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Évaluations récentes de Jampoth

Affichage des entrées 1-7 sur 7
Personne n'a trouvé cette évaluation utile
225.0 h en tout
Larian's Masterpiece. This instant classic is a modern CRPG that deserves all of the praise it has gotten. If you're a fan of RPGs, then you should play this. If you enjoy table-top role-playing, then you should play this.

I may personally have some small criticism of the tone and camp compared to CRPGs of old, and especially the previous Baldur's Gate games, but it's inconsequential compared to how good this game is.
Évaluation publiée le 2 décembre 2024.
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7.0 h en tout
A perfectly great puzzle platformer with plenty of collectables to find via exploration. Aesthetically pleasing, not too long and a perfect game to introduce someone to the genre with as the puzzles aren't very difficult, but it manages to evoke a lot of emotions with its wordless story told throughout the game. See if you can pick it up for under $10, I think it's worth ~$20 at most, Fanatical has it in bundles now and then.
Évaluation publiée le 24 novembre 2019.
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7 personnes ont trouvé cette évaluation utile
0.3 h en tout
Avis donné pendant l'accès anticipé
A kickstarter game that didn't deliver and isn't worth your money.
Évaluation publiée le 19 juillet 2018.
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2 personnes ont trouvé cette évaluation utile
41.2 h en tout (38.8 heure(s) lors de l'évaluation)
Take Two went full retard.
Évaluation publiée le 15 juin 2017.
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Personne n'a trouvé cette évaluation utile
458.4 h en tout (184.1 heure(s) lors de l'évaluation)
A game with simple tight controls which when mastered give way to some of the most amazing gameplay of any game out there. It is a sport unto itself, and should be massively more popular than it already is.
Évaluation publiée le 29 novembre 2016.
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6 personnes ont trouvé cette évaluation utile
69.9 h en tout (69.9 heure(s) lors de l'évaluation)
The game is alright, but is perpetually ruined by greedy devs putting out overpriced DLC and breaking promises by adding microtransactions to a game that isn't even free-to-play.
Évaluation publiée le 17 octobre 2015.
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139 personnes ont trouvé cette évaluation utile
8 personnes ont trouvé cette évaluation amusante
5,738.9 h en tout (2,652.0 heure(s) lors de l'évaluation)
It was good, but with every patch it's getting more and more grindy. DE appears to be incapable of bug testing, so all of our new content is riddled with them, and the dev teams lacks focus, hoping from one thing to the next never applying the final polish to anything they add. I wouldn't recommend any new players pick the game up.

Update Nov. 23th 2017:
Alright so it's two years later and how do things stack up? Indeed, things are still grindy, and have gotten worse over time, though not as fast as I imagined they would have. DE still lacks focus and seems unable to ship anything that wasn't rushed out the door a poorly designed, unplaytested, mess. And I'm talking about design decisions an average Warframe player would question. I'm talking about a cursory 10 minutes of playtesting that would have spotted obvious issues.

Over these past two years gameplay systems that were going to be addressed "soon" were left to rot, and when they do get addressed it's by a rushed out the door, poorly thought out "rework" that seemingly ignored years of well thought out feedback. They still lack focus flitting from thing to thing introducing new gameplay systems and then not updating them for years. The community has relatively recently learned that the only way to get DE to listen to feedback and take action is to have an angry uproar, so you can expect that every couple of months since Twitch streamers are the only people that now appear to have DE's ear when it comes to thoughtful feedback.

I've said it many times over the years, DE bottled lightning in Warframes core gameplay, and they don't know what they're doing with it. They've been lucky so far in that the few times they touched it they managed not to harm it. So instead they tack on ever more side systems which they then promptly leave to langiush.

But worst of all, they aren't some scrappy little company anymore, they are well funded, and there's no legitimate excuse to releasing content in this poor a state anymore. It's to the point now where every major update renders random portions of the game broken. I don't have a problem with actively interated content in the live build, I have a problem when the release is barely bug fixed, and then never iterated on at all.

So in short, it's a fun game, it's gorgeous, it's complex, and it's totally worth trying (maybe with some friends). But it's still being developed like a 20 man Early Access title, and Early Access for this game ended almost five years ago, in short everything wrong with this game is the Developer. Who make one poor decision after the next, whether it's planning ahead so that the content you release is in a decent state or just simple balancing decisions; Digital Extremes has to get their act together, because eventually you run out of new players and one really bad patch might be all it takes for a large portion of their player-base to start looking elsewhere.
Évaluation publiée le 20 mars 2015. Dernière modification le 23 novembre 2017.
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Affichage des entrées 1-7 sur 7