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1,835 people found this review helpful
42 people found this review funny
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83.3 hrs on record (72.2 hrs at review time)
You've waited this long Stalker, but you should wait just a bit longer.
Fans are praising a game for the IDEA of what it could one day become, but the game's state right now is rough.
I can't in good faith blindly recommend a game just because I'm a fan. Stalker 2 needs more time, it honestly needed some testing that would reveal all of the problems listed below. Underneath all that is a spirit of the original Shadow of Chernobyl, but just like that game had a rough launch and ran poorly, history repeats itself with the new one as well.

Positives
+feeling like the original Stalker, random hidden loot stashes, side quests with rewards, roaming gangs of enemies and mutants attack you out of nowhere
+difficulty options, on hardest (Veteran) enemies are quite accurate, mutants deal a lot of damage, guns jamming in middle of fights make it bit more challenging (easy difficulty dumbs the game down for I'd say complete FPS beginners, aka what's shown in game trailers)
+a lot of different anomalies which are deadly, different weathers, even zone emissions that kill NPCs that for some reason stand outside, when they're right next to a house - free loot I guess
+story is interesting, even when sometimes it's not exactly comprehensible, some actions have consequences, but a lot of them are softer than you'd expect
+screenshot worthy moments

Negatives
-TLDR: poor performance - you must use DLSS or FSR to have playable FPS of 40-60, bugs, glitches, missing features, AI spawning out of thin air or forgetting that you're fighting them, low carry weight limit, very expensive repairs for damaged gear and weapons, no mixed audio of English and Ukrainian for main and side quests, so you either play completely with subtitles and miss key info because you were randomly attacked or you'll have American English for ALL NPCS
-NPCs must reach their final destination to let you talk to them, if you talk to them earlier, they reply generic comment + you risk bugging the mission
-when looting dead enemies, you don't see their faction or rank, just a nothing saying name
-no loot from mutants, can't loot their body parts to sell them
-unable to use uniform of a faction as camouflage to blend in, they will attack you anyway
-can't see the standing with faction going up or down when doing certain actions, like killing the members of that faction
-no night vision and no binoculars, pitch black areas
-mutant AI can't figure out how to combat player standing on any tall object - all then run in corner and sulk there, sometimes get stuck or run in circles like mad
-bloodsucker AI on Veteran (hardest diff) runs at me, hits me for 80% of my HP, cloaks up and runs away to repeat it again
-later on mutants and bosses on Veteran are total bullet sponges, patch lowered HP for some of them, but Chimera and Pseudogiant are still even with best moded guns just tanking shots, often their AI bugs out and they get stuck in one spot, allowing you to actually kill them
-enemies seem to randomly spawn out of thin air, several times they've spawned right in front of my eyes, when running through empty fields game likes to spawn behind me bandit gang or random bloodsuckers / there's been few infinite enemy spawns
-enemies randomly forget that they're in a firefight with me, they'll stop attacking and go back to their routine of walking around, hilariously at this moment game allows me to Quick save because the threat is gone
-headshots from a pistol deal randomly more damage than headshots from an AR - I've cleared an entire army base and most of those kills were with a pistol, because it killed the soldiers sometimes in one hit, sometimes in two or three, vs several scoped in aimed hits with an AR, very strange
-a LARGE amount of healing supplies - on Veteran I didn't expect to have 25 medkits and 30 bandages just by going around and looting some bandits and stash or two, I've started to sell healing supplies because they increase total weight and I won't use so many, plus I keep finding more and more, especially before big fights
-inability to remove attachments from special weapons - I've found an AK in a stash with scope, it was for the first several hours the only gun with a scope that I've had, the repairs were too expensive and I couldn't just remove a scope that literally just slides at the top of the rails
-almost every gun that I loot from any enemy that was using it as broken and marked as red - I can't sell it, I can't do anything with it except unload ammo and drop it - overview that's supposed to show the durability before you pick up a gun often doesn't work, it feels like there was supposed to be a crafting system and this is its remnant
-enemy gun floating in the air upon stealth kill with a knife, dead getting up and then falling back into their dead position (not zombies), enemies T-posing and then instantly attacking you, enemy holding invisible gun etc...
-lighting in rooms - sometimes when looking into a room from outside, even when it's not sunny, the room is pitch black, like the lights forgot to work ? and when looking outside from a room, the whole outside is blown out like a sun erosion, extreme brightness
-sound effects sometimes break, so you don't hear your gun or weather sound breaks up every few seconds
-weight limit - the original game had quite a strict weight limit, here at least money has no weight, but after looting few enemies you'll be too heavy to run properly, stamina will deplete extremely fast and overall it worsens your playthrough - and yet, looting is a core mechanic, getting excited after a gunfight, finding a new gun in decent condition, only to be forced to slow walk -there are suit upgrades, but even after finishing the game, I haven't found all
-majority of artifacts have -radiation as negative trait, making you literally unable to use them, until you find an artifact with +radiation / it can take you 20+ hours like it did for me, truth is, most artifacts are sadly just eye candy
-after the first killed enemy, AI instantly knows where you are and uses half broken guns like laser sniper rifles, perfectly hitting you across dozens of meters and even through cover
-sadly you either play in one language or the other, so side quest NPCs and even random bandits will be either talking in English or Ukrainian, it's not mixed that main quest would be in English and rest in Ukrainian, either all or none
-no dynamic lighting - a key feature that was in the original Stalker and has allowed it to preserve its atmosphere well, some rooms look simply too dark
-easy difficulty in my opinion makes the game so easy that it loses its own identity and essence, it was clearly used for production of several game trailers, where enemies miss shots like they're Stormtroopers in a tunnel
-veteran difficulty is good for humanoid enemies, but mutants are painfully bullet spongy, bosses in several fights had insane HP while dealing near instant kill dmg to best upgraded armor you could get at the time
-lastly, game has crashed many times and I've had to reload saves to get out of bugs

