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有 2 人觉得这篇评测有价值
总时数 125.8 小时 (评测时 112.7 小时)
fun
发布于 2024 年 11 月 29 日。
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有 4 人觉得这篇评测有价值
总时数 144.1 小时 (评测时 77.5 小时)
My marines -just- like staying in the same welded, turret covered room and not doing objectives, no -fear- involved, none at all.

Fun game, I encountered like one game bug and sort of got annoyed by the game not letting me back into a certain place to get the last datapad I needed, but that's more just my fault. I will say though, I genuinely hate playable Maeko entirely, that level is the bane of my existence even after completing nightmare difficulty.
发布于 2023 年 8 月 2 日。 最后编辑于 2024 年 8 月 13 日。
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1 人觉得这篇评测有价值
总时数 865.7 小时 (评测时 32.9 小时)
Fun!
发布于 2022 年 11 月 24 日。 最后编辑于 2023 年 11 月 22 日。
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尚未有人觉得这篇评测有价值
总时数 1,747.2 小时 (评测时 1,713.6 小时)
Blender has become my life and keeps me sane from the mediocrity of existence.

发布于 2022 年 5 月 19 日。 最后编辑于 2024 年 11 月 5 日。
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1 人觉得这篇评测有价值
总时数 1,053.6 小时 (评测时 1,014.1 小时)
A great introduction to 3D Animation and work. Can be a finicky program with a multitude of crashes, so it’s beneficial to get into a routine of regularly saving.

A vast collection of assets can be found from the workshop or through external sites such as SFM Lab. Assets from Garry’s Mod can be ported relatively easy too, so you pretty much have the freedom to create whatever you want.

The things you learn in SFM can translate over to other programs too, for example I’ve been able to quickly become proficient in Blender from my experience with SFM and through figuring out fixes in SFM.

SFM does have some archaic systems however such as limitations in regards to lights, but don’t let these discredit the wider program. Another is the long process to port assets from non Source games, you can’t just install an add on to import different asset file types, for example the PSK/PSA importer add on for Blender.

So overall, I greatly recommend this program to those interested with 3D Animation and 3D Art. The more you learn and experiment, the more you’ll create polished work that you can be proud of.
发布于 2021 年 4 月 9 日。 最后编辑于 2021 年 4 月 9 日。
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总时数 872.0 小时 (评测时 87.5 小时)
Honestly, after the PVE Update, this might be one of my favourite Gears games now, so glad they realised they shot themselves in the foot by locking characters to certain ultimate abilities, and that it's fixed now.
发布于 2020 年 12 月 25 日。
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有 52 人觉得这篇评测有价值
有 2 人觉得这篇评测很欢乐
总时数 0.0 小时
More good Gears Story content, really enjoyed going through this, loved all the callbacks and references to other Gears titles, the collectables in both this and the base Gears 5 have been amazing in my opinion.
发布于 2020 年 12 月 15 日。
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有 2 人觉得这篇评测有价值
总时数 497.2 小时 (评测时 0.3 小时)
9 Years later and around 3000ish pre-Steam hours, game's still one of my favourites. Plus Tyran Company :)

Editing this for the badge :)
发布于 2020 年 7 月 21 日。 最后编辑于 2021 年 11 月 29 日。
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总时数 457.8 小时 (评测时 80.0 小时)
It’s addicting.
发布于 2018 年 6 月 30 日。
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有 255 人觉得这篇评测有价值
有 24 人觉得这篇评测很欢乐
总时数 3.2 小时 (评测时 1.3 小时)
How can they go from Dark Crusade to this.
发布于 2017 年 8 月 17 日。
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