do certain things, and certain actions will either positively or negatively your group's morale. Being caught on combatants aren't the only hazards, however, starvation, dehydration, and depression can be, and are real killers in This War of Mine. Depression is particularly well handled in this game, given the tough choices you must make, and the effect that these choices will have on your group. Special mention owing to the difficult nature of depression and other mental illnesses.

The graphics and sound may not be complex, but they convey the themes of the game excellently. For the game's theme, the simple 2d side view of the game works better than something which would be provided by either a first-person or third-person perspective. The 2d nature of the game allows you to better encapsulate what it is all about, from building your shelter to scavenging for supplies. The audio is also brilliant, with a haunting soundtrack punctuated by the sounds of combat in the distance.

Meaningful and excellent in a way that few games are, I cannot recommend this game enough.
Опубликовано 31 января 2015 г. Отредактировано 25 февраля 2015 г..
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Пользователей, посчитавших обзор полезным: 15
Пользователей, посчитавших обзор забавным: 2
0.0 ч. всего
I can't say that this is a good game at all, unfortunately. While the art is charming in its own way, and the music may be to your liking... that's about all this game has going for it. Not quite sure if the music really fits the game either, but to each their own. The gameplay is uninspiring, to be honest - there are much better Bullet Hell and Shoot 'Em Up games around. The weapons, abilities, and enemies are all extremely limited.

The Main Menu should be pretty important to a game, right? Well, I've had issues with it locking up, and it's all just a mess - it's far harder to navigate and use than it has any right to. This is compounded by the Options - not even the ability to turn off the music and sound effects? Pretty poor...

The value, or the lack thereof, of the Trading Cards (1 gem or 4 cents at the time of writing) mean that even Trading Cards don't really make the game worthwhile.
Опубликовано 28 января 2015 г. Отредактировано 28 января 2015 г..
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Пользователей, посчитавших обзор полезным: 52
Пользователей, посчитавших обзор забавным: 3
46.2 ч. всего (39.2 ч. в момент написания)
Unlike some others, Armageddon is an absolutely wonderful addition to the family of Warhammer 40,000 games out there, alongside titles such as Space Hulk, Kill Team, Storm of Vengeance, Space Marine, and of course, Dawn of War. Warhammer 40,000 involves an entire galaxy, filled with planets, humans, daemons, and xenos, but no game has really encapsulated the sheer scale of Warhammer like Armageddon has. As such, it would not be fair to compare this game to vanilla Warhammer 40,000; Epic or Apocalypse would provide a much better comparison. It should be noted that Armageddon is used here not because of its definition, but because it is the name of a very significant planet and campaign based in the Warhammer universe.

The game features tie-ins to the long-standing lore of Armageddon, specifically the Second War for Armageddon. Characters such as von Strab, Yarrick, Dante and Ghazghkull Thraka make this game absolutely wonderful to fans of tabletop Warhammer, and some of us still have very fond memories of the battles fought on the tabletop revolving around Armageddon. This game is not about beautiful animations or fantastic looking backdrops. It is a gritty look into how a conflict over a very polluted yet industrially powerful planet could end up. The graphics do not look fantastic, that is true, but they do their job very well - they display your units, where they are, and what they should do. If you are looking for incredible, visceral combat, Armageddon will unfortunately not provide that, but Armageddon does provide deep, insightful large-scale army battles, with many unit types represented.

Sadly, at this point, to be honest, the game deviates a fair bit from the lore - particularly if you are following the campaign, you could find your army mostly consisting of Titans, Super Heavy Tanks, and units of Terminators and Land Raiders - all of which are in very short supply, in terms of lore. And... as a pretty low-ranking Imperial Guard commander, you're leading Space Marines and Titans??? Furthermore, for the purposes of balance, I understand why all units can harm other units (Shoota Boyz and a Titan?), but lore purists will find this troubling. And even if you aren't, you may require some pretty significant Suspension of Disbelief.

Either way, the campaign is great fun and offers a considerable amount of replayability. There are a lot of units, and learning how they interact and when and where they are efficient, and where they can go and what they can do can prove to be difficult, but the end result is worth it. At least for me, it was; and for you too, if you have the patience. The wide variety of units and the varying effects were quite intriguing to watch in action. There is a limited RPG element to the Campaign too, where EXP you gain on your units/vehicles carries over and offers limited benefits, but is lost if your unit dies.

