Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
The only way to balance the game is to regulate premades.
Absolutely all my killer games are against 3-4 player premades communicated by discord, everything is gen-rush, they carry perks to save, double or triple chances of not dying on the hook. And I realize this... having few hours of play, I don't want to imagine the players who have more than 10k hours, what suffering.
That's why I propose the following: When a 3-4 player premade meets, they receive a double time repair penalty and the generators can only be repaired at most 2.
https://steamproxy.net/steamstore/app/1600780/MY_LITTLE_PONY_A_Maretime_Bay_Adventure/