To all the joke and fake positive reviews...Being a fan is okay, excusing everything because of your love for a franchise is not however. You're not doing your beloved game a good service by lying to others about the current state of it. People blinded by your review will try it, refund it and possibly never touch it again. The zone will not gain new Stalkers, it'll lose more of them this way. So please, consider writing fair, honest and helpful reviews.

To be honest, for how long this game was in development, how many times its release date was pushed back another year and what we've been shown in trailers, I was expecting a more finished and polished Stalker experience, than something janky that you could compare to game from 15 years ago. A lot of people are disappointed by the AI's intelligence and refuse to continue playing, others have broken saves.
Posted 22 November. Last edited 10 December.
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A developer has responded on 25 Nov @ 3:04am (view response)
2 people found this review helpful
52.6 hrs on record (20.8 hrs at review time)
A magical open world witch simulator
Game for fans of magic and exploration
Absolutely worth it game for the discounted price and you don't have to be a Harry Potter fan. Descriptions of the important areas and items reward you with XP and give you a small info about them, immersing you in this magical world.
J.K. Rowling wasn't involved in creation of Hogwarts Legacy and she'd most likely hate it for certain things.
+Graphics are beautiful, decent facial animations
+Detailed world built with attention to detail
+Puzzles, fun side quests, large amount of spells
+The world feels alive, it's not waiting for you to arrive like in other games
+Metroidvania style exploration, revisit older areas with new abilities and unlock new secrets
+Summoning and flying on a broom feels seamless, controls are well done
+Lockpicking minigame that's fun to interact with
+Dialogue options make sense and feel like something that you'd like to pick
+In certain quests, you can pick a mean option and the characters will remember it, fun little easter egg
+Plenty of cosmetic options, each gear you loot is added as Appearance and you can change the look of whatever you wear
+Game's performance is fine, 5800x3D and RTX 4070, settings on Ultra, with Raytracing and DLSS, I've had only few stutters
-Combat at the start can feel a bit spammy with the basic attack, but give it just few hours of quests and you'll learn plenty of spells, you can have 16 in your quick slots - it's enough to not even need the basic attack anymore
-Gathering materials can be fun or feel like a chore, but later on you'll unlock the ability to basically summon most of the ingredients that you'll need, even creating potions for free, which greatly helps to actually use them
-More spell slots would be welcomed and larger gear inventory as well
-Few times I got stuck in places out of which was no return, luckily you can always open Map and teleport elsewhere
-You can't interact with the NPCS in the world, can't really use your magic on them - which is a shame, cause it would lead to some fun situations
-There's some LGBT content in the game, that feels out of place for the world you're in. Maybe it's there to provoke Rowling, maybe it's there as inclusion, but nevertheless it felt odd to interact with. It's a small enough part of the game, that it shouldn't detract from your overall enjoyment of the game.
TIPS
-Don't adjust your character's voice pitch, it creates strange effect of echo and produces worse audio quality. If you did adjust the pitch, go into game's Settings, Audio options, and click Reset to defaults, that'll fix your character's voice.
-In the settings in the last option - User interface, I'd suggest to turn off: Show hud tracking icons / and / Show minimap. That way, when you want to find something, you look around, use magic spells to help you, press V to show you where to go and it's overall more immersive than just staring at minimap and have an icon point to exactly where you need to be.

