128
Products
reviewed
2273
Products
in account

Recent reviews by Xane Tempest

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Showing 11-20 of 128 entries
No one has rated this review as helpful yet
511.4 hrs on record (378.0 hrs at review time)
Although there are comments to suggest that other previous games are better in many ways, I feel that this has more positives than negatives.

Short version? It's a cute TD game you can play casually, or obsessively.

There are plenty of maps, towers and enemies to keep this interesting for a long time, before you even need to start considering the additional game modes... Then, when you do, an entire new realm of difficulty opens up to you!

I have played nearly every previous game and the changes in graphics and gameplay have been subtle, but the feeling of Bloons has always remained.

The inclusion of self-upgrading heroes has made a big change to the regular tower defence gameplay.
Co-op is a fantastic way to play with your friends!
The daily missions add a new level of challenge, as well as the many bosses and other gameplay modes!

The only sadness I have is that the part I enjoyed the most as a new player is the 'unlocking' or levelling up of each tower... Now, the rare times I see the level-up screen, I just get another knowledge point towards filling every tree in that area.

Urgh... I had a lot more to say but a migraine is making writing hard... Going to just play a level with my eyes closed now
Posted 6 May, 2024.
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No one has rated this review as helpful yet
0.2 hrs on record
I completed this game in 9 minutes.
100 frogs in 9 minutes...
If I'd done it in 10 minutes, that would be an average of 10 frogs a minute. That's really good value to be fair, but I beat it in 9! That means it's even BETTER value!

Of course, the game itself is simple as all 'eck, but it's a lovely piece of art! A very relaxing game that I highly recommend to everyone who likes a good hidden object.
There aren't any unfairly hidden frogs, they are ALL visible and if you reach less than five, then give your eyes a rub and get a-lookin!
Posted 28 April, 2024.
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No one has rated this review as helpful yet
31.7 hrs on record
A Metroidvania like... Well, all the others that do it right!
There are very few features that I want in this game which are not supplied and frankly, the combat is beautifully implemented.
An epic assortment of weapons, items, lore-items and of course, abilities!

The pixel art style catches you out and to the uninitiated, will seem out-dated or even old... further could be from the truth! The engine runs a far more smooth system that even processes points of a pixel in terms of accuracy and jump-distance, but always seems to air on the generous (player) side.

I highly recommend this fantastic game and wholeheartedly hope to see more from the developers.
Posted 22 April, 2024.
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No one has rated this review as helpful yet
95.3 hrs on record (57.1 hrs at review time)
Howdy breaker. Tahm fur y'all tuh git set'led in own yer new duties of breakin this whol'a ship intuh bite-sized chunks fer to put through the dif'rnt gates around th' yard.

Ok, first off, this game is horrifically atmospheric and you'd better be prepared to lose hours of time in 'open shift's where you'll take a star-liner apart bit by bit.
The 'standard' game mode is a bit more fast-paced, trying to do as much as you can before the shift runs out.

Both are so very satisfying and are well worth it if you like the idea of cutting a gigantic space-ship into smaller bits and shunting them into different 'holes' around your zero-gravity workspace.

This game won't be for everyone. It's not always someone's cup of tea to play a game that feels a lot like work (a little too much if you've worked for a large company) but there's a gradual progression and I'm looking forward to seeing what the game plays like when I get further than I have in the EA stages.

See you in the yard, Breaker.
Posted 13 June, 2022.
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No one has rated this review as helpful yet
6.9 hrs on record
A stunning conclusion to a wonderful series... I hope that there will be more one day, but I wouldn't be shocked if there isn't.

The detail of the gameplay, as well as the simplicity of being able to play using only the mouse make this a unique experience, let alone the delightful mix of both Lovecraftian horror and escape room puzzling.
The puzzles are 'kinetic' rather than needing to remember reams of numbers and you are not punished for using the occasional hint for missing some small little detail in the corner of some complicated device.

