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Recenzii recente de Vrayeth

Se afișează 1-9 din 9 intrări
Nimeni nu a considerat această recenzie utilă încă
1.1 ore înregistrate (1.1 ore pâna la publicarea recenziei)
Just like in the old days
Postat 2 decembrie.
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59.2 ore înregistrate (56.4 ore pâna la publicarea recenziei)
Back to the trenches Helldiver! Managed Democracy is not going to spread itself.
Postat 5 mai. Editat ultima dată 5 mai.
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11 oameni au considerat această recenzie utilă
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52.4 ore înregistrate
This game sure found innovative ways to bore me to death.
Postat 3 ianuarie.
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Overwatch 2: The Sequel We Didn't Know We Didn't Want

Ah, Overwatch 2, the game that proves that lightning rarely strikes twice, and when it does, it's just a flicker. As a dedicated player of the original Overwatch, I eagerly jumped into the sequel, only to find myself plummeting headfirst into a pit of disappointment and confusion.

First things first, the new heroes. Apparently, the brilliant minds at Blizzard decided that the best way to innovate was by recycling old ideas and giving them a fresh coat of paint. So here we are, facing off against "New Character A," who is eerily reminiscent of "Old Character B," but with a snazzy hat. It's like going to a costume party where everyone's dressed as slightly different versions of the same character. Bravo, Blizzard, for redefining creativity.

And let's not forget the maps. Now, I know Blizzard loves their scenic vistas and crumbling ruins, but did they have to recycle them from the first game? I half-expected to stumble upon a sign that said, "Welcome to Deja Vu-ville: Now with more déjà and even more vu!" Exploring the same locales with a fresh coat of paint felt less like a thrilling adventure and more like a virtual tour of a video game history museum.

In the end, Overwatch 2 feels like the awkward second season of a TV show that peaked in its first season. It's like the developers took a dartboard with random ideas, threw darts blindfolded, and somehow managed to hit all the wrong targets. But hey, at least I got a good laugh out of it – not from the game, mind you, but from the sheer audacity of it all. If you're looking for a sequel that defies expectations by setting them on fire and then dancing around the flames, Overwatch 2 is your game.
Postat 14 august 2023. Editat ultima dată 14 august 2023.
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288.4 ore înregistrate (232.6 ore pâna la publicarea recenziei)
GTO - Great Trucker Onizuka!
Postat 26 noiembrie 2021.
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4.0 ore înregistrate
Love this game
Postat 26 noiembrie 2020.
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11.3 ore înregistrate (7.5 ore pâna la publicarea recenziei)
Great game
Postat 26 noiembrie 2019.
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11.6 ore înregistrate
As this is the first game by Valve I managed to finish to the very end... here are my impressions.

Not the best game I have played, but was fairly good... maybe if it was not First Person Shooter I would have enjoyed it more...

What I didn't like about it...
1. The guns had a phony feeling about it... - this is a core mechanic for fps so it must be good
2. The way the story was delivered - perhaps if the character could talk the story could've had more impact on me... even the that robot named DOG was more interactive than me... AM I A ♥♥♥♥♥♥♥♥ TOASTER!?
3. The physics... - I spend most of my time trying not to break the physics and the rest was spent stuck in table or not being able to run over a wooden plank...
4. The atmosphere - to me it felt like the game didn't know what it wanted to be or where it wants to be
5. The vehicle levels - why are they here in first place... stupid fillers they just overstayed their welcome...
6. The difficulty - even though I played the whole game on hard it wasn't challenging... it was more challenging not to get stuck in table than to finish the game. I mean, c'mon it is a "cross universe/dimensional empire" vs a "tiny toaster man" it has to be harder than this

What I did like about it...
1. Ravenholm - best part of the game if you ask me.
2. The combine - they seem like good antagonistic force.
3. The hidden ammo and medkits - sadly there was not that much need of them, because there were more medkits and ammo scattered everywhere than I can use. There were even people who were giving me medkits...
4. Did I mention Ravenholm?
5. DOG - My favorite character so far from the half life series ( And father grigori being my second favorite ) oh how I would love to see father grigori riding DOG into battle...
6. The bug commanding part - even though it got frustrating not long after I recivied that ability... it was still cool
7. Being able to carry all the weapons with me - something I really love

Maybe if they put some cutscenes or make the character talk I could fall in love with the story more... put more weight to the weapons... remove or shorten the vehicle levels by 80%... and create better atmosphere with more smooth change between the levels... and do something about the difficulty levels... I would've liked it more

But I really did expected more shooting from a First Person Shooter game
Postat 11 aprilie 2014. Editat ultima dată 6 februarie 2016.
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2,855.6 ore înregistrate (2,850.9 ore pâna la publicarea recenziei)
Ladies and gentlemen, boys and girls, gamers of all ages, gather 'round as I regale you with a tale of absolute mayhem and mirth in the wild world of Team Fortress 2! Get ready to embark on a journey that's like strapping a rocket launcher to a unicycle – it's fast, it's furious, and it's funnier than a clown juggling flaming rubber chickens.

Picture this: a game where the objective is as clear as mud on a rainy day, and the characters are more over-the-top than a Shakespearean play directed by a caffeinated squirrel. From the moment you enter the battlefield, you're thrown into a colorful chaos that makes the circus look like a Sunday picnic. You've got the Heavy, a mountain of muscle with a minigun that could double as a leaf blower. Then there's the Spy, who can disguise as the enemy and backstab them with the elegance of a well-dressed ninja ballerina. And who could forget the Pyro, a fire-loving maniac dressed in a hazmat suit – because flames and fashion are a match made in... well, not heaven.

But let's talk about the weapons, shall we? It's like the game designers raided a toy store and thought, "What if we had a rocket launcher that shoots actual words?" And thus, the "Quizzical Quasar Quantum Queller" was born! From bats that turn your enemies into statues to guns that heal your teammates by serenading them with love songs, TF2's arsenal is a masterclass in the art of weaponized absurdity.

The maps are a whole other level of bonkers. Whether you're defending a control point shaped like a hamburger or escorting a cart through a carnival-themed battleground, you'll never know what kind of madcap adventure awaits around the corner. It's like Disneyland for trigger-happy thrill-seekers.

But the real magic of TF2 lies in its community. In a world where toxicity can spread faster than gossip in a soap opera, Team Fortress 2 stands as a shining beacon of camaraderie and camaraderie-induced hilarity. You'll find Engineers constructing intricate contraptions, Medics offering free healthcare (with a side of ubercharge), and Scouts zooming around like caffeinated squirrels (coincidence? I think not).

So, my pixelated pioneers, if you're in the mood for a game that's as unpredictable as a cat on a pogo stick, as uproarious as a stand-up comedy show on a rollercoaster, then Team Fortress 2 is your ticket to a world of wacky warfare. Get ready to embrace the chaos, savor the shenanigans, and shoot your way into a universe where laughter is the ultimate weapon. Remember, in Team Fortress 2, victory might be sweet, but the real treasure is the bellyaches from laughing that you'll earn along the way!
Postat 20 mai 2013. Editat ultima dată 14 august 2023.
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