6 people found this review helpful
Recommended
0.0 hrs last two weeks / 18.1 hrs on record (17.7 hrs at review time)
Posted: 30 Mar, 2019 @ 4:58am

Early Access Review
Love the environment effects and where this is going.

Most roguelites have very rigid environments without room for experimentation, beyond your typical 'exploding barrels' and other similar tropes, in Aura of Worlds you get the feeling the developers built a world environment physics and lighting.

In this game you can enter a dark room lit by only a small lantern, blow up that lantern and the fire it causes spreads around temporarily illuminating the whole room, you can pick up virtually everything, including chests you open and throw them at enemies.

Coming from Dead Cells at first the game felt difficult and even frustrating to play but then I realized it is more deliberately paced, it's less about power micromanagement (complete with their refresh time) and more about strategically using the combination of weapon, special talent and class perks you picked at the start of the game to dispatch the few but relatively powerful and often tricky enemies you face.

I really enjoyed playing this game and look forward to more updates and polish coming through with time.
Was this review helpful? Yes No Funny Award