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Neue Rezensionen von LadyLime

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7 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
403.9 Std. insgesamt (402.9 Std. zum Zeitpunkt der Rezension)
I've played the game since its launch and have seen it deteriorate every year. It's a bit better nowadays with free and super easy events 6 times a year, but it's still scummy as hell - they lock all the hero ships behind lockboxes that take hundreds of dollars to get a single ship out of, the only alternative being to spend billions of credits on another player's opening. You can farm the premium currency easily for free, but it takes a long time and you need to be semi-high up in a fleet due to timegated refining processes.

Overall it's a good game, but there's no actual content for endgame and the ground content is incredibly dated - even by 2010 standards it was old, nowadays it's just insufferable. You also need a good rig to play it, a 2060 can easily overheat even on medium settings when doing ground content with optimized graphics. On max settings, it runs my 3070ti hotter than Cyberpunk 2077 on ultra with full raytracing despite looking worse than Vanilla world of warcraft.
Verfasst am 17. Oktober.
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14 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
119.4 Std. insgesamt
This game has no content, you can do the main story in a few hours from a fresh save without even speedrunning, and all the content in the game constitutes about 20 hours of playtime - not even $1 for an hour of enjoyment, since it's only 20 hours and each hour is monotonous and bland.

They somehow made a space exploration game, marketing it as a sandbox space sim, and then made it a linear story-driven game - not even an RPG - without any space or exploration elements in it. Not to mention the writing being god-awful, it running like complete ♥♥♥♥ on most systems, and now they're charging $7 for a singular mundane quest after people paid $70+ to even buy the game to begin with. The irony being a game so devoid of content despite the huge AAA price having individual quests sold to you for almost the price of a full month of game pass.

Don't buy this game, it's awful and I didn't enjoy a single second past the beginning of the game once I realized it's a blatant ♥♥♥♥♥♥♥♥ and cash grab. You couldn't even do any of the things Todd explicitly said you could in all of the advertising material, so he blatantly lied.
Verfasst am 13. Juni.
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19 Personen fanden diese Rezension hilfreich
2 Personen fanden diese Rezension lustig
3
2,938.7 Std. insgesamt (1,319.8 Std. zum Zeitpunkt der Rezension)
Although It says I have 1,319.8 hours, I have much closer to 3,000-4,000, since I haven't launched via steam in a year and have been playing almost nonstop.

For the record, I main Russia in air and ground, but happen to frequent several other nations at all tiers.

I'll also be splitting this into 2 categories;

Brief description of bias;
In-game examples of bias;

Brief description of bias:

With that said, I would very strongly recommend against playing this game in its current form. You may hear mass reports of Russian and German bias, and let me break down what that means. Imagine this - IRL political allies of Russia receive in-game boosts to their vehicles' performance and reward gains, meanwhile NATO (besides Germany) receives tons of shadow nerfs to performance and rewards. They also receive the newest and best planes and technologies 2-3 updates before other nations, which is generally half a year's time.


In-game examples of bias:

For an American example, the M1A1 Abrams consistently (some days there doesn't even seem to be an update that causes this deterioration) has a slower turret traverse speed and engine performance, lower track traction, cheek armor, reload speed, shell velocity and behavior, and has thermals that genuinely are a massive hindrance. I'd much rather have NVD's or no additional imaging device whatsoever, because it's so blurry I literally have mistaken the backs of T-90A's for road signs before, as well as straight up not being able to see anything through a thin bush. On top of all of this, the tank cannot take any kind of damage. The moment any shell even touches the turret ring (or rather literally anything below or between the turret cheeks) it instantly dies. Pair this with the current state of Russian and German top tier tanks - My T-80BVM's ERA blows 2-4 times before actually being destroyed, fully impacting all incoming shells and negating them, and Leopard 2a6's are almost totally invincible from all sides. On my M1A1, I consistently non-pen their side armor with 491mm of penetration from close-up. When comparing every Abrams model with 8.0+ Russian tanks, it turns out they have the same mobility, in some areas worse mobility, than the T-72A...which is at 9.3 with almost the same shells as American top tier vehicles get. So Russia's 9.3+ tanks are all top tier (11.0 at the time of writing this) performance and stats. Whenever I play the Abrams, it seems that that gap becomes larger and larger.

Pair this with immensely inflated repair costs for mainly American vehicles, which Gaijin Entertainment describes as "balancing by player behavior". However, this makes absolutely no sense. Beyond how idiotic that idea is and the nuances of what it entails for new and casual players, it's also a straight up lie. The M1A2 costs 12k silver lions to repair spaded (all modifications researched and purchased), meanwhile Russian and German top tiers (with far better stats, mind you) cost 4k-6k. This means that the turnout for M1A2 players is going to be unremarkably low, due to how much strain that puts on people to constantly go for kills and ignore objectives, which also keep getting their rewards nerfed. This makes for constant downtiers for Russian and German players, as they're generally also on the same team vs all other nations besides usually one randomized ally, which never seems to be America or Britain.