Hogwarts Legacy feels like Skyrim, in a good way. Receive a new quest, start moving towards the area, find a cave to explore, enemies near the cave fight a troll, ancient trial with a small puzzle, random character that needs help and then few hours later, I get to my actual quest :D The fact that it's so easy to get lost in the game's world, says a lot about how immersive it feels and how much it has to offer. Finally another proper open world game, where you can enjoy using magic :) More freedom would have been nice, but then they'd honestly have to spend another 5 years adding all the possibilities.
Posted 22 September.
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5 people found this review helpful
162.7 hrs on record (10.8 hrs at review time)
When Fortnite's Save the world and Palworld meet
This game works best when you play solo
A breath of fresh air for the first few hours, that turns into a grind for resources with repetitive combat. You build your little house, gather weird creatures to help you at home, shoot and melee zombies while getting showered with rewards. Game has it's issues and the negative reviews are deserved, see the explanation below.
The good parts
+light survival mechanics, hunger and thirst deplete slowly, stamina recharges quickly, lots of resources to never die
+good looking graphics, decent voice acting
+arcady style combat where melee is king
+monster catching, you get to use them in combat or in your base
+tons of crafting and complexity, resources etc
+events, login rewards and no hard P2W push
+search for hidden stashes, while being ambushed by random alien looking creatures, especially in bad weather reminds me heavily of S.T.A.L.K.E.R
The issues:
-Server wipes after 6 WEEKS, a big issue that's still being discussed all over forums, currently there are no servers safe from this, not even PvE only - you do keep some things, but majority is still deleted, along with your progress and home
-servers fill up so fast that even after few days, friends can't join your server, you must make a new character basically all at once to play together, losing ALL
-ability to play with friends - even when you're in a team, quests often separate you, if you teleport to someone else's house, you get separated by a different world, quest items sometimes work only for one person and quest progress does not work for all, everyone must solo complete all steps in many missions...this was clearly a solo game with coop being added later
-the UI is terrible, menus upon menus, it's like the game was made by excel spreadsheet enthusiast
-quite early on, bosses start to become bullet sponges, even elite enemies are face tanking more than in Division, sadly the best way to deal with that is stunlock them with melee attacks, which becomes quite boring soon
-voice overs for quests run out soon and then it's back to reading walls of story text
-the story is confusing and feels like you've opened a book on page 105
-base building is finicky, with lots of bugs, also the only way to have a large window in your house, is to buy a $50 Glass pack
//Update: At level 50, you're supposed to do Lea Research Lab mission for the story and for Seasonal challenges. The difficulty spike is insane, bullet spongy enemies, forever spawning minibosses and there isn't any proper match making for this 4 player activity.
Posted 18 July. Last edited 16 August.
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5 people found this review helpful
35.5 hrs on record (26.1 hrs at review time)
Heavy monetization disguised as a F2P shooter
Think like Nexon: design a monetization scheme first, then make a game around it.
Copy mechanics from Warframe and Destiny, then put roadblocks several hours in and start forcing players to pay or grind endlessly. Add poor optimization, bad value to cash shop items, bugs and server issues - voila, TFD's born.
Dull enemy AI, predictable story filler, the only thing keeping the whales spending are sexy characters, maid outfits and ofc gear so that they feel OP and can brag online.
-base Descendants will cost you $120, one ultimate descendant = $60, 100 gear slots = $50 / boosters, season pass, material packs, recolored skins, reactors for weapons and descendants, crafting times - mobile game tactics galore!
-most popular and early unlocked chacarter, Bunny, just runs around with electric pulse around her, killing everything instantly or she runs in circles to kill the heavier enemies, without even using a gun - peak game design !
-enemy AI: they slowly walk towards you and take no cover, bosses have several health bars and forced invincibility sections, where they spawn floating balls above their heads - these balls are bullet spongy and at higher levels quickly regenerate, Colossi are extreme bullet sponges - the higher level you go, the more you feel like shooting bb guns
Prepare your wallet Descendant, you'll need it soon!
Posted 3 July. Last edited 10 July.
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11 people found this review helpful
1 person found this review funny
91.6 hrs on record (84.4 hrs at review time)
Fun core gameplay, necessary cooperation, accidental team kills, getting overrun, but also plenty of problems that make the game feel like Early Access
TLDR: It's a fun game with friends and sometimes randoms too, but get it early based on your tolerance for the issues below
+Graphics, effects, the game looks nice
+Plenty of weapons and utilities to unlock
+Situations get quickly hectic with swarms of enemies
+Satisfying bombardment support, with large explosions, minigun, napalm, laser and even a nuke
+Death can be quickly countered, with limited revives though
-only 2 enemy factions, with different enemy types yes, but it needs more variety
-shooting is arcady, aiming and response needs some work, especially first person perspective is quite bad
-bugs, glitches: getting stuck on terrain, getting stuck while picking up items, glitching through textures of your own ship and having to quit and join up with friends again, hard crashes of the game, failing to join players through match making, getting stuck on forever loading screen even while solo traveling to your ship
-unfinished features: random selection of leader of the squad, no ability to promote to leader so you have to quit and join together again after match making, missing markers on important upgrades in the ship for starters, unlocks system is very basic and at the start quite grindy, your ship feels empty, on the planets - long distances to run with often nothing to do meanwhile (The Division flashbacks), rescue missions are so far the most annoying as three of you stand next to buttons, sending waves of dumb humans to run through hordes of enemies (they even climb on top of the enemies or run right into them), certain enemies feel almost indestructible with your limited weaponry in the early levels, poor explanation of difficulties and really strange difficulty spike very early on, customization of your character is extremely basic - 2 body types, 4 voice packs and no face/hair etc (strangely, no male / female, it's Brawny / Lean body and then Voice 1-4, plus your female character is just a smaller guy model) - strange for a game with strong comedy and parody themes
-voice chat with open mic, you can mute it - sometimes it's funny, other times not so much

