125 người thấy bài đánh giá này hữu ích
2 người thấy bài đánh giá này hài hước
Tiêu cực
0.0 tiếng trong hai tuần trước / 1.9 giờ được ghi nhận (1.0 giờ vào lúc đánh giá)
Đăng ngày: 12 Thg10, 2015 @ 8:14pm

Randomness, randomness and more randomness. I felt while playing this game that I wasn't so much actually PLAYING the game as just sharing the Orion Trail experience, because from beginning to end, the game is basically pure luck. You choose from random sets of crewmen presented to you, to give you certain stats, and that's about all you do to influence how the session goes. I mean, you can pick your path in which systems to move towards, and whether or not to stop at certain things, I suppose, but it's not much of a choice, because in any given thing, you have no real control over your consequences.

There are no upgrades to purchase to make you more likely to succeed. Your crew's stats can go up or down at a whim, as random events between nodes tick these abilities up or down with no input from you. The time honored tradition of visiting tombstones from previous playthroughs on games like Oregon Trail is doable here, but even doing THIS can cause an utterly random stat raise or decrease. Even what skills you use during a particular incident is entirely random most of the time; You can push up and specialize in a particular stat only to be presented with an event that doesn't allow you to use that stat. Even the -rewards or penalties- can be randomized in many events.

Perhaps in some games, all of this randomness wouldn't be a problem. Orion Trail tries to allieviate things a bit with its quirky and outlandish dialogue, and it works for a time. However, said dialogue runs out too quickly, frequently recycled every playthrough. Given you need to play through the game multiple times to unlock the content... this is a rather serious thing. Also not present is any sense of fairness. On any given random event, no matter how good you are in the stat, you have the chance to critically fail, and the critical failure events are so harsh that just one of them can completely break your run, often completely exhausting a vital resource. Critical successes, on the other hand, while certainly nice, do not give you things on quite the same scale. Furthermore, it's almost impossible to recover from a critical failure because your rewards are often given randomly as well, and you can't just complete events that'll raise the thing the Critical Failure took from you, because the opportunities are just not given.

All and all, I'd go as far to say that the game is 100% Pure Luck in whether you succeed or not, and there's not enough dialogue in the game to make playing such a ludicrously random game worth your while. Stick to FTL for your starship piloting dreams.
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Nhà phát triển phản hồi:
Chupadupa  [nhà phát triển] Đăng ngày: 6 Thg11, 2015 @ 3:26pm
Thanks for taking the time write up your review. Feedback like this has been instrumental for us to see which areas frustrate players, and gives us a clear path for how we can improve the game.

We’re keenly aware that there’s an amount of chaos that people will tolerate, and that we clearly went over that limit. So, we’ve been focused on giving players more control (and actual decisions) while traveling. We hope this will act as a counterbalance to the randomness of the Probability Drive, which we feel is important to the spirit of the game.

Today’s patch adds a for-real trade screen, as well gives you the ability to adjust your starting resources at the beginning of a mission. We’ve also added many between-planet events that give you micro-decisions that aren’t based on the probability drive.

And, in general, we’ve rebalanced the constant drain of resources and the severity of punishments. We want critical failures to be bad, but we don’t want them to completely prevent you from winning.

I’d love to hear your thoughts after trying the game again after today’s changes. Your feedback will continue to help inform us where to go next with the game.
6 bình luận
Rex Bellator 26 Thg12, 2015 @ 9:45pm 
Cool beans, thanks for the update :)
Holy Zen! 26 Thg12, 2015 @ 9:45pm 
This is an old review. I've yet to play the game's most recent patch. But my main complaint with how it was is that you essentially lost something no matter what you did, whereas FTL does have some special abilities or ship modules that can make something an auto-success, or at the very least, when you won something, it was all positive without losing anything. I'm told Orion Trail has improved upon this. so I will re-write this review upon playing it.
Rex Bellator 25 Thg12, 2015 @ 5:45pm 
How do you differentiate Orion Trail's randomness to FTL's? Because the thing about FTL that bugs me is how luck-based it is too, especially on "normal" difficulty where luck seems to favor the computer's side.
Holy Zen! 25 Thg10, 2015 @ 12:01pm 
None of these things are true with Orion Trail. Your starting crew is randomized, your rewards are randomized, you cannot buy anything, and at only one point can you actually choose what your tradeoff in a particular trade is. Also very rarely in Oregon Trail is any instance where one bad stroke of luck leaves you utterly screwed (a bad wagon float will very rarely kill all your people, but, as said, this is extremely rare). This can, however happen at any stop in a single playthrough of Orion Trail.

2) Even if what you say is true (and it isn't), would an extremely bad gameplay mechanic in a predecessor excuse an extremely bad gameplay mechanic used in a future game? No, it would not.

If you would like a good example of a Oregon Trail-style parody, play the Organ Trail, also available on Steam. Organ Trail was rather faithful to the spirit of the Oregon Trail.
Holy Zen! 25 Thg10, 2015 @ 12:01pm 
Well, hope you got the butthurt out of your system, there. Now.

1) As someone who has actually played several versions of Oregon Trail, I can tell you that while there are a few elements of RNG there, they are, by far, not the entire game, as was Orion Trail. In Oregon Trail, for example, you can purchase supplies at many of the stops (including at the very beginning of the game), trade for them at all of them, hunt for food whenever you want, and choose how you want to deal with the rivers. You can, with skill and persistence, get the things you need. You also choose at the start your profession from a persistent list, which affects your starting money and skills, and choose when you start the trail, which affects how much time you have before Winter and possible hazards along the way. (cont)
AuldWolf 25 Thg10, 2015 @ 8:51am 
Well, yes. It's random. It's based on the Oregon Trail. Are you just not that bright and completely devoid of observational skills? Is that your problem? Are you just simple? Knowing it's based on a game which relies very heavily on RNG, why didn't you adjust your expectations and buying priorities accordingly?

Are you just incredibly stupid? What were you expecting, even?? I'm annoyed at blithering idiots like yourself, because you attack games for faults that are entirely your own.

Then I, and others, have to wade through this drivel.

Please don't post any more reviews. Thanks.