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3
1
Recommended
0.0 hrs last two weeks / 27.6 hrs on record
Posted: 3 Jan, 2024 @ 12:36pm

I still remember the first time I saw number one and it felt like a game from another world. The atmosphere, the color palette and the idea. And especially music. The acoustic guitar in the town of Tristram became an iconic theme, as did the "fresh meat" message from the first boss. That game was almost perfect and very replayable for another "class" because the dungeons always generated differently. The number one created a cult.

The result is a slight disappointment, which is of course given by much higher expectations. First, the graphics. Compared to the trio, she returns to a much darker visual doublet. And that's good. The troika was much more colorful and fairytale-like. But shouts about the most visually impressive game really feel odd to me. In addition, the game does not force you to deal with this page at all. Most of the time, it's more beneficial to use the map mainly and possibly just recognize objects that can be fought or that "might drop" something from them. Rather, you treat the environment as a backdrop that you don't have to pay attention to. In addition, once you use the zoom option, you will find that the surroundings are perhaps quite detailed, but certainly not visually opulent.

Here and there you will admire that the cloudy water in the putrid cave is really flowing somewhere and casts strange oily reflections, or that the wind is playing with the tops of the trees and grass, but it is nothing that would strike you as extraordinary. DIABLO IV definitely won't take your breath away during the game's cutscenes, when the environment usually gets closer and you see it in greater detail. Then it is possible to fully see what Blizzard saved on.

In my opinion, the story is the only one that deserves praise. Lilith, the creator of the world of Sanctuary and the daughter of the ruler of Hell, Mephisto, has returned to earth and has her own intentions. You are here to stop games. And while the story opens up more doors and makes the player a little unsure of what they're doing, I wouldn't say it's anything as engaging as Witcher 3, Red Dead Redemption II, Last of Us, or even Cyberpunk. In addition, you don't have the opportunity to influence the story in any way, and at the same time, it didn't force me to experience it in any extreme way, although it tries to squeeze out some emotions through NPCs. And the creators definitely tried to make Lilith a slightly different megaboss and give her more personality. They definitely dose you with her motivations gradually and try to make sure that you fully understand her motivations.

What do we have next? Gameplay? It is very repetitive. Go to the dungeon, collect gear, consider what to keep and what to sell, then sell some and keep some, then go gear hunting again. In a nutshell. Grinding legendary gear. This is Diablo in a nutshell. You trudge for equipment that drops from higher bosses and surprises you here and there. There is quite a lot of this equipment, but the hunt for it did not bring me nearly as much satisfaction as in other games. Actually, I found the entire gameplay very lazy in terms of what it brings. The improvements to the mechanics are really not enough for how long the game has been waiting for. Unfortunately, the same applies to music. The strongest motifs are motifs from number one that are dusted off again and again.
Even after several hours of playing, I can't somehow "get" into the game and I don't see its praised qualities in it. Yes, it looks solid, but after a while you develop a blindness to the environment, because it's mainly about running somewhere and beating up a bunch of demons there.

What can be attributed to the good of Diablo IV is a sufficiently bleak environment. The inhabitants of the world will betray you at the first opportunity to sacrifice you to Lilith. And there is also a certain other dimension in the lore of the world. Unfortunately, even this does not reveal the repetitive gameplay and the possibilities that the game has, but you will not use them anyway. For example, why buy overpriced gear when it's not much better than what you get for free from monsters all around? Diablo IV, in my view, had much more potential, but unfortunately it has not yet been able to capitalize on it.

Diablo IV isn't very original, but it's a lot of fun. Blizzard bet on safety and did not experiment too much, combining the most effective elements from the second and third parts and adding some minor adjustments and improvements. The gameplay is already a bit outdated, but after appropriate modifications it is still effective and dynamic. A strong element is a high-quality and relatively extensive story with a new antagonist and a huge number of diverse tasks. A bit of a gamble, however, is the tendency towards MMOs, which does encourage more cooperation between players, but if you prefer an undisturbed solo experience, you may not like this. It's a shame that the developers didn't use the potential of the praised horses more, but they can still do something with the team in one of the two planned expansions. Well, paying for extra accessories using real currency can upset someone, even though it's just cosmetics you don't need.

I rate Diablo 7/10

Positive

+ an engaging story with a hellish touch and his style of narration
+ a huge number of diverse tasks that adapt to the level of the character
+ progress and rewards in regions and decent endgame content
+ the captivating and unobtrusive Lilith
+ encouraging players to cooperate
+ a worthy continuation of the legendary series
+ great graphics
+ captivating story
+ still fun and addictive gameplay (but only up to a point)


Negative

- no significant news, rather minor practical improvements
- leaning towards MMOs can hinder solo players
- some regions are half empty and less used
- purchases of extra cosmetics for real money
- the game sometimes freezes
- outdated inventory management
- the absence of iconic weapons and set items
- lack of content for higher level characters




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