If you have some friends to play with, this game can be a fun experience. Just a bit repetitive, with only two enemy factions and after certain point, there's nothing to spend your resources on. They've added several new paid weapon passes, but majority of the important stuff is unlockable just by playing the game, so you'll be missing out on just some new weapons.

// So the updates seem to focus now on adding more paid warbonds, there's 7 in total, 1 can be unlocked by playing and others have to be purchased ($10 per 1) and contain unique weapons like explosive, electric and chemical ones. In a paid coop game, putting new content behind paywall while nerfing regular weapons constantly, not a fair deal for players. Plus you're forced to accept new EULA on game's startup, that has just unclickable link without text and no explanation on what you've just agreed to, other than it leading to playstation...
Posted 17 February. Last edited 5 October.
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72 people found this review helpful
6 people found this review funny
113.2 hrs on record (69.6 hrs at review time)
Blizzard can't get anything right, this is a fail
In short, it's grindy, loot system sucks and randomly you'll face mega bullet sponges that will deal 3x the damage of any enemy before that. Story's confused with itself, season pass rewards are pathetic, Season 2 had at least good powers, Season 3's just bad (dungeons overfilled with traps, if you get hit x amount of times, you can't open the final chest).
-it took 45 hours on the first playthrough doing story for my necromancer to start properly dealing damage
-at level 50 I've still had lvl 30 legendary items, because those help your build to not suck so badly (specific aspects)
-in third season, currently lvl 45, I still have lvl 25 legendaries...you mostly get fodder drops or low level items from enemies of your own level...
-armor and weapon vendors have literally no function, they sell blue and yellow gear = useless
-when you start new character on Seasonal server, you'll have no money or resources from your other characters, back at 0 with everything
-very limited space in inventory, which you can't expand, you'll have to constantly travel to towns just to scrap the garbage or not bother picking the items up, but then you can't upgrade your gear...
-the game's clearly designed to waste as much of your time as humanly possible and your character looks for the most of the time ugly, so of course there's a cash shop, in the same menu as Map and Season pass...

Blizzard's just trying to get away with as much nonsense in their games nowadays as possible, mobile Diablo makes them tons of money cause of whales, so they try to push those crap mechanics into triple A titles.