Finally, but not least, the fully supported modding ability through the in-game Editor is absolutely brilliant. Not only are you able to create your own maps and scenarios, but it is fully possible to create new units, even new races. Absolutely love this game; if you are interested in this type of game and/or the setting, it is well worth the purchase.
Опубликовано 15 января 2015 г. Отредактировано 24 февраля 2015 г..
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Пользователей, посчитавших обзор полезным: 8
1 пользователь посчитал этот обзор забавным
22.0 ч. всего
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An absolute gem of a construction/simulation game! Even if it's in Early Access, I would say it's better than some games which have been full released, though this of course, is very subjective. Still though, the concept is incredibly fun and amusing, even though... you're constructing a prison for some hardened prisoners? Particularly in Early Access, you can also come across some bugs, but that's fine, Introversion is doing a great job working on the game, and ironing out these bugs while also adding more new features.

The game has a bit of a learning curve, with only a very brief introduction before throwing you into the deep end. Why doesn't this or that work? But that's fine, you can only learn from your mistakes after all. Your prisoners have escaped because you locked your doors open? You forgot to build a perimeter wall? Your kitchen is too small to feed your prisoners? Well, you've learnt from your first mistake, your next prison will be much better! It's incredible just how quickly time slips by when you're building your own prison.

The sandbox nature of the game is incredible. Even at this early stage, you are given many options with which to construct and expand your prison. Do you allow or deny your prisoners comfort? Don't worry though, their cells must be indoors and have a bed and a toilet... But the possibilities are virtually endless. You can give cells bookshelves, or windows. You can make paths between different rooms and buildings of your prison. There are a huge number of different rooms and objects you can place to improve your prison, which only makes the game much more fun and interesting.

But that's not all! You manage your prison as you construct it, hiring staff (most importantly, builders to you know, build your prison), keeping your prisoners contained and reasonably happy, and completing your To-Do List. It can take a bit of work to figure out what you're doing wrong and what is going right, but the path is always an enjoyable one. Something that is only made better by the Steam Workshop support, offering incredible replayability with mods if you so choose - not that you really need to in order to sink many, many hours into this beauty.
Опубликовано 15 января 2015 г.
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Пользователей, посчитавших обзор полезным: 126
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71.5 ч. всего (55.8 ч. в момент написания)
While I really enjoy Wasteland 2, my recommendation would have to come with a huge dose of "your mileage may vary". It's a long, slow, burn, and if you like to jump straight into things, or find yourself easily losing concentration or focus, you may find yourself giving up on Wasteland 2 before it really begins to shine. But some patience will pay off, if the genre interests you. Of course, if you don't like turn-based strategy games, then you should be giving this a pass. The writing is really top-notch in this game, and I found it both enjoyable and rewarding to play through.

Focused on a team of 4 rangers (which you can create yourself, or use several pre-built characters), and using very detailed attributes and skills - the CLASSIC system (Coordination, Luck, Awareness, Strength, Speed, Intelligence, Charisma), it took me a while before I realised that some attributes and stats were extremely important, while others... could be passed over, especially depending on the followers (NPCs) you decided to acquire. Unfortunately, it can take some trial and error before you realise what you should be doing with your characters and what is important for them to have. Or... you could just forge ahead anyway! I quite liked that there were no classes, giving you the freedom to do whatever you wanted with your characters. You could have a guy carrying heavy weapons, while being a melee tank and also healing... for example. Though this can also be a negative, if you wanted to see class specialisation, perks, and so on.

And so, I was introduced to the fun (???) of character creation. And uhh... naming my characters, which proved to be a disaster... after an embarrassingly long time, I settled on "One", "Two", "Three", and "Four". Original, right. The vast array of skills can be intimidating at first, and leveling them up (especially at later levels) can become quite frustrating and very grindy, but it does add a lot of depth to the game. One thing I did not like as much though... how much time it took, and the animation, whenever you wanted to use a skill. Using a skill meant that your Ranger (or follower) would have to move to the location (clumping up your Rangers if you moved them all as a group makes this an exhausting chore), before an animation begins. With the vast amount of skill checks in this game, the checks do add up and can become very time consuming and therefore annoying.

Additionally, there is quite a lot of travel involved in this game, both in the larger world map, and also within smaller exploreable areas. Even if you're not in a rush, the travel can quickly become aggravating. I wished for quicker travel myself, despite the fact I don't mind slower paced games.

While you are limited to Arizona and California, one after the other, the world map is still pretty expansive, with secret areas to discover dotted around the place. Travelling isn't worry free though - not only are there standard enemy encounters (which can become annoying quite quickly), but also some more welcome encounters, which is a bit different and somewhat refreshing in comparison to the usual fare where encounters in the wild just end up being endless fights. There are also two unique mechanics: water and radiation. Your team carries canteens, which can, and should be refilled at any well and oasis you find. Once you run out of water, your team starts to dehydrate and can die. Similarly, in the post-apocalyptic wasteland, nukes have left lingering radiation in various areas - so you also have to watch out for contamination... or again, you'll find your team dropping like flies.

