27 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 8.6 hrs on record (7.7 hrs at review time)
Posted: 25 Mar, 2024 @ 11:38am
Product received for free

A pretty fun boss-rush style deckbuilder, with some decent quality of life improvements, and no grind (outside of unlocking extra lore). Though, you may be hit or miss on its value per dollar.

Pros:
- Good run length (had runs as short as 30 minutes, but for most people wager it'll be closer to an hour, or maybe at most 2 if you're distracted while playing)
- If you do have to go away, it has a good continue system in place.
- Each of the 'bosses' (which is all the enemies) have distinct and interesting behaviours. (some of the best boss design in a deckbuilder imo)
- Challenge run mode (necessary for 100% achievements as well)
- I like the art style, the enemies have really interesting designs.

Neutral:
- No meta progression can be a problem for some people, since each run is fairly self-contained, and the only unlocks are lore and achievements. this means replayability is almost strictly 'challenge based' (especially after you've beaten it with all 3 factions)
- limited deck size, and no way to extend runs beyond the length of one conquest. So you won't ever have a 'crazy broken' setup.
- Blue feels noticeably easier than the other factions, though that may just be my playstyle

Cons:
- You can get rng boned a bit, especially if you get a tough boss early before you've had card setup. But it is pretty rare.
- burden system is a bit weird, doesn't really cause any big issues, and feels a bit tacked on.


Special note: if you are designing a deckbuilder with boss rush mechanics - you absolutely want to give this game a playthough or a watch - there's some really good ideas in the enemy designs, and a lot of them are harder to beat through brute force than through more 'puzzle' style methods.

Want these points in more detail with gameplay footage? Well, I got something for you: https://youtu.be/MdLKIqbdaNo
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2 Comments
Alzorath 26 Mar, 2024 @ 12:52am 
@Romanus - This is due to a few reasons, but the main reason is ambiguity issues, and when those arise I tend to address it in a mechanical sense - especially since most people don't actually know the difference between a "rogue-like" and a "rogue-lite" (doesn't help that both terms have shifted multiple times over the years too - since rogue-like used to include its movement/map system as well, and has been used to describe games that actually do have meta progression as well)

There are other reasons for me placing it as neutral, but that was the big one. The Card aspect wouldn't make it on that, since it's non-ambiguous - deckbuilder doesn't have variable meanings and suffer from common misinterpretation.
Romanus 26 Mar, 2024 @ 12:22am 
[quote=Alzorath]Neutral:
- No meta progression can be a problem for some people, since each run is fairly self-contained, and the only unlocks are lore and achievements. this means replayability is almost strictly 'challenge based' (especially after you've beaten it with all 3 factions)[/quote]

I see what you wan't to achieve but it feels strange, to put it as a neutral point, that this game is a roguelike game, when it actively describes itself as a roguelike. If it had used the term roguelite then that would have been a negative point, but you don't put it as a neutral point that the game has cards, don't you? So why tell everyone, that it's a roguelike?

Cheers!