7
Products
reviewed
640
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Recent reviews by Winston

Showing 1-7 of 7 entries
2 people found this review helpful
25.4 hrs on record
Early Access Review
A 'Dynasty' game without the dynasty.

A few things I noticed that I think needs attention:

NPC AI needs tuning a bit, for example: they leave unfinished jobs on the anvil which wastes the material, they sometimes struggle to find a resource and tools; collecting and storing items from warehouses no where near where they work when there are closer items.
They will fill a storage with something useless like seeds or fibre and then not have room to store food. Being able to set storage limits would help this (I don't need 2000 feathers gatherer).
Crowding the same well in the morning, so much so that some of them miss out because they run out of time.

The UI is a bit clumsy but manageable. The resource marker system is annoying, maybe let the player draw zones on the map or something else.

It'd be nice to see some stats on resource gathering/usage to help know if you need to reassign anyone.

Needs a 'Flamekeeper' type role, apart from fires needed for their job, NPCs don't light and maintain fires and torches, which are needed for heat and keeping the smolkr away so they stop stealing stuff.

Had a few crashes and freezes which resulted in losing inventory items as character saves are only done daily and appears to be local.

Otherwise nothing seriously wrong though, very playable for Early Access.
Posted 8 December, 2024. Last edited 11 December, 2024.
Was this review helpful? Yes No Funny Award
6 people found this review helpful
1 person found this review funny
19.8 hrs on record
Early Access Review
If the same amount of effort was put in to the rest of the game as the character creation it would be amazing.

Melee combat is sloppy, it feels like you're not hitting where you aim and zombie animations don't appear to match their attack. Archery feels good, even thought you're crafting arrows constantly.

Crafting takes ages (and if you're not on the crafting bench you don't get the XP). Everything you craft deteriorates far to quickly, so you spend a lot of time in "the cycle". This includes your own needs, keeping you food levels up is a lot of work.

The wilderness feels empty, I had to trek a long way to find the required stone to mine and animals to hunt. Having a vehicle helps with resource collection and looting, but they use so much fuel. I feel like it limits where you can build a base.

Base building itself is pretty good though.

The merchant system makes no sense, why are they just out in the wilderness? I could understand somewhat if they were in the cities or large towns, but clearly 'Someone' has Survived, not No One...

The 7th day horde thing is pretty over done too.

There's good bones but IMO there's a lot that needs changing.

Hopefully it gets updates and is not abandoned, will check it out again in a year or so.
Posted 1 September, 2024. Last edited 3 September, 2024.
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No one has rated this review as helpful yet
7.2 hrs on record
Some nice puzzles. Too many antlions. Overall pretty good story and environment.
Posted 5 November, 2023.
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No one has rated this review as helpful yet
7.0 hrs on record (3.7 hrs at review time)
Early Access Review
Pretty good start for this game. There's a few bugs that need fixing and some balance required, this will come in time along with new features.
Posted 26 August, 2023.
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No one has rated this review as helpful yet
0.0 hrs on record
Boring, buggy, bad voice acting, and too much backtracking around the map to finish quests. I'd be happy to skip this Act every play through.
The 'Technical and QOL improvements' and level cap are welcome improvements but that could have just been a patch.
Posted 16 April, 2023.
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No one has rated this review as helpful yet
22.4 hrs on record
A great recreation, a little tedious in parts of Xen but worth sticking with for the very well done end boss fight.
Posted 15 September, 2021.
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No one has rated this review as helpful yet
5.7 hrs on record
Best connect 4 sim I've played.
Posted 11 September, 2020.
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Showing 1-7 of 7 entries