The musical score, sound effects, and even the voice acting is all done quite well, and combines well with the graphics to provide a smooth and enjoyable spectacle. The graphics are not the best in the world, but they do set the tone of the game well, and are very appropriate to the game's setting - harsh, gritty, and unforgiving.

Combat is generally quite straight forward, with the standard turn-based combat fare reappearing here, though more in-depth compared to some other games due to the more extensive attribute and skill system. Your attributes and skills will determine in what order your characters go, and how much they can do in their turn. There are also crouch and cover mechanics, though some weapons can destroy cover. However... there is not much else. There are no real special combat moves, or combat specific skills - they increase your damage and hit percentage, and that's it. No executes, no cloak, etc. While there is headshot and ambush... they are honestly not that great. It's just point, click, hope to hit (the RNG seems to be a bit odd, with a lot of misses even on shots with a high hit percentage), rinse and repeat. There is no cover, no flush, no interesting and genuinely unique abilities.

Additionally, RNG can always turn around and give you a hard time. Or... adversely affect the enemies. Critical hits, critical misses, weapon effects, and weapon jams can all have a surprisingly large affect on the outcome of an encounter. I also like the emphasis on scarcity and the need for careful management of your resources, which is quite fitting for a game like this, especially the ammo. If you just blaze away, you'll be out of ammo before you know it, so you do need to think before you act. Vendors are limited too... The combat is decent, and I enjoyed it, but I will admit there could have been more to it.

While your team revolves around 4 characters, you are able to recruit a number of NPCs to join your team (3 followers for a maximum team size of 7). While you are nominally in control of them, leadership is important here as there is the chance your "follower" (only if they are in a good mood) will just decide to do their own thing in combat - running into cover, shooting something you didn't want shot, etc. Overall, the combat is fun and challenging, with a variety of enemies to conquer - both man and animal.

Despite there only being two areas to explore, Wasteland 2 boasts a wide variety of quests, many of which have a variety of ways to finish - but be careful, your choices do have serious and lasting consequences. Which is something else I really enjoy about the game - your choices DO matter. And have a ripple effect. This is not just limited to quests, there are some actions while just generally playing and moving around which could have an affect, especially based on which followers are with you. Do you dig up some graves? Do you disarm the alarm? Do you deliberately trip it off? Do you use strength or a grenade to break a wall? Do you help this faction, or the other faction? Mediate a ceasefire or shoot everybody up? The variety of ways to overcome things in your way is definitely a highlight of the game. I really enjoyed the varying options available, and weighing them up, based on what you want your team to do. Your decisions may cause followers to leave your party, or even turn on you. Not only does this create an interesting in-game dynamic where what you do will affect how other in-game characters interact with your party, but this also allows for extensive replayability, if you so choose. "What if" questions are plentiful in this game.

Finally, I particularly loved the odd references and humour. The Wasteland 1 disc was a particular highlight. While not particularly game-making, or breaking, it was something that I enjoyed. The grand adventure that plays out, in addition to the continued support and patching by inXile, make me give this game two thumbs up.
Опубликовано 20 декабря 2014 г. Отредактировано 30 января 2015 г..
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Пользователей, посчитавших обзор полезным: 21
50.5 ч. всего (36.4 ч. в момент написания)
I'll preface this review by noting that as a Visual Novel, this is NSFW - it may not be completely explicit, but there is enough for me to feel like I need to put that warning out there. So, that is definitely something to keep in mind when determining whether or not this is something you would like to play.

First of all, this is a genuinely free-to-play game. There is no catch, thanks to the successful Kickstarter. This means that there are no micro-transactions or other payments required to play - although I for one, am also financially supporting the Developers with other purchases. The plot is interesting though not necessarily spectacular. But the world is quite interesting - then again, I am always hugely interested in the lore and background of games, sometimes more than the game itself... The game has some pretty solid dialogue as well, including some incredibly funny lines. The post-credits and bonus scenes are also quite amusing. :D

The standard visual novel fare is present, with conversation options and topics and a variety of characters and a pretty interesting world to get involved in and learn about. But then Sunrider makes a sharp turn here, integrating mechs and turn-based strategy... quite well, actually. I'm nostagically reminded of games like Super Robot Wars on the GBA... a good thing, for me at least - I love those old turn-based strategy GBA games - and this includes most of the good parts of those games!

