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Recent reviews by TuneOnRadio

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3 people found this review helpful
13.1 hrs on record (11.8 hrs at review time)
I won't delve too much into this review. I have played it for at least 11.8 hours as of the review, but as the saying goes, first impressions are important.

That being said, the first impression of this game wasn't solid like I was hoping. I figured it wouldn't be perfect. Nothing is, but Cyberpunk 2077, at least within the first few days of launch, has quite a bit of problems.

Let's start with the one thing. The Settings. I noticed that the Target Frame Rate was set to 30. I shrugged and put it to 165, since that was what my monitor is capable of. Yeah, no. It won't even run consistently at 60. I will say that it's definitely possible that my computer might need an upgrade in order for it to run at 60, but at the first few weeks of the launch, I'd rather wait and see if anything changes, considering there were quite a few hotfixes.

There were quite a bit of bugs, so I'll just list them off. Trees and Bushes popping onto the screen over everything else, blinding light, sunglasses OVER the blinding light, ONE random crash as of the review, one enemy disappearing after I dropped his body, sliding while sprinting, randomly naked, body spaghettifying and stretching, weird animations in cutscenes, telepathy (no mouth movement from NPCs in a cutscene), floating objects (cell phones and data pads are quite the offenders here). These are just some of the many bugs I ran into playing Cyberpunk 2077. As far as I know, the blinding light and random trees popping in are (probably) fixed from the hotfixes, but everything else was just today, hours before this review.

RPGs, to me anyways, benefit greatly from freedom over character customization. They don't make or break RPGs, and they are certainly not Be All, End All. There are plenty of games where character customization is minimal, if nonexistent, like most Final Fantasy games. This game has a decent character customization from what I remember. I'll be sure to update the review when I go back and take a look. There are some limitations, like voice options (Considering that your character has voice lines all throughout, it does make sense.)

The combat is...well, it's a little questionable. Shooting any guns, shotguns especially, feel a tinge underwhelming for me. I gave up shooting pistols because it feels like a struggle. Most of the time, I just give up and use unarmed attacks or melee weapons.

One more thing before I close off the review. You get treated to a sort of prologue. No matter what lifepath you chose, you will meet one specific key character and time passes in a sort of montage where you build your friendship with them. Why they went this route instead of making it actually gameplay is beyond me. I honestly just feel it'd be better for the PLAYER to build the bond with the character over time as well as the main character. To me, it just feels kind of half-assed.

I won't really say much else about this game, either because I'd have to delve into the story or I'd have more understanding if I played the Cyberpunk TTRPG, which I haven't.

Want the cold hard truth? Save your 60 dollars for now. Wait and see if the bugs are ironed out. If you really need the game and can't wait, and you're ok with bugs that aren't (for the most part) game-breaking, then go ahead. I still find exploring the world fun, but the game is far from perfect.
Posted 13 December, 2020. Last edited 15 December, 2020.
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No one has rated this review as helpful yet
28.5 hrs on record (22.7 hrs at review time)
I'll update the review to be more comprehensive. For now, I'll make it short and sweet.

What can I say? The game is amazing. It's a love story to Super Mario Sunshine fans. It had the cartoony aesthetics of Wind Waker, and the music was so amazing.

Seal The Deal was a mistake, and I regret every second of it. That DLC was anxiety personified. I mean, if you like challenging yourself, then it's for you. Definitely not for me though.

Nyakuza Metro was a nice bounce away from stages like Mafia Town or Subcon Forest. The metro itself is quite the doozy, and is worth the trip around. And yes, cats and anime are a thing. I get it.

I will probably be taking a while to collect all of the stickers. I will have become an addict in a few weeks. Who knows.

Finally, Online Multiplayer is actually a thing, so you can race your friends or even screw around with them or screw them over. I'm looking at you, EG. You know what you've done.

So, is it worth it?

If you love games with fluid controls, quirky characters, and a nice story as well as speedrunibility (No, I don't care that it isn't a word. I'm making it a word.), then yes, this game is absolutely for you

Just be ready to sink quite a bit of time with this game.
Posted 30 June, 2019.
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No one has rated this review as helpful yet
10.4 hrs on record (4.9 hrs at review time)
(DISCLAIMER - I am just a person who played the game has decided to write a review. This is strictly my opinion about the game. Take the following review with a grain of salt.)

After playing the game for around 4-5 hours, I decided to write this review, telling what I liked about the game, and what I disliked about the game

Likes
  • Gameplay
    Yes, I get it. Gameplay being likeable is obviously necessary for a game to be considered good. So what did I like about Crypt of the NecroDancer? For one, it has a unique type of gameplay. Yes, it's a dungeon crawler, and yes, it is rhythm based. You wouldn't expect the combination of these two genres to be a good mix. This game proved me wrong. This brought considerable challenge, and with each song having a different beat speeds, it is a nice change of pace from other dungeon crawlers.

  • Story
    Cadence decides to go the Crypt of the NecroDancer for some loot, falls in, dies, gets her heart stolen by the NecroDancer and is revived simply for the fact that she is challenged to get her heart back. Simply put, I like the story, and that is only the first part.

  • Enemies
    I didn't think I'd like the enemies. Yes, they are a nuisance, and they can be very annoying. However, the game doesn't use any unreasonable tactics to stop you and drop you to the floor faster than your great grandma can call you back home for more of her delicious apple pie. Each enemy has different movement types and the game requires you to know about said movement types or suffer the price of losing all of your hard earned coins on that armor that could've saved your life.

  • Zones/Stages
    Not exactly the stages themselves, but the fact that they are procedurally generated is quite nice. It feels nice to know that you can't simply memorize the layout of each zone and instead need to go wherever you need to for shops, bosses, chests, etc.

  • Music
    Easily the best thing about the game. Danny Baranowsky, the composer who made the soundtrack for Super Meat Boy and The Binding of Isaac. The music in this game is amazing. Simply put, go check out the soundtrack. It's that good. Also, check out the remixes! If you're into metal covers or synthwave covers, you're covered!

  • Controller Support
    Thank. God. There are games that I own that either have Partial Controller Support or No Controller Support, and let me just say this. I hate the keyboard. Yes, I get it. There are many people out here that prefer the keyboard over a controller. Well, that's fine and all, but when you have it so someone that is more used to the controller is required to use a keyboard, it can be discouraging. And it doesn't even stop at regular controllers like the Xbox 360 or Xbox One. You can hook up a dance pad to this game. Dance pad for a dungeon crawling rhythm game. Enough Said.

  • Custom Music (Part One)
    You can add your own music to this game. The fact that you can add your own songs to the game and play to that rhythm instead of the game's rhythm gives you freedom to enjoy your own music as you play is more reason to play this.

    Dislikes

  • Custom Music (Part Two)
    I talked about how Custom Music can be good for the game, but there is a problem here. Custom Music is usually processed through the game to detect a beat pattern. The beat detection system for this is pretty bad. It works for a few songs. More often than not, however, the beat pattern is off from how the game thinks it's beat pattern is. This could be fixed if either you could set the tempo itself or give a interface where you can customize the beat pattern yourself.

    So would I recommend it?
    Absolutely! For anyone that is a fan of Dance Dance Revolution that wants to add an adventure element, this game is for you! For anyone that wants to add a challenging element to any dungeon crawler by requiring you to get in rhythm with the song, this game is for you! And for anyone that has not tried something like this, but have an interest in it, please. Do yourself a solid and get this game and give it a try.
Posted 23 November, 2016. Last edited 4 March, 2017.
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Showing 1-3 of 3 entries