This Diablo isn't worth the price, even on sale, get instead Last Epoch or Path of Exile / PoE 2 when it comes out.
Posted 27 January. Last edited 27 January.
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13 people found this review helpful
3 people found this review funny
44.0 hrs on record (21.1 hrs at review time)
Asymmetrical game full of DLC and lost potential, with the most toxic community out there.
Very positive rating on Steam is a meme, reviews are given as positive without actual review part + majority of players come from Epic. Literally, you turn off cross-play, suddenly you can't get a single match in 10 mins of waiting !
As killer, you go against: TLDR: trolls
- 4 jerks who make you chase them in forever circles
- people who just give up for some reason in the middle of a match
- trolls who on purpose provoke you, they're trying to ruin your mood
- extra trolls, who even when they open the escape door, stand there until you reach them, just so that they can pathetically t-bag in front of you and then walk away - if you refuse to entertain them, they'll literally wait minutes until the very end, prolonging the lost match, just to get their pitiful satisfaction
- stupidly high level players, like Level 100 ! - my second match was against 2 of them
As survivor, you go against: TLDR: surprise, also trolls
- killer who picks you as their target and then just focuses on killing you and only you
- killer who puts you up on a hook and then stands next to you until you're dead
- killer that gives up in middle of match on playing at all
- killer that downs you as you're the last person alive and sits next to you until the match ends minutes later

Either way, you'll play against and with pathetic remnants of human beings, trolls and provokers, people that aren't playing a game, they're trying to piss you off. Saddest part is, that the game could be fun without these individuals. But since majority of the "community" is toxic, you very very rarely get a fair and fun match.

There are also stupid perks that break the game on both sides, nonsense of infinite jumping out of windows and generally no reason to report anyone, even cheaters, because nobody gets ever banned. Balance in this game ? Non existent, you'll play against people with thousands of hours in the game, right from the start. Considering that they literally have perks you can't even get at that point and know all the maps perfectly, good luck. They also don't play for fun, majority of them play just to annoy everyone online that they run into, and ofc at the end of the match, they'll try to provoke you in chat.

Occasionally the game can be fun, but it won't be against the troll teams. And that's majority of them, especially from Epic, where the game is free and where majority of the playerbase for this game comes from. Sadly, it's the only assymetrical game that's still alive, even in at the start of 2024, mainly thanks to licensing everyone's beloved horror stars.

Core gameplay is literally very basic and can devolve into the most boring game: survivor, find generator, hold a button to "repair it", press space bar when QTE shows up, fixed, that's it, move to the next one. Killer meanwhile: goes around all generators, listening if one's running or not. With perks he can also randomly hear explosion sound coming from people running near birds, killer goes there, hits a survivor, survivor runs, killer runs after them like in a cartoon. Once survivor messes up, killer finally catches up with him, downs the survivor, puts them on a hook and then politely goes away from that area and hunts for another one, fully knowing that this survivor's gonna get rescued soon, making his effort pointless.

Lost potential: game would be much more fun without all the nonsense perks, for both killers and survivors. With more variety to survivor objectives, rather than just getting to generator and pressing a space bar on a QTE. Actual incentives for people to not be so horrible to each other and punishments for the toxic players. Better level design, that doesn't allow for infinite running in circles and jumping through windows and infinite pallet drop runs. It looks fun on videos, but when you play yourself, it's frustrating, especially against high level players with very strong perks, it becomes tedious.

Last mention is the DLC, unlocking new survivors / killers is extremely slow and tedious, it's designed to push everyone to buy the characters with real cash. $300 worth of DLC says it all.

P.S.: If you'll really decide to buy the game, get it on sale. Look up which characters are fun to play before mass buying DLCs and in Options, there's Anonymous mode that you can turn on, it hides your name from other players. Find guides for your favorite characters, try out different perks and best of luck with having some fun.
Posted 21 January.
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19 people found this review helpful
3 people found this review funny
43.9 hrs on record
Engaging story telling and fun gameplay that I thought wasn't possible to have nowadays.
I was pleasantly surprised by this unassuming game and can highly recommend it to all who enjoy RPGs.
+several ways to handle situations
+plenty of exploration and things to be found
+clever dialogue and story that makes you want to learn more
+actually interesting missions and multiple solutions to them.
+your perks actually matter and you can play the game in completely different way just by changing them
+decisions in the story have consequences and you don't have to make the right ones
+companions have their own stories, but you can just kill them or ignore them if they're not your style
+DLC had mystery detective plot that was fun to engage with
-if you start the DLC campaign by accident in the middle of story, you'll be facing 15 levels higher enemies = lots of death
-by putting too many points into hacking, you'll end up never using the one use hacking tools
-you can mess up in the story, which is also part of the fun, but some might dislike this aspect
-combat is not the main focus of the game, you can make it more fun with melee build or science weapons :)
-some companions you might hate from the start, luckily you can get rid of them, sadly there's no extra ones to recruit afterwards though