And it's not like the turn-based strategic combat is just tacked on for the heck of it - it can be quite fun and engaging too, though this wouldn't necessarily be the hardest turn-based strategy game around. There are a range of difficulty settings, from the extremely easy "Visual Novel" mode (where you deal more damage and take less) to the very challenging "Hard" (which is actually... quite hard, unlike certain other games where Hard... is actually not that Hard). It is also here where the voice actresses make their appearance in this game (and not, as some may think, in the Visual Novel section of the game), speaking out when their Ryder (mech) is selected, performs an action, or is attacked. The sound effects are also quite well done. But the soundtrack is truly spectacular, fitting in well with the narrative and being quite emotive. This is not just limited to the OST, but the songs, such as Sora no Senritsu, are also worth listening to.

I am a bit sad that there is no multiplayer option, but the single player experience remains very good. I really love co-op, though that doesn't integrate well into games like this, and PvP doesn't really seem suitable. Destroying enemies gives you money, which you use to upgrade the abilities and stats of both the Sunrider (the capital ship your character is the captain of) and the Ryders that it carries (belonging to the female pilots on your ship). I am somewhat disappointed that you are not allowed greater flexibility in customisation, such as the ability to change parts, modules and weapons from Ryder to Ryder, but the upgrade system is not too bad.

UPDATE: I'm very happy with the second episodic release: Mask of Arcadius. Expanding and continuing off from where First Arrival left off, the new Opening is great, with a very "anime-esque" feel - the cinematic and the credits all lend themselves well, alongside the visuals (some of which, once again, are NSFW). I also like the fact that the choices you make have consequences - the writing is surprisingly good and impactful.
Опубликовано 8 сентября 2014 г. Отредактировано 25 февраля 2015 г..
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Пользователей, посчитавших обзор полезным: 28
60.0 ч. всего (50.1 ч. в момент написания)
EDIT: Sadly, while this remains a great game, the lack of players online raises a big red flag for a PvP game such as this, even though it is possible to play with and against Bots. If you pick this game up, be wary that you may not find people online to play it with. This is very sad, it's so good.

This is a great title, which is saying something coming from me - I am not traditionally a huge fan of PvP games, but this does tick the boxes: solid gameplay; interesting mechanics; rewarding intelligent and strategic teamplay.

Despite playing through the tutorial, it did take me some time to get used to the carrier parts and the controls, especially as I am using keyboard and mouse, but using a controller will also give a good experience. Though it is a punishing game with a high skill cap, I find myself enjoying it, despite my lack of skill. Something to work on, I suppose.

The idea about the game itself is pretty simple. It's not a deathmatch; matches are up to 4 v 4 (including bots should you wish to do so), and the two teams try to destroy the enemy carrier (base) by destroying components (in the vein of Star Wars Battlefront II). If the two carriers are destroyed at the same time, then the team which has destroyed the most enemy gunships (your fighters) is considered the winner. The race-specific abilities and the purchasable add-ons also make the game quite interesting and refreshing, forcing people to think carefully about their resources and how to use them - the cooldowns can be crippling if something is used at the wrong time.

The game looks great, with 4 very different races available to choose from. The ship and component designs are all vividly different from one another with clear distinctions and very interesting designs. The weapons are a particular highlight, with a huge variety all looking very nice. The great look is complemented by the maps - as of Galaxy Update 1.1 (15/11/2014) - there are now 4... the two carriers and the surrounding area, including the cover you can find from man-made factories in the area or the immense statue nearby all look great. The 3 new maps all include new unique and interesting mechanics in addition to more stunning visuals. One offers damage dealing locations, one offers healing, and one has teleporters spaced around the map. This is complemented by the game's audio. The soundtrack is absolutely brilliant, I could listen to it for hours on end. The sound design for the space combat is quite good too, disregarding the impossibility of sounds being heard in space... but who cares? Music makes it more awesome.

One of the things I like most about this game is the customisation available for your ships. You start with two basic ships from two races, but are quickly able to buy more. While you do need to "grind" to unlock better parts - keep an eye out on the "tech tree" in the shop to see what you want to unlock and work towards those parts - the grind is not excessive like in some other games. The range of options available is incredible, and offers a huge range of options forcing you to make some hard decisions: do you upgrade a lower tier part to it's max level or do you skip it and use a weaker higher tier part until you can level that up? This is supported by something I quite personally like - the fact that achievements unlock further cosmetic options. This makes it interesting and fun to collect achievements if you can, while not rewarding these achievements with OP ship parts. Thus, a failure to be skilled or lucky enough to acquire an achievement will not punish you further by ensuring you will be left with comparatively substandard parts.

Finally, I am pretty happy with the game developers, who are maintaining a strong presence in the community, always on top of launch issues and always happy to talk with the players and keep them up-to-date. Very, very happy with my decision to buy this game.
Опубликовано 1 сентября 2014 г. Отредактировано 28 января 2015 г..
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