15
Products
reviewed
4679
Products
in account

Recent reviews by MMX

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Showing 1-10 of 15 entries
6 people found this review helpful
216.1 hrs on record
Game crashes constantly every few minutes. Can't even play long enough to reset skill tree. Judging from discussions on the Steam and GGG forums, this has been happening for months with no resolution. Oh well.
Posted 15 December, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
622.7 hrs on record (622.3 hrs at review time)
It would be nice if I could just play this game when I felt like, and not have to be concerned about every major update breaking the installation on my computer. Capcom needs to learn how to write software for PC.

Edit: I finally got it working again. This time, I had to roll back my drivers to April to get the game to start up again. APRIL!
Posted 6 November, 2020. Last edited 6 November, 2020.
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No one has rated this review as helpful yet
73.3 hrs on record (51.3 hrs at review time)
Team Ninja's love letter to the Soulsborne series. It hits all the same marks and feels just like a Soulsborne game set in Sengoku-period Japan.
Posted 3 January, 2020.
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8 people found this review helpful
3 people found this review funny
32.5 hrs on record (25.8 hrs at review time)
This game is so close to being good, but barely misses...

The game cheats. Spawning enemies on top of you, a narrow FOV (the game is a console port unfortunately) a silly, unpredictable rock-paper-scissors melee minigame where even grunts can one-shot you if you are unlucky; and when they don't they will certainly lock you in place long enough for the sniper on the other side of the map to one-shot you for them (or for 3 grunts and an elite to spawn from that door next to you guaranteeing your death)

The game's biggest problem is F R U S T R A T I O N. The level and boss design suffer from this a lot. A lot of the objectives and mechanics for completing levels and bosses entails spending your precious Aleph boosts to feed some arbitrary counter until it reaches a certain point, or suffering through some boss's endless spray of visual clutter in your face while you have to wait for the opportunity to do a fraction of damage to their massive health bars, then repeat ad infinitum just for the game to criticize how long it took you to finish the boring level in the rewards screen.

The showstoppers are the rock-paper-scissors melee mechanics -- devs, stop putting rps mechanics in your games. Just stop. They are boring at best and frustrating at worst -- and the level design. Playing levels are just a chore to get your daily gold/faction/blueprint rewards.

Lastly, the dialogue is bad. We get it Mr. Writer, you're a very mature guy and not afraid of putting "♥♥♥♥" and "♥♥♥♥♥♥♥" in every character's mouth every two seconds. We get it, these are real adult characters. Snore.

Ayana is bae, though.

Update: Wanted to give the game more of a chance so I kept playing. Apparently highbies have access to a character/weapon combination that can literally one shot you from a distance. It is "balanced" by having only a moderate rate of fire, but it's still a hitscan weapon and the hero that uses it can sneak behind your whole team and wipe you from behind with his special power. LMAO - so the cheese isn't just reserved for the CQC. Wow.
Posted 2 February, 2019. Last edited 5 February, 2019.
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10 people found this review helpful
3.8 hrs on record
This game has been abandoned and left incomplete by its developers.
Posted 2 October, 2016.
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No one has rated this review as helpful yet
63.2 hrs on record (60.0 hrs at review time)
In some ways, I feel bad for Psyonix for attempting to make a game in the Legacy of Kain series that was PvP-oriented. Half the players wanted a proper story-oriented game, and the other half weren't satisfied with the often-unbalanced gameplay with tweaks and updates that took far too long to hit the servers.

Regardless, there's not much point anymore, because the game has been canceled and will cease operations on May 31st, 2016.
Posted 16 April, 2016.
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14 people found this review helpful
1 person found this review funny
86.5 hrs on record (85.5 hrs at review time)
Although the lore is interesting, and the companion Sci-Fi TV show isn't half-bad, the overall game gets boring quickly. The missions are repetitive "go here, kill this" type missions, and they never change. And that's just the primary "storyline" missions, the secondary ones are even worse.

After a while, there's not much else to do. Complete missions to get small bits of story. Do secondary missions to grind RNG drops for decent gear. The co-op gameplay isn't bad, but even then there aren't a lot of them, even after all the expansions Trion has made for the game.

I can't comment on the PvP, it might be worth it if that's your thing. But, I never cared much for PvP in MMORPG's.
Posted 16 April, 2016. Last edited 9 July, 2017.
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7 people found this review helpful
1 person found this review funny
524.7 hrs on record (521.6 hrs at review time)
This game had a lot of potential as a game that combined the genres of MOBA/ARTS and city-building. I had thought Nival was interested in the Prime World universe and creating an experience across genres, especially when I heard about the Tower Defense game. However, the two games are separate.

Ultimately, the city-building aspect never reached a point beyond a simple, boring Farmville-type knockoff that took the place of the usual "daily rewards" system that underwhelming games use these days to coax players to log back in and hopefully score a gold purchase from a player that might otherwise never bothered to log back in.

The deck system also had a lot of potential, but instead it serves as another vector to drain gold from a player. To be competitive you need rare talents and you need these rare talents to be leveled up. There aren't restrictions on the level of talents you have equipped, but they do increase your characters' rating which may affect match-making. The match-making however, leaves something to desire.

For English-speaking players it should be noted that a long time ago Nival took down the western servers, so if you solo-queue you will often be matched into a game of 9 Russian-speaking players.

It's an alternative to League of Legends, I guess.
Posted 16 April, 2016.
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2 people found this review helpful
1 person found this review funny
51.7 hrs on record (50.1 hrs at review time)
Smite doesn't know what it's doing. It has a mish-mash of game modes that are at best imbalanced, and most times just frustrating. Hi-Rez doesn't seem to know what they want to do with the other modes except for regular league, a mode whose meta changes too frequently for you to care long enough unless all you do is play non-stop. To top it all off, Smite is another example of a game that utilizes "daily rewards" -- the Pavlovian goodies to woo you into playing the awful modes nobody would want to play otherwise.

The paid content is also terrible, most are either lazy re-skins of the standard ones; or ugly, poorly textured costumes with bizarre, lore-breaking themes. (Lore-breaking skins may not be a huge deal for many players, but it is worth noting)

It's only worth your time if you love League of Legends but always wondered what it would be like in first person, and you have all the time in the world to learn a new, ever-mystifying meta.
Posted 27 November, 2015. Last edited 16 April, 2016.
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8 people found this review helpful
135.1 hrs on record (125.3 hrs at review time)
Mid-game joiner solar bonus ruins games. Whatever resembles a meta is thrown into random chaos due to the ease of dropping out of a game, and the massive disadvantage you're at in a 2v3 with a bot on your side -- a disadvantage that is only topped by the massive advantage the new player that joins your game receives.
Posted 13 September, 2015. Last edited 27 November, 2015.
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Showing 1-10 of 15 entries