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Zeragamba 最近的評論

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目前顯示第 1-10 項,共 29 項
目前尚未有人將此評論標記為值得參考
總時數 14.8 小時
Too much needing to babysit the factory to keep it producing the cubes you need to progress, and even then there's long periods of time where you're just waiting for the resources to build up to get the next building, and you can't build new buildings because the cost to build them gets too expensive to build enough to meaningfully increase production
張貼於 2024 年 12 月 16 日。
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4 個人認為這篇評論值得參考
總時數 26.7 小時
For an idle game, it's a very slow one, especially since it doesn't have any offline progression. The amount needed between upgrades makes it also feel like you're not making much progress and don't have any options to increase that progress.
張貼於 2024 年 12 月 16 日。
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4 個人認為這篇評論值得參考
總時數 0.0 小時
Found many of the solutions to be either too tedious to solve, or very non obvious about what the other solutions were
張貼於 2024 年 7 月 2 日。
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1 個人認為這篇評論值得參考
總時數 16.7 小時 (評論時已進行 9.2 小時)
Has a lot of performance issues later on (at ~100 soliders), even on high end hardware, and with settings turned down low.

~~And there's no real challenge (even the drone and spy attacks are a minor nuisance at most)~~ Edit: Nvm... defenses are important.

There's a lot of QoL improvements that can be made:
- solider management, especially when assigning civilan staff for training and back to work stations.
- Tier two building can only have 3 people assigned to work there, which makes either a day shift or a night shift short one person.
- Adding power poles is annoying as you have to wire them to existing power poles
- Fences and walls use a full square of the grid instead of being on edges like lamps or power poles
- The ordering of the 4 attributes is inconsistent across menus
張貼於 2024 年 6 月 29 日。 最後編輯於 2024 年 7 月 3 日。
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一位開發者在 2024 年 6 月 30 日 下午 11:52 作出回覆 (查看回覆)
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總時數 8.5 小時 (評論時已進行 6.2 小時)
One of the best puzzle games from my childhood, remastered and remade for a modern audience.
張貼於 2024 年 6 月 25 日。
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總時數 31.0 小時 (評論時已進行 30.3 小時)
HAVE A CUP OF LIB-RA-TEA!
張貼於 2024 年 4 月 14 日。 最後編輯於 2024 年 5 月 6 日。
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總時數 34.0 小時 (評論時已進行 27.6 小時)
Edit: With the changes to the Golden Pass in the latest season, the game has fallen way further down the path of greed than i previously thought.

--- Original [Did not recommend] ---
Still enjoyable if you're looking for a Mario Kart like experience, however Speedstorm is a Micro-transaction laden freemium title. Multi-player is also Pay 2 Win with racers being upgraded with resources, and limited to having enough racer tokens to star up.
張貼於 2024 年 3 月 10 日。 最後編輯於 2024 年 4 月 14 日。
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總時數 2.8 小時
A bit short, but a really well crafted escape room experience
張貼於 2024 年 3 月 9 日。
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總時數 31.9 小時 (評論時已進行 11.2 小時)
Excellent puzzler, with lots of different challenges from logic based ones to perspective. But it is an entirely single player experience similar to games like Journey, where every now and then you'll see someone else standing still near a puzzle.
張貼於 2024 年 2 月 20 日。
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7 個人認為這篇評論值得參考
總時數 1.1 小時
搶先體驗版評論
Many small issues that make the game feel really unpolished, will have another look when it's out of EA
張貼於 2023 年 4 月 7 日。
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目前顯示第 1-10 項,共 29 項