For an example of bias in air battles, look no further than the MiG-23M, MiG-27M, and MiG-23MLD. In real life, the MLD was about on equal footing as the F-14A tomcat, early F-15A/C blocks, and although could fight F-16A's, would generally lose. This was mainly due to the very powerful engine and a very light, advanced air-frame with reinforced mounts for the variable-swept wings. This allows the plane to turn at high speeds without breaking its wings off, and recover quickly from maneuvers that used energy (the momentum/redirected and lost inertia of your plane). However, when the MiG-23M was introduced almost a year ago as of writing, it was already performing better than the MLD did in real life! This was mainly due to the use of an afterburner, which in real life the M model could almost never functionally do, as the engine would physically melt after 10 overall hours of afterburner, and only a few hundred hours of normal flight. The in-game depiction can stay on afterburner forever, without suffering any substantial fuel consumption or health consequences (this malfunction is currently modeled in-game on the AV-8 Harrier 1's for both America and Britain, coming as damage over time from overheating upon having your engine at first introduction of the aircraft being at 98% power, and has gradually gotten worse through shadow nerfs to a current 91% engine power before overheating and slowly taking engine damage which occasionally spreads to fuel tanks bursting.

On top of the afterburner issues of the MiG-23 variants is the biggest issue of all - Variable swept wing introduction and limitations. For the past 4 updates (being in order, IXWA Strike, Red Skies, Direct Hit, and Ground Breaking) Russia has gotten a new variable-swept wing aircraft with severely overstated aeronautics and equipment limitations. In real life, the MiG-23MLD could *only* go to 33-degree variable sweep by the most experienced pilots without wing-armament mounts, and only at speeds of below 700km/h. Even at this speed and this sweep angle, the plane was extremely unsteady and constantly threatened to break down entirely, as it just didn't have the air-frame or wing mounts to support that kind of stress. In-game, however, I can go to mach 0.9 (or 1,100km/h) in my MiG-23M, MiG-23MLD, and MiG-27M at sea level-1km altitude having my wings entirely unswept before I have to slide my wings back to a 45 degree sweep, and soon after to a full 75 degree sweep for supersonic flight. This means I can wildly out-turn all of my opponents at every speed and altitude, while also having missiles that totally ignore flares, sustain lock 90% of the time, and perfectly predict and turn with my opponents all while instantly locking upon activation from 6km frontally and 8km rear-aspect. With the accumulation of all of these things already makes for an insanely overpowered aircraft in the current game climate. However, it gets worse! I can also *gain speed and energy* while in an upward-corkscrew. This means in turn fights, instead of quickly bleeding energy like my enemies, I actually get stronger and faster! All with no drawbacks on my fuel consumption or air-frame stress. What can counter me? Literally nothing, not even the JA37C Viggen. My R-60M missiles, which were fitted to MiG-23MLD's in the mid-late 80s, can function as both long-range missiles and short-range dog-fighters due to their massive g-load and maneuverability, as well as their huge burn time. It's utterly insane.

Meanwhile, at American top tier, no planes can do more than 2 turns before losing all of their energy on afterburner with no load. They take an insane amount of time to take off (with missiles and few bombs, they can take the entire like 7km-long runway), they also burn their fuel very quickly, have radars that straight up do not detect MiG-23's at all, can't consistently lock over 6km, and can't seem to lock for more than 2 seconds over 10km at optimal radar settings. They also have double or triple the turn radius of Russian and German jets, leaving you entirely unprepared for all dog-fighting, and no matter how good you are, you can be easily bested by a tiny bit of competence.

I'd go on, but I've hit the character limit. It's just such ♥♥♥♥♥♥♥♥, and they're just constantly nerfing rewards for all players instead of just making a good, balanced game with acceptable grinding times and progression. I've been playing consistently since 2013, and I've spent way, way too much money. I adore this game, but I'm honestly close to leaving.
Verfasst am 12. November 2021.
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1 Person fand diese Rezension hilfreich
12.6 Std. insgesamt (6.5 Std. zum Zeitpunkt der Rezension)
10/10, you can cut down hordes of orks.
Verfasst am 10. Dezember 2020.
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Niemand hat diese Rezension als hilfreich bewertet
3,369.1 Std. insgesamt (3,361.0 Std. zum Zeitpunkt der Rezension)
The bots have been fixed (for now) :)
Verfasst am 29. März 2020. Zuletzt bearbeitet am 22. September.
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1 Person fand diese Rezension hilfreich
76.2 Std. insgesamt (56.5 Std. zum Zeitpunkt der Rezension)
Starting out, I had one goal: Achieve Super Saiyan Blue. I prefer God, but sadly, that isn't available to obtain with a custom character. This is an extremely grindy game, and the endgame really isn't anything to talk about. It's purely a fighting game, and nothing more. There's a story, but it leaves a lot to be desired as it's basically the same stuff over and over. It's a very fun fighting game for sure, but not a very fun MMO or in-depth experience. If you want a relaxing, fulfilling experience...this isn't for you. If you want to fight to your heart's desire and don't mind grinding for strength, then I highly recommend this game.
Verfasst am 17. Januar 2020.
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2 Personen fanden diese Rezension hilfreich
44.8 Std. insgesamt (14.9 Std. zum Zeitpunkt der Rezension)
When I started playing many, many years ago (when it was still a browser-only game), the game was fresh and balanced (for the most part). Battle were fought with wit and hard work, and skillful play was heavily rewarded.

