42 people found this review helpful
4
Recommended
0.0 hrs last two weeks / 31.5 hrs on record (31.4 hrs at review time)
Posted: 27 Apr, 2023 @ 7:01am
Product received for free

Dungeon Drafters is an enjoyable tactical RPG with deckbuilding being the cornerstone of your character's skills - while there are some quirks, the overall experience is a ton of fun and comes with a decent variety of things to do, and even ways to go through the game - since which order you do the dungeons, and how difficult each one is - is up to you and your personal route through the game.

Pros:
- Wide variety of cards
- Plenty of side content to consume, but none of it is "necessary to beat the game" (fishing, arena, puzzles, quests, etc.)
- Control of game speed both inside and outside of combat is a super helpful setting.
- Many of the sets are built around combos, and it's not afraid of letting you exploit it
- The Pixel art is extremely well done and feels unified across areas without robbing the zones of their distinct personalities
- Similar things can be said about the music - town is upbeat and poppy, dungeons are themed after their environment, but it's never intrusive or overbearing.

Cons:
- Enemy and Ally ai can get a bit weird at times, and while fine 99% of the time, I did have situations where the ai would break and just pass the turn.
- When you get over about 40+ cards in your hand it does become a bit fiddly to use them - though you have to build a deck specifically to do this (My record is 100+ cards in hand thanks to cloning cards and replacement functions - still useable, but it's definitely pushing the system to its limits)
- The final dungeon is an uphill battle - be ready with a big deck, it will be a battle of endurance.

Notes:
- Your initial character pick is your avatar, but you are free to play with any cards in the game, on any character, and they won't be any stronger/weaker, as long as you build up your card catalogue
- The order you do dungeons is up to you - you can even do the final dungeon first, though it will be tough as nails (beating a dungeon boss results in miasma on the island, which increases difficulty of other dungeons by causing more enemies to spawn, as well as some shrines breaking as you go through - more miasma, means more of this happening)

For gameplay footage, and a bit more detail on the points, check out the full video review:
https://www.youtube.com/watch?v=tCnFeSZq8kY
Was this review helpful? Yes No Funny Award
3 Comments
Alzorath 1 May, 2023 @ 2:01am 
Oddly enough I would call it "progression" - since this very much goes the "mystery dungeon" route rather than "roguelite" route - where what you're getting is future equipment, if you survive or get the gear out via shrine, rather than stat ups/boosts to your character's actual power.

But yes - as legato said, curios are gotten via both a vendor and various challenges can be unlocked, progression in the story provides more flexibility and difficulty.

Progression also unlocks more challenges you can do in town as well.
Legato Cirion 30 Apr, 2023 @ 8:39pm 
@Hausman Prime:
- There are curios to collect (you can choose a single curio to provide certain effects on your run).
- You unlock more rune slots, allowing you to make more diverse/stronger decks or equip stuff like immunities.
- Beating a dungeon means other dungeons get harder.

From the top of my head, that's the main stuff, but honestly, the cards are plenty too.
Hausman Prime 27 Apr, 2023 @ 1:11pm 
is there any kind of meta progression other than obtaining new cards?