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Reseñas recientes de 隐士

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Nadie ha calificado este análisis como útil todavía
31.1 h registradas (15.8 h cuando escribió la reseña)
GET IN HERE SOLDIER WE ARE NOW REVIEW DIVERS
Publicada el 4 de mayo. Última edición: 6 de mayo.
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1.9 h registradas
Reseña de Acceso anticipado
TLDR : STRONG FOUNDATION BUT SHAKY WALLS : WOULD RECOMMEND IF YOU CAN IGNORE MOST JANK.

I usually do not buy games that have zero to non coverage and this was an exception. I wanted to play a shooter game where I can just dive right in and no commitment was needed. The title description perfectly encapsulates that, that being said this game is in EARLY EARLY ACCESS.

These are the things I noticed that the dev should fix
- Clipping Issue
-HEIGHT ISSUE (IM NOT SHORT AND COPING BUT THE AUTOMATIC FIXTURE SHOULD BE DEFAULTED TO THE HEADSET LEVEL)
-Clipping issues, especially on the first map where raiders are searching inside of the dumpster (i get that its procedurally generated but still it throws you off the immersion.)
- Gun is finnicky when held up to an object (The collision is glitching around)
-The dog is annoying as it repeats the same audio of the growl over and over until you kill the said enemy, (one low growl on a span of 10 second is enough because most of the time its wall hack)
-Wall hack. MAP 2 where the mutants are have a 1. WALL HACK 2. Too tough so much so that they cannot be killed with 6 shots in the head with a revolver, I often find myself magdumping the ppsh on them
-Loot variety is subpar.
-Dead enemies (raiders cannot be moved, why is this important? because all of their loot is in their body and you have to physically clip your hand into their body to get the loot they have, I dislike this aspect because it breaks the immersion and atomosphere.)

Things I liked
-The Atmosphere of the game
- The Conversations that the raiders have I live in georgia and have many russian friends this is how I hear them banter with one another.
-The progression system (from one backpack to two backpack pages
-You really have to scrounge for loot
-The helpless feeling you get when you magdump your entire clip and hope you dont encounter another enemy
-Cool hydration and Food system
-When done right guns are amazing fortunately the revolver is decent,

Things I would like to be added.
-A city map :) (or a town with some khrushchevka
-Raider Patrol (they not only stand still and wait to get shot at but actually actively engage, also adding more loot to them would be great because they're looking around it logical if they have found something in their patrols.)
-Dynamic Events (the lady on the radio keeps talking about backup and stuff I would like to be given that opportunity to help out or even sabotage.
-Faction System (tarkov esque)
-Monster loot (Because why would I magdump and not get something out of it like a heart to sell or a liver or something?)

I bought the game for 8 dollars because I live in the CIS region (thanks dev) and people would pay 20 dollars for this In its current state would I recommend this? no, not yet. not for the standard 20$. I would maybe in two or three major updates but right now my verdict is not yet. unless you like jank then in that case help yourself :-)

To the dev : Your game is cool I actually like it I hope you continue developing the game up until it reaches a playable state in which it can rival vr indies such as into the radius and such because the game itself holds plenty of potential, I would just hate to see it wasted both as a consumer and a fan.
Publicada el 22 de abril.
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A 2 personas les pareció útil esta reseña
1 persona ha encontrado divertida esta reseña
4.9 h registradas (3.3 h cuando escribió la reseña)
Oh cool new update, let me just add a negative recommendation.
Publicada el 16 de abril.
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1 persona ha encontrado divertida esta reseña
4.2 h registradas (3.2 h cuando escribió la reseña)
LOCKED 60 FPS NOSTALGIA
Publicada el 13 de abril.
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Nadie ha calificado este análisis como útil todavía
1 persona ha encontrado divertida esta reseña
15.1 h registradas (0.4 h cuando escribió la reseña)
Reseña de Acceso anticipado
Please add elevation, It would be a game changer to areas such as the caucasus region
Publicada el 12 de abril.
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Un desarrollador ha respondido el 12 ABR a las 1:23 p. m. (ver respuesta)
Nadie ha calificado este análisis como útil todavía
64.2 h registradas (2.4 h cuando escribió la reseña)
Reseña de Acceso anticipado
battlefield if E.A didn't get their grubby little hands on dice
Publicada el 3 de julio de 2023. Última edición: 16 de julio de 2023.
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Nadie ha calificado este análisis como útil todavía
1.3 h registradas (0.6 h cuando escribió la reseña)
Reseña de Acceso anticipado
I mainly use this game as a makeshift gunrange and oh, boy it's amazing, the level of detail where every gun has a certain feel is definitely captured, ♥♥♥♥ I fired my first gun and it had the safety on
Publicada el 6 de enero de 2023.
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0.0 h registradas
I need copium to live and this is just the right amount of copium
Publicada el 21 de octubre de 2022.
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0.4 h registradas
Explores the dread of living the same mundane routine with the end of the game nothing but the same thing you did the previous day. So kinda like real life.
Publicada el 17 de enero de 2022.
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Nadie ha calificado este análisis como útil todavía
148.8 h registradas (63.6 h cuando escribió la reseña)
This game can be summed up into one word "Socialism"

Redistribute the wealth.
Publicada el 22 de noviembre de 2021.
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Mostrando 1-10 de 54 aportaciones