After a few years, I decided to pick the game up for a few hours to see how it aged. Racist names, ♥♥♥♥♥♥ hitboxes, ear rape in-game sounds...it was not enjoyable. Germans were completely invincible and had extremely overpowered guns. (A German SMG did way more damage than my upgraded sniper rifle per shot and was way more accurate), it's nearly impossible to shoot someone out of a vehicle even if your shot *should* connect.

Squadron Supplies severely limit your play time per match since they don't count on anything. I went in to a lobby and just started whaling on the enemy team. Outplaying and outaiming them at every turn. Yet, when I swung back to help my team push a point...I was slaughtered due to running out of "Squadron Supplies" and a random enemy I had never seen nor was anywhere close to was awarded credit for the kill.

In addition, Germans were able to mass spawn tanks and completely outgun and outnumber my team's infantry. It was absolutely terrifying and we had no way to stop it.

I wish the game would go back to how it used to be. Having to wait on your teammates to catch up so you can formulate a plan and carry it out, instead of running in and spraying your gun wildly. Now, sniping is next to useless. Some shmuck with a regular gun will snipe you from 500 meters and instantly kill you, even if you're covered in camo or behind a wall.

TLDR: Devs ♥♥♥♥♥♥ the game up, Germans are literal gods, people are generally toxic with their names, a German SMG does more raw damage than a sniper rifle and a tank combined.
Verfasst am 21. November 2019.
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1 Person fand diese Rezension hilfreich
748.8 Std. insgesamt (588.8 Std. zum Zeitpunkt der Rezension)
I highly recommend this game. At first it grabbed my attention by having me physically keep track of deliveries and destinations, as I picked up a Cobra Mk3 pretty quickly. As I got more attuned to the game and its mechanics, it only became more fun as I branched out of the starting area and met up with players, joining a small squadron and exploring the abyss of space. Finding tight-orbiting binaries and black holes. Eventually, the guy I was playing with stopped logging in and I found myself a new, much larger squadron. The Forgotten Initiative. With them, I've fought through civil wars and experienced diplomacy between large squadrons, sparing pilots when and where we could while still keeping our home system secure. As it is, I'm waiting for Fleet Carriers to come out. I might take my Anaconda and go for a month-long voyage across the galaxy, who knows? That's the beauty of it. You can do whatever you want, just beware of system and faction-wide laws. I very much enjoy the hell out of this game every time I launch it. If you're in to constant fast-paced action, this game may not be for you. As it takes a long time to climb the ranks of the Federation and hold the position of Admiral, and still more time to get the money to purchase, outfit, and engineer a Federal Corvette. Beyond that, there's an ancient race, The Guardians, who hold very large boosts to your ship's systems (Frame Shift Drive (warp drive), your power plant, power distributor, shield boosts, module and hull reinforcements...even unique fighters and weapons that look and feel amazing on your ship) all of it for just whatever price it's going for.

For the Engineers and immense new content, I HIGHLY recommend the Horizon DLC. It adds planetary (though not currently atmospheric) landings, which some planets actually have land bases and cities...it's also how you unlock Guardian tech, by discovering/going to (if previously discovered by someone else) and scanning their technology while fighting off their sentries.

I absolutely adore this game, and I'm sure you will too! <3
~ Angela
Verfasst am 31. Oktober 2019.
War diese Rezension hilfreich? Ja Nein Lustig Preis verleihen
1 Person fand diese Rezension hilfreich
1.6 Std. insgesamt
Early-Access-Rezension
This is a very frustrating game to both play and watch. With janky controls that cannot be rebound, frustrating random increases in bloom that cannot be turned off or lowered, laggy animations that sometimes just freeze, animations that play too quickly such as the running animation of the character that would suggest you running about 50mph. The boss fights are irritating as hell beyond the easy difficulty, attacks pull you in and instantly kill you, very long stun locks that you cannot get out of in any way, shape, or form...make it to be a very unenjoyable experience. I get that it's early access, but if this is meant to be an anime version of Dauntless, it should at least be in a playable and enjoyable state before being launched to the public.

If the devs would like an audience with me, I would be more than happy to give tons of pointers on how to drastically improve the user experience, as well as give new gameplay ideas. I have beta tested many, many games, and have much experience in these fields.
Verfasst am 27. Juli 2019. Zuletzt bearbeitet am 27. Juli 2019.
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3 Personen fanden diese Rezension hilfreich
1 Person fand diese Rezension lustig
0.3 Std. insgesamt
Early-Access-Rezension
Although it is a unique style, the gameplay is wonky at best. You can walk through the churches and half the walls you can shoot through. Very unbalanced and needs a metric ton of work.
Verfasst am 3. Juli 2018.
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