39
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Recent reviews by ZeroZ30o

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Showing 1-10 of 39 entries
2 people found this review helpful
37.6 hrs on record (13.0 hrs at review time)
It gud
Posted 1 September, 2022.
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No one has rated this review as helpful yet
64.4 hrs on record (35.8 hrs at review time)
Good!

Biggest issues: cannot disable some classes / some traits that I never pick because they are tedious
Posted 28 May, 2022.
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2 people found this review helpful
27.6 hrs on record (16.7 hrs at review time)
Early Access Review
PUNCH YOUR BULLETS
Posted 17 July, 2021.
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No one has rated this review as helpful yet
17.6 hrs on record (8.2 hrs at review time)
Pretty good when it works, has a lot of bugs but the devs seem to be fixing a lot of them
Posted 21 May, 2020. Last edited 24 May, 2020.
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No one has rated this review as helpful yet
454.0 hrs on record (320.3 hrs at review time)
It's pretty good, don't expect the devs to change a single thing about the game though.
Posted 18 January, 2020.
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No one has rated this review as helpful yet
89.4 hrs on record (13.3 hrs at review time)
Amazing game.

... but any player can kick you, losing up to 30 mins of progress. Very irritating.

(edit: the kicking thing is still not solved as of playing again)
It's also somewhat buggy: when dying you can often glitch through the ground, which can lose you the expedition.
Posted 6 January, 2020. Last edited 20 August, 2022.
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No one has rated this review as helpful yet
0.2 hrs on record
Crashed in multiplayer after 2 minutes of playing.

The movement feels clunky: you soon reach maximum speed, instead of having constant air drag like in games like quake or tf2. The wallrunning and climbing is pathetic compared to titanfall's.

tl;dr the game is not polished enough.
(for the devs: the engine might be impressive, but no one focuses on the engine. I say this because the store page focuses on it a bit too much)
Posted 4 January, 2020.
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3 people found this review helpful
1 person found this review funny
26.6 hrs on record (22.5 hrs at review time)
The game is actually a launcher that requires you to create an account and asks for personal info.
In regards to the ACTUAL game:
- Almost all cutscenes are unskippable (and BORING)
- Constant mini-freezes while walking
- Unability to skip enemy turns while fighting
- A big, annoying "NO BOOSTER" ui, constantly at the top, to try and pressure you to pay for a booster
- Clunky UI (weird controls within the ui)

And about gameplay:
- Hard to understand interactions between abilities
- Hard to understand stats ("20 lock"? "10 dodge"? I can understand +1% critical hit or +20 hp but those...?)
- Not enough ability slots in the number bar (1-6 only) despite having a lot more abilities.
- Early-game is extremely boring.

The only good thing seems to be professions (mining, harvesting...) but even those get a little tedious because of your small inventory space.
Posted 18 December, 2019.
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1 person found this review helpful
58.3 hrs on record
It's fun, and has insane difficulties in case you get bored, on top of many unlocks to experiment with.
Most importantly, it's different from anything else.
Posted 9 June, 2019. Last edited 9 June, 2019.
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No one has rated this review as helpful yet
23.8 hrs on record (17.1 hrs at review time)
Before anything, I should say I play this game with a ps4 controller using L1 / R1.
It's excellent -I've played 100 hours of the first one, and this fixes all issues:

The enemies are a lot more predictable, making it your fault when you miss.
No more buggy behavior on weapon drops.
You can turn off slowdowns triggered from destroying background objects (no more random slowdowns).
The old medal system (1 medal for not getting hit + another for never missing) has been replaced with <5 misses for the best rating.
The blind survival mode is amazing, with added symbols below the colored stickmen for visibility instead of just colors.
Throwing a projectile weapon (shurikens, arrows...) on one side and attacking the other now acts normally always.
They removed throwing weapons (like maces) which was extremely buggy.
No more text spamming in front of your screen with "insane combo" every few seconds.
The enemy movement seems more fair (going slower than before after interruptions and after hitting them, and also when very close to you).
Actually has ps4 controller support now.

As for the features they added, I think they're amazing (especially pistol, sniper & reflect/dodge projectiles).

Now for the nitpicks, mostly events that will probably make you miss:
- The "gray" skill, that turns enemies to gray, happens instantly; this results in misses, as you couldn't predict it was triggered, and you were already attacking enemies. Not a major issue as you can choose not to use the skill.
- The ball of death still travels through enemies, and sometimes it can be extremely unpredictable to know which enemy it will hit.
- "Deadly target" rounds are an absolute mess, maybe I'm just bad, but I feel at high speeds (x2 manual on last deadly target levels) it's impossible to keep track of what projectiles you'll end up picking up.
- The ball of death will stop mid-air even after being kicked if you start a kill animation.

But it's still an incredibly fun game, and does actually make you feel like a badass when dealing with everything the game throws at you, at high speeds.
Posted 30 May, 2019. Last edited 30 May, 2019.
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Showing 1-10 of 39 entries