4 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 4.0 hrs on record (3.9 hrs at review time)
Posted: 31 Oct, 2019 @ 7:25pm
Updated: 12 Apr, 2020 @ 7:00am

Project: Snowblind is a 2005 cyberpunk FPS. While being relatively short (about 4 hours) it offers up an enjoyable single-player experience with solid gunplay and a decent story.

Story:
The story is fairly generic for a futuristic shooter. Two big factions hate each other. They fight with super-soldiers, mechs, plasma guns, etc. Pretty regular stuff for a mid-2000's future shooter.

Presentation:
While the story is fairly average, the characters have unique personalities and are all voice acted extremely well. Overall, the game has a really solid sound design. Weapons are punchy, environmental effects are decent, and the ambient soundscape in levels can be actually quite soothing in some of the games slower moments.

The real show-stealers, however, are the game's cutscenes. For a 2005 game, they are way ahead of their time in terms of quality and cinematography.

Gameplay:
Project: Snowblind's gameplay starts out mediocre and eventually rises to being fairly above average. There are a lot of different guns that are all fun to use and sound great. Enemies are varied and never feel cheap as they all have distinguishable strengths and weaknesses.

The real stars of the show, however, are the game's augments. These allow the player to do a variety of things that spice up combat. They include: cloaking, seeing enemies through walls, bullet-time, and becoming temporarily invulnerable. These allow you to both counter certain enemies effectively and change-up how you handle each battle.

Controls:
The controls are fairly basic and are able to be rebound to fit your own playstyle. Movement in the game, however, can feel a bit slow and clunky. Your character seems to move at a mild jog and he tends to get stuck on objects or in entrances quite a bit (especially vents). However, you become used to these minor annoyances quickly and I do not see them as a major issue for most players.

Performance:
The game ran EXTREMELY well and I experienced only 1 crash in my playthrough. I would, however, recommend turning off fullscreen effects and keeping texture filtering on trilinear. Otherwise, the game appears super blurry and washed out (this may have been just unique to my monitor and setup, but it could be something to watch for).

Misc Cons:
Overall, I really liked this game. The only other thing I would potentially warn you about is (especially if you are a PC elitist such as myself, haha) that this game is clearly a console first shooter. Enemies are bullet-spongy, your aiming reticule is huge, levels are short, and there are no quicksaves, only manual save stations.

Final Thoughts:
Project: Snowblind has its issues but if you like 2000's era shooters or just FPS' in general, I would highly recommend this game. It's short, sweet, tells a good story, and will provide you with a few hours of solid shooting.

And considering you can buy it during most sales for less than $1, I would say it's a no-brainer.

Final Score: 7/10, Good
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.