1 person found this review helpful
Recommended
0.0 hrs last two weeks / 38.6 hrs on record (36.3 hrs at review time)
Posted: 13 Jul, 2020 @ 10:22am

Dawn of Man is a game deserving, in all honesty, of a video essay outlining all the good and bad about it, as there is plenty of both. However, nobody would watch that before buying, so I'll try to keep it quick instead.
The main thing I like about DoM is the AI; the way that the game gets stuff done without me having to directly tell it to. I just set out a few instructions and the rest is done for me - this makes managing a large population of individuals very easy.
The biggest issue though is the broken parts of priority, and the main flaw in the AI. One thing I always struggle with is maintaining a population in the copper age, without them all starving to death. No matter which route I take, from lots of farms set to high priority, to disabling repairs on as much stuff as possible, to enforcing tighter item limits than I had in the stone age, this is Always a problem.
The issue is that my farms are almost always left half-harvested, or less. Why? They're all set to high priority, and they were always done fully before, even when my population was smaller. So what's happening?
As far as I can see, the issue is that, when the game queues up tasks, it doesn't mark high priority tasks to be done first overall, only for them to be done first of the assigned tasks; of which, it only assigns a portion of them at a time. This means there is a long period between these tasks being done, where the "harvest" task just isn't queued up. At larger populations, this means that even more tasks are queued beforehand, and the problem snowballs. From there, people are needed to maintain a settlement designed for a larger population than is available, and you slowly decline into a famished, 200% workload mess.

When I mark things as top priority, I want them done before Anything else. Not just moved to the top of the queue, but queued up first too. Please.
Was this review helpful? Yes No Funny Award
2 Comments
buds 14 Jul, 2020 @ 9:42am 
I normally stay in copper age long enough to stockpile at least 100 copper ores after spending enough to get knowledge points on each new tools and weapons. Then I continued with more bone and flint tools except axe (raiders give you) and the most is 5 copper picks since I’m not mining anymore. Most copper ores will just come from traders afterwards.

Stockpiled copper ores will ease you up when you advance to Bronze because they use 2 copper ores to make bronze bars.

If you play slower and more methodical afterwards it’s game over.

The key is not to exceed your workload more than 150%, if it does you have to hold on until it drops to well below 50% and check #6 key before embarking on new tasks.
buds 14 Jul, 2020 @ 9:36am 
Priority sometimes work and not. The key to the game is stabilizing the game in Neolithic and things should be fine from then on. Neolithic is the first bottleneck and Bronze is the last.

If you can establish and stabilize everything in Neolithic for your settlement to become sustainable then it’s game over. Copper is just a few techs and having donkeys and wheel makes your game more efficient.

It’s not hard to make a sustainable settlement if you play normal difficulty. You can store more knowledge points until you become bored on an era then advance to next era on good timing, mostly after the raid. I do a controlled 68 population in Neolithic until everything is established.

Jumping to copper age has less effect on difficulty since most copper tools have the same specs with bones/flints tools except axe and picks on gathering performance.