No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 23.3 hrs on record (18.1 hrs at review time)
Posted: 25 Jul, 2022 @ 8:50pm
Updated: 25 Jul, 2022 @ 9:38pm

Meow! I recommend this game for the price of $10 or less, based only off gameplay length. $15 or less if you appreciate the level of graphics put into it (more than the average indie game, imo) and like a game with eye candy. And $20 or less if you like cats. Feel free to pay the full price of $30 if you want to go the extra mile to support the developers and encourage more games like this. I did. (Also $30 if you really like cats. Meow.)

Gameplay length: Hisss! The biggest drawback to this game. There's an achievement for doing it in under 2 hours, so that should tell you something. Average person looking to "just get to the end" will spend about 4-5 hours. A wanderer/explorer completionist, without a walkthrough, will likely do closer to 8-10. My first playthrough, without walkthrough, was about 6-7 hours and got about 70% of the collectibles along the way.

Story: Purrr. Cute, about 80% predictable, 20% surprise. Story is mostly told through text and visual cues in cutscenes, no voice acting (other than the cat which had a real-life cat provide its meows). The story begins with no direction or dialogue of any kind, which was cool, I kind of wish the whole game had gone that way, but it's alright as is.

Controls: Mrowr! Play this with a gamepad. Xbox One Bluetooth controller is what I use for PC gaming. Make sure to get the Bluetooth version, looks slightly different from the original non-Bluetooth version. (Google it.) Other controllers work too of course. You can play this with mouse and keyboard, but the responsiveness of your character to analog movement feels very sharp and natural. WASD is just sad in comparison.

Platforming is unfailable. You can't fall (unless it's a scripted cutscene) but you might jump a direction you didn't intend and have to go back around.

The only 'combat' is a couple enemies which will damage/kill you and you basically avoid them and shake them off, or in later sections, stealth past. Enemies are more a mechanic than they are an opponent. This is 100% a puzzle game and 0% a combat game.

My only complaint for the controls is that opening and advancing text is the X button, but to close the final page of text is the B button. So if you're trying to go quick you have to spam both buttons. And then if you accidentally hit X again you open the text again.

Also, you have a Meow button, but you can also meow during most cutscenes, too. There's a part where someone plays music, I sat and meowed along to it. This is content. Meow.

Graphics: Mrrr. Currently fps is capped at 60, which made me sad as my RTX 3080 wanted to 4K120Hz it. Also currently, there is the occasional hang (some call it 'stutter') as shaders load in new areas. One was so bad I thought the game crashed, lasted a full second. But, this was only like 1% of the gameplay. In my 6-7 hours of gameplay it probably stuttered about 6-7 times. So yeah, the stutter exists, but it's really not a big deal at all. Plus, plenty of people say they don't even have stutter. The spec requirements are pretty low so most people are going to get a good picture out of this. Prettier than a lot of indie games I've played. Coming right behind Cyberpunk 2077 though it made me wish it had RTX lighting, haha. Maybe in a future patch someday.

When it comes to graphics though one thing I want to call out is the animation. Particularly of the cat you play as, the animations are amazing and incredible and very true-to-life. I've never seen a more realistic cat animation. I think this (plus the real-life cat voice actor) is one of the reasons pets are drawn to this game.

Replayability: Yawwwwn, lick lick. Next to zero, sadly. You'll play and beat this in one sitting, probably, if you've got an evening or day to play it. You might go back and get achievements you missed. (One is to nap for an hour total, another is to beat the game in under 2 hours.) After that, maybe you might mess around with mods people might make in the future. But that's it. The most replayable this gets is showing it to someone else who hasn't played it yet and/or watching them play and getting a vicarious first-time experience again.

Can't think of any other topics to focus on, nyah. Oh well. Time for a cat nap.
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