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Reseñas recientes de The Fungus

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Mostrando 11-20 de 36 aportaciones
A 1 persona le pareció útil esta reseña
194.5 h registradas (77.1 h cuando escribió la reseña)
Reseña de Acceso anticipado
Get it. play it. it runs on a potato. it's addictive and it's fun.
Publicada el 16 de marzo de 2023.
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A 1 persona le pareció útil esta reseña
2
1,249.0 h registradas (536.9 h cuando escribió la reseña)
Here's an updated review and holy cow does this game have issues.

The Devs aren't great. There is basically no communication to or from the team and very little ingame moderation outside of a horrific chat censor that is impossible to turn off (and censors such classics as "basement" and "therapy").

Alternate accounts and above all dedicated griefing accounts are given at worst temporary bans. Blatant griefing accounts (dumping thousands of hours of material into the ocean publicly) can go days without interruption and since the game can be refunded there's minimal financial expenditure or time investment required.

As for the game itself? it's a mess.

Holes in the map everywhere. Hope you set your spawn before you found one!

Nuke mechanics don't work, both of the nukes launched in this war (war 100) have been due to bugs or exploits. There is basically no other way to launch a nuke currently.

Voice comms (essential for playing a team game like this) are constantly breaking requiring restarts and returning you to the home island. This means you often need to wait half an hour or more to get back to the fight.

The building is great! Provided you have hours to actually build anything. Oh and you then need to babysit anything that's not concrete because fire is not balanced at all. And if you want concrete it takes ages of babysitting to get to it and it requires a stupid amount of components (used to make Rmats (the material used to make tanks and heavy weapons)) which take hours to mine and are difficult to obtain at the best of times.


On the subject of building: Gsup/Bsup consumption/production is still an issue. If you want to build anything with actual defences prepare to spend hours each day playing click-a-box in a back line town to print stupid pointless cans of "my building is actually doing something, please don't delete it".

The shooting mechanics are great, but buggy. Its very difficult to actually hit a target in any form of cover and the practice of "shadow dancing" (running around in circles then using quick aim (0.5 seconds of 100% accuracy) to clap people) isn't fun and it doesn't fit.

Balance is beyond awful.

Colonial super tank is useless and basically nobody will build it.

Colonial heavy field gun (the stygian) will one or two tap anything short of a BT (battle tank, takes 24 hours to build and will still probably be crippled first shot). The warden equivalent (the stockade) is unusable due to limited range and underwhelming firepower.

There's much more I could write here. Like how the colonials lack a decent early game PVE tool, how the colonial static weapons (aside from the ISG) are awful, how the boma is broken as hell, how the osprey is a pile of trash, but the devs (again) either know this and don't care or don't know this because they do not listen to community feedback.


Long story short: Devman bad. Game fun for few hours but not fun after. Do not buy game. Stay away. Spend money on good titles.
Publicada el 7 de diciembre de 2022. Última edición: 9 de febrero de 2023.
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A 1 persona le pareció útil esta reseña
75.5 h registradas (17.7 h cuando escribió la reseña)
Reseña de Acceso anticipado
Like zomboid and trakov had a drunken one nighter. It's good.
Publicada el 27 de noviembre de 2022.
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A 1 persona le pareció útil esta reseña
804.3 h registradas (9.4 h cuando escribió la reseña)
Send help it's consuming my life
Publicada el 17 de noviembre de 2021.
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Nadie ha calificado este análisis como útil todavía
69.7 h registradas (69.7 h cuando escribió la reseña)
Only game I've 100%'ed. It's good.
Publicada el 24 de agosto de 2021.
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A 17 personas les pareció útil esta reseña
26.0 h registradas
Sold out to China, stay away.
Publicada el 23 de enero de 2021.
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Nadie ha calificado este análisis como útil todavía
430.2 h registradas (257.8 h cuando escribió la reseña)
ahhh it's good?
Publicada el 22 de diciembre de 2020.
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A 1 persona le pareció útil esta reseña
618.5 h registradas (579.7 h cuando escribió la reseña)
Do not buy this game at $70. Pirate it, get in on a steep sale (max $30 AUD) or from a key seller.

short version?


They've added basically nothing since they released into early access in 2020 . It still has less features than modded warband, it's still a buggy mess.

long version?

This game shouldn't have entered or left Early access. It is a game that would have been A-tier in 2014-2016, but is very dated and buggy for a "newly released" title that has had a solid decade of development time.


The world map is still clunky and full of "odd" things, such as settlements starving themselves back to poverty because they won't stop growing (wiping out your garrison), settlements having nothing but problems if you don't spend your every second completing missions for the notables, being unable to launch sieges because a single AI army rocks up to "reinforce", instantly taking over the siege and never launching an assault (Even if you're the king of that armies kingdom). The list is long and at this point old.

As for the combat/fighting? yeah it's pretty much the same as warband. The AI is slightly less dumb, but it's somehow buggier. Basically no different from the gameplay trailer in 2016.

The full list of stuff that they've added that I've found?
  • Limited voice lines. They appear AI generated and it's awful.
  • Banners! They're buggy and don't always work.
  • Warehouses! yeah, the thing warband. They were hyping it up for some reason, no excuse for this thing taking 2 years to cook up.
  • Piles of new armor. Sadly you'll probably never use any of it because you're looting the very stupid AI lords A-tier armor
  • Sieges are no longer bug filled nightmares. They're now just let down by how dumb the AI is during them.
  • alleys, they're not really worth it.


As for what hasn't improved?
  • heros/notables are still a pain in the ass. The interactions are shallow and the grind is long.
  • Campaign map AI (actions, armies, trading... just... everything)
  • Smithing, still a big hype feature that is shallow and unrewarding (it no longer replaces every weapon in the market pool though so that's a win)
  • Skills and the levelling system (a large number of them are "implemented" but useless or so minor that even if you can stack them, the improvement is just not worth it)
  • Troop tier performance/balance (Tier 4 is your friend)
  • Troop trees are basically all unchanged and poorly balanced (Spam cav archers or Fians + knights and you'll trade 4:1 with pretty much everything in the game)
  • Graphics are unchanged. They were good in 2016 but it hasn't improved much since that trailer. This applies more to armor and weapons than the environment which is currently still holding strong.

Worst of all the Banner quest is still in the game and provides nothing. You can't even turn it off in vanilla, it just clogs your menus.
Publicada el 31 de marzo de 2020. Última edición: 13 de diciembre de 2023.
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A 1 persona le pareció útil esta reseña
34.6 h registradas (23.1 h cuando escribió la reseña)
Go get the mod.
Publicada el 15 de febrero de 2020.
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Nadie ha calificado este análisis como útil todavía
0.0 h registradas
dead lizards
Publicada el 16 de septiembre de 2019.
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Mostrando 11-20 de 36 aportaciones