Overall, I've really enjoyed this game and I'm looking forward to the second title, we need more games like this.
Posted 24 December, 2023.
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10 people found this review helpful
11.7 hrs on record
Yet another yearly CoD that fails to provide a good gameplay experience.
It features zero skill ceiling and tons of obstructions for unlocking new items. Lack of satisfaction from winning gun fights.
+if you've never in your life played a decent shooter game, this might seem okay to you, no, it's not
-too low TTK, you die instantly
-skill, there is none, this is instant gratification shooter for children or drug users that shake non stop
-spawns, enemies spawn right behind you or all around you, and you do too
-monetization...HOW did we get here, that we tolerate $20 skins, $28 for one bundle ? And worst is, people are buying them ! It's a $70 AAA game, with battlepasses as well.
-battlepass is needlessly confusing, apparently someone had to prove they didn't sleep at work and this was their "best"
-old CoD 4 and MW2 maps, but without proper TTK and no fixes to the old maps / most popular is Rust and Shipment...
-nonsense characters in this modern FPS game / rappers, anime characters, fighting along Russian and American soldiers, they're trying to copy Fortnite and fail badly, it just all looks honestly stupid
-hope you like cheaters, you'll play with a lot of em
-and hope that you love campers laying on the floor in each corner of the map

I'm still amazed that someone can enjoy this shooter experience. And even more, that devs still haven't figured out to make several TDM servers all with different Time To Kill settings. Playing regular modes feels like Hardcore mode is turned on, but with a minimap on and most importantly, it's not FUN.

TLDR: Yet another CoD that can't live up to CoD 4, full of megatransactions and lacking in fun. Buy it if you want Activision to never release a good game, because they don't have to even try anymore.
Posted 18 December, 2023.
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7 people found this review helpful
2
112.4 hrs on record
A game from 2015, shooting for the broadest audience possible while sacrificing quality
- spoiler free review -
1 month after release, Starfield has lost large portion of its playerbase. My friends abandoned the game and I have no will to play it either. Bethesda didn't manage to make a "Skyrim in space" sadly. I'd recommend No Man's Sky, Elite Dangerous or The Outer Worlds instead.

In short, Starfield feels as last gen. Empty generated planets, basic combat, predictable quests and general lack of atmosphere or sense of purpose. Add plethora of bugs, loading screens for everything, menus and you get something that can only be fixed by modders or serious effort from devs. Especially strange, since Bethesda said the game was ready in 2022 for release and that they've spent the last year on just testing and bug fixes.

Starfield borrows heavily from better games and doesn't properly flesh out its large portfolio of systems. It's lackluster in many areas, empty planets, mentally challenged AI, need to overcome first 15 hours of boring start, missing skills that should have been unlocked from lvl 1, copy pasted secret temples and overall lack of wonder and epicness. It's missing the charm and atmosphere of Bethesda games. And sadly, NG+ is a glorified Reset button, it's not an alternate universe.

I've spent 112 hours in game, got all the achievements, slogged through dozens of temples, finished dozens of predictable half baked quests and reached New Game 12. Just to be able to tell you: Don't let the masses sway you that you can't make up your mind after playing the game for several hours. Large issue is that the game on videos looks far more fun to play than it actually is in reality. Was it fun ? Most of the time: no and I think we should expect more than just a re-branded Fallout 4 from 2015 being released in 2023. Especially when far better games exist.

Remember, 300k people pre-ordered the game, that's why Starfield had massive amount of positive reviews right on release. I've seen it first hand how fanatically some of these fans defend any flaws of the game and praise it, despite them admitting it has serious issues and having to use mods and cheats to fix them, save scumming and xp farming just to get rid of the need for massive amounts of skills in order to be able to do anything fun.