I would not only recommend this game, but the entire series to puzzle-lovers.
Posted 1 March, 2022.
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No one has rated this review as helpful yet
2.3 hrs on record
Not a bad game... Short! Very short...
A good bit of information gathering and a nod to my favourite Doctor of all time.
I like how it follows on from the relevant episode, but I feel that there is a tragic lack of gameplay...
I completed the whole thing in 2.3 hours, Including the time it took me to get a pen and paper to write down everything.
The 'video footage' scenes weren't too bad though, and held quality for what I was hoping for.

A game for a die-hard fan of Dr Who, but not for anyone who hasn't seen it/isn't interested in it.
Posted 4 February, 2022.
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No one has rated this review as helpful yet
143.9 hrs on record (108.6 hrs at review time)
Early Access Review
Quick to learn, fair time to master. The combat is simple enough and the 'get stuff to build stuff to get more stuff' of all craft/survival games holds true.

A few unique mechanics that make this game stand out, but above all it's the way you can drop in the middle of nowhere and build up to a gigantic fortress that makes this game shine!

I only really grabbed this game so I could build an epic mead-hall... Since I did that before the new update that introduces a lot of building parts, I think I've gotten my money's worth (at 109 hours so far)

I've not played this with anyone else, but am looking forward to doing just that one day. For now, I'm happy building my castles in the middle of nowhere and rocking my way through the existing bosses.
A satisfying game as it stands, hopefully it'll keep getting better.
Posted 25 November, 2021.
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6.6 hrs on record
Although the game does not have much action, the story and character interaction certainly makes for an interesting play.
Possible to complete in under six hours, but no amount of time can compare to the rollercoaster of emotions you will experience playing through this.

A must-play for any lovers of true co-operation and satisfying two-player action! Best played in high-fiving range of your other player and hightly recommend letting yourself fall into the characters' lives to truly feel each turn of the story.
Posted 25 November, 2021.
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No one has rated this review as helpful yet
38.0 hrs on record (35.3 hrs at review time)
Anyone who has played Space Engineers may have become a little disappointed with how the game devolves into 'smash big ship into other ship'.
Empyrion - Galactic Survival. Accurate name.
Food, oxygen and even temperature! All of these things are what you will be managing while building staggering bases, detailed starships and small hover vehicles to ferry things around planet-side.

I struggled a little with this game before some of the newer updates, but since then it has become a great deal more user friendly.

Although it can be a little fiddly in places (Whoever designed the turning circle of the motorbike deserves a slap!) with practice, it's a very rewarding game.
Although there are a few things that are lacking (a 'shape copy' option for example), the game rewards your efforts and although I have not played the PVP stuff (and don't intend to) it has been very satisfying to go from 'escape pod' to a gigantic base.
Posted 5 October, 2021.
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No one has rated this review as helpful yet
120.7 hrs on record (109.1 hrs at review time)
This game lived up to the hype that I saw.
Although it was made for the PS, it handles really well on a PC. I found remapping the controls was a god-send for my accuracy in-game (I'm a mouse-twitcher, not a thumbstick shooter).

There are no real 'survival' options and many of the features I expected limited are pretty generous (Things like Fuel. There's cans EVERYWHERE and they last FOREVER).
There comes a point where you will take the long way to a location just to stop on the way and get the (generous) respawning crafting ingredients.

There WERE a few bugs... but the rest of the game has been tight and overwhelmingly satisfying.
I would suggest potential players look at gameplay videos to see what they're in for.

Playing on 'normal' has been a good balance of 'unkillable badass' and fair challenge, while playing survival 2 has left me really missing the simple things (like a health bar)
The storyline is quite satisfying, the characters are quite detailed and (for the most par) believable and the enemies... Well, they're certainly daunting.
I'm going to be hearing the screams of them from now on.

Three things to remember:
1, this is NOT a zombie movie
2, Deacon has gone through some stuff, so that's why he's a bit of a jerk
3, [redacted] at that point has also gone through some stuff, and is still going through it so [redacted] and Deacon can't [redacted] like they really want to... thats why [redacted] is so distant towards him.
Posted 20 September, 2021.
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Showing 11-20 of 128 entries