1 person found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 501.4 hrs on record (181.0 hrs at review time)
Posted: 6 Jul, 2020 @ 3:29am
Updated: 2 Jan @ 6:08am

And again the Deadly Brawl

🕐 Mortal Kombat 11 is a continuation of the well-known Mortal Kombat. NetherRealm Studios has reworked the gameplay quite a bit in MK11, completely changing the move boost system and defensive mechanics. Previously, the game had one large bar of energy, which was spent simultaneously on strengthening attacks, defense and attack of X - RAY.
  • Now instead of X - RAY there will be Fatal Blow, which can be activated only once per battle at the appropriate health level. More importantly, the energy bar is no longer tied to Fatal Blow.
  • The running that was in Mortal Kombat X was removed. (As for me, it was a very convenient theme)
  • Now interaction with objects is not “free”, as it was in the previous part. Using one interactive object will cost you one gauge. Some techniques cost one scale, and an attack - awakening spends all 2 scales: one defensive, one attacking.
  • Now you don’t need to be careful in battles, you don’t need to attack or block enemy attacks in order to accumulate energy scales. In Mortal Kombat 11 they will regenerate themselves over time


New timeline = new problems

💥 The plot of Mortal Kombat 11 revolves around time paradoxes. After the events of Mortal Kombat 10, the balance of power in the universe shifted towards the “light”, which greatly upset the goddess of time Kronika. (Beware, spoilers ahead). And she decided to restart this very universe from scratch - and preferably so that Raiden did not exist in it at all, who was too actively muddying the waters. In fact, this is not her only motive. To successfully restart Kronika, the hourglass must be properly programmed, a process that requires time and focus. Therefore, she hires an army from the Underworld to guard her, and in addition creates a portal through which several characters from the past enter the present. For example, Shao Kahn, who is very surprised that some Kotal, who served as his general, now sits on his throne, eats his food and rules his world. And the fact that in this time period he himself has long been dead does not bother him one bit. In the Outer World, another war for the throne immediately begins, and many heroes become very uneasy about Kronika and her watch.

💥 The plot is interesting, although it raises a lot of questions like “why were these characters transported from the past and not others?” And, like any story with time paradoxes, this one is also full of holes. For example, here they play with the effect that if a young version of a character gets injured, this immediately affects his future version. But it works at best every once in a while: old Kano sometimes winces in pain when young Kano is beaten, sometimes not. Many actions and changed decisions do not give any consequences at all in the future, although, in theory, every sneeze should be heard there. Some key characters will be traditionally killed, some will not appear at all, as if they never existed; the same Kun Jin, who seemed to be in the same squad with Cassie and Jackie, disappeared without a trace. Takeda, Kenshi, and many others also disappeared there - at best, only mentions of them remained in the dialogues.

💥 It’s a shame: a setting with time paradoxes would allow us to write a very long story, which would feature as many of our favorite characters as possible.

I personally liked the plot, I give it 10/10

New faces

🥷 In total, there are 25 fighters on the roster, not counting all DLC. There are only 3 new characters who have not yet appeared in previous parts. The six-legged resident of the Outer World is Collector. Elder goddess Cetrion (or Kronika’s daughter). And Kronika’s personal assistant - Geras. The trio of newcomers, although not captivating with their characters, are very interesting from a mechanical point of view. MK11 shook up the balance of the game a little, but the changes are not as significant as it seemed at first glance. The radical rework did not affect any character.

🥷 Playing as classic heroes is still familiar: fans of the series will quickly “feel” familiar combos and special moves. True, you will have to re-study the entire frame data and the features of each attack: the numbers for many techniques are now completely different. In general, the developers left almost all the techniques from previous versions. So, any fan will be able to see something familiar in the new part.
I give it 10/10

Changes? It has become more interesting, more complex, more dynamic!

♨️ Of course, many timings have changed, although it’s difficult to say for sure whether the game has become faster or slower. The exact values are still being calculated on fansites, but offhand it turns out to be fifty-fifty: some techniques were sped up, some were slowed down. According to personal feelings, the speed of jumps has dropped significantly, which is especially noticeable when playing as “bugs” characters like Shao or Kotal Kahn. They soar into the air gracefully and slowly, as if moving in water. It is very noticeable that the developers got rid of techniques that take control away from the second player. Let's say Scorpion, having pulled the enemy with a spear, now he don't stuns him, giving himself the opportunity to carry out a series of blows, and immediately automatically hits him with a sword. To prevent this from happening, the technique will have to be strengthened by pressing the desired button in time and spending part of the special scale.

♨️ This same gain scale now works differently than before. It no longer consists of three cells, but of four, which are divided into attacking and defensive - two of each type. They are restored not from struck and missed blows, but simply over time, and are spent on literally everything. To use an interactive item on the map, please sacrifice one defense unit. Strengthen the blow - minus one attack. In addition, the scale is wasted by some techniques like Cetrion’s aura or many of Geras’ abilities, so throwing magic left and right has become difficult.
I give it 10/10

Which skin should I choose?

🖌️ Customization is another innovation. Now the player has the opportunity to choose a new look, new equipment for any character from the roster. And this is not only a visual component! You can now add upgrades to your character's equipment, which will make him more powerful. There are a large number of skins and equipment. Some of them are obtained in the Battle League. You can also change the name of the skin you created.
I give it 10/10

Krypt

⚡ The Krypt mode has appeared again, where the player will go to the island of Shang Tsung. You will be able to wander around it this time in 3rd person mode and discover new fatalities, concept art, consumables, etc. There will be chests scattered around the island that can be opened using the in-game currency you receive. The island is essentially a huge showcase, but it's still quite interesting to see some familiar Mortal Kombat locations from a different perspective. Also, which is very important, management. Now movement in the MK11 crypt is completely different from the crypt in MK10. The crypt in Mortal Kombat 11 is almost a separate game. Lots of Easter eggs and character references. For example: Ermak's fall into the Pit of Flesh. The battle between Rain and Blaze on the bridge (By the way, we saw them in the background when they fought in Mortal Kombat 10).
I give it 9/10

Let's summarize

👑If you like fighting games, then Mortal Kombat 11 is a must-try. A large amount of in-game content, a wonderful story mode along with phenomenal graphics, and the battles are still exciting and dynamic. This makes this game the most vivid and memorable. NetherRealm continues to make games with decent plots and excellent graphics for their time.
10 Shao Kahns from 10 Towers of Time
Was this review helpful? Yes No Funny Award