Lackluster systems include:
-simplistic ship combat that's won with auto turrets or flying backwards and just tanking all damage
-combat against mix of rng high level and low level enemies, instant kills vs bullet sponges, with AI that can't attack you if you just stab the enemy and move from left to right
-powers, most of them are useless as they deal almost no damage or serve no real purpose
-secret temples...same building on an empty planet, you land a mile away and jetpack to it, inside is ALWAYS the same "puzzle" aka collect 5 energy orbs, get rng power, kill one guy and return to quest giver for the next location
+menus...it's not lackluster, I think Bethesda has mastered the way of using the maximum amount of menus, it is astounding how often you must use a menu, how slowly they load and how your immersion is broken from them...
-oxygen depletion when you walk or run...serves only as annoyance, deals dmg to your health, slow down your pace
-weapon and suit upgrades are locked behind grind of skills, crafting materials and then crafting x amount of upgrades to progress to the next upgrade
-"research" as in, you've collected literally 3000kg of materials and are still missing some random ingredient...
-outposts, which serve only as xp glitching to bypass the leveling system, which becomes very slow the higher you level up
-exploration...empty planets where you always just fly to 1 specific point, a single city or near some "area of interest" and jetpack for 1km of distance across empty lands
-the overarching plot, without spoiling it, is never resolved and serves no real purpose other than a reset button
-stealth...one of the worst implementations in gaming history, you MUST first unlock a skill to have a stealth bar when you crouch and then you move two inches forward and are already getting detected...all stealth fans turn in their graves
-companions - it's nowhere near Mass Effect level of quality, they come of as hostile and then just blurt out their problems at you and ask you to fix it, they Dislike ANY bad actions that you make, in combat they're useless, in quests they stay mostly silent and still or add some quip that you could have done without...there's skill that gives you dmg buff for playing SOLO, that's how bad companions are, they exist just as another checkmark, collect all of these diverse pokemons...
-story quests feel hacked out "Oh you've done two things for us, please decide now for thousands of people what we should do" and your choices are very limited...Especially after playing The Outer Worlds, Starfield's story quests are laughably bland and without consequences, you can't even decline certain missions, you're forced to do them
-lastly, gender and fact that you can "romance" both males and females, it's apparently big controversy, but there's basically just one setting in the character creator and then all companions after a while have a chat option of [Flirt]
-silent protagonist...despite Bethesda actually having recorded a voice, which IS in the game - so I hope you like reading all dialogue options that you pick
+insane amount of ammo types, which force you to equip 10 different guns, for which you don't have carrying capacity and almost all objects can be picked up, so you don't know what is actually useful - not to mention, 15 variants of useless items like: a pen, flower, notepad that's empty, folder, mug etc - it's more than lackluster, it's poorly designed :)
-melee weapons, a whole 4 weapons with no possible upgrades - you either hit enemies with a katana for several minutes or you'd have to use cheats to massively boost the melee damage, there's one melee skill and it's not enough - melee is literally only good for harder difficulties when you face a random 30 levels higher bullet sponge that kills you in few hits, as you can just move left and right, stab him continuously and his poor AI won't be able to deal with such "skill"

What you need to "mod", use cheats for, in order to not suffer:
-easy lockpick, replacing tedious poorly designed puzzle with simple version
-increase max carrying capacity from 135 kg (1 mission and you're at 200kg)
-FOV slider, better UI, undelayed menus
-neutral LUTs - game has ugly green filter On all the time
-icon sorting tags - almost all items are lootable but lack proper icons
A lot of people also use combat overhaul mods (aka cheat), which just goes to show how bad this bullet sponge or instant kill enemies game really is. Most of the time you either deal too much or too little damage. And yes, combat matters A LOT, you'll do ton of it throughout the entire game, unless you save scum and try over and over with "Persuasion" rng.

Not to mention plethora of bugs, glitches and issues you'll go through, like the great ones of: major NPCs floating into the sky or spawning under ground, companions running into walls or through your conversation, not being able to board enemy ships and falling through its textures, bullets randomly not hitting enemies, enemies instantly detecting you even through walls and while you're invisible, your ship disappearing forever after you modify it, starting new game + without ability to save and starting NG+ 10 times without ANY unique start.
Posted 6 September, 2023. Last edited 11 October, 2023.
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