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Recommended
0.0 hrs last two weeks / 37.6 hrs on record (34.2 hrs at review time)
Posted: 13 Apr @ 3:26am
Updated: 23 Jul @ 3:12am

A Beautiful, Brick-Built Love Letter to Star Wars (Mostly)

Let me start by saying this: LEGO Star Wars: The Skywalker Saga is everything I’ve ever wanted from a LEGO game, except for that one thing I’ll touch on later, but we’ll get to that. Pour yourself a blue milk, kick back, and allow me to ramble about how this game tickles the midi-chlorians right out of my nostalgic heart.

THE COMBAT SLAPS (Like, Actually)

If you're expecting the same old “mash X until the Stormtrooper explodes into studs”, you are hilariously outdated, my friend. This game’s combat got a serious glow-up. Blasters have actual aiming mechanics, lightsaber combat has combos now, and you can dodge roll like a caffeine-fueled acrobat. Blocking and parrying in a LEGO game? I didn’t think I’d need it. Now I can’t live without it. This ain't your older cousin’s LEGO Star Wars.

Boss Fights With Brains (And Bricks)

The boss battles? DELICIOUS. There’s actual mechanical variety here. Darth Maul’s multi-phase duel? Chef's kiss. Count Dooku? Lightning and lightsaber finesse. Even General Grievous gets the high-ground treatment he deserves (with all four arms flailing in dramatic LEGO glory). They're not just “hit the boss until it dies”, they’re dynamic, tactical, and most importantly, fun as hell.

Space Battles = Yes. Battle Over Coruscant M.I.A. = Emotional Damage
And Free Roam in Space (Sorta)
So, space battles! Pew pew! Explosions! Barrel rolls! Dogfights so smooth they make Rogue Squadron look like it’s running on a potato. Also, the "Free Roam" isn't full-on No Man's Sky. You can’t fly from Tatooine to Naboo in real time or seamlessly transition from space to planet. You’re confined to the space above each planet until you interact with points of interest to travel to another planet, land on the planet you're above, or board a ship (more on that in a moment). Roaming around in space above each planet is a blast, with side missions, races, and random enemies popping in to ruin your day in the best way. And in case that wasn't enough, how does boarding, overthrowing, and becoming the new captain of a capital ship sound? That’s right. You can straight-up steal giant ships and claim them like you’re LEGO Thrawn. Amazing.
But...

WHERE. IS. THE. BATTLE. OVER. CORUSCANT.

I ask you, TT Games, how do you not include the single greatest opening to any Star Wars movie ever? I was ready. I had my Obi-Wan one-liners locked and loaded. Instead, we fade into a cutscene. I am still not over it. I may never be over it.

The Open World is Stupidly Fun

You thought you were going to blast through the main story in 15 hours? Hah. That’s cute. This game has so many open-world zones, each one lovingly designed, full of color, life, quests, reactive crowds, shoot your blaster in a market and watch the LEGO civilians scatter like you just farted in an elevator. You almost have the option to be the most scandalous being in Mos Eisley. There are planets everywhere, and they all feel different, unique, and alive.

And the collectibles? Oh my Force ghost, the collectibles.
  • Kyber bricks.
  • Puzzles.
  • Side missions.
  • Hilarious little side objectives.
If you have a completionist bone in your body, prepare to never stop playing.
Ever.


So Many Characters. Possibly Too Many?

Look, I love options. But when I’m scrolling through nearly 400 characters, half of whom are obscure characters that you've likely never heard of, I start to question my life choices. Still, the character roster is absolutely bananas. You want Yaddle? You GOT Yaddle. You want Mama the Hutt? She's here and fabulous. Just... be ready to scroll. A lot.

The Prequels. Oh, The Beautiful Prequels.

The Prequel Trilogy is my jam, and sweet merciful Mustafar did they do it justice. The missions are spot-on, and they got voice actors from The Clone Wars animated series, which means Obi-Wan actually sounds like Obi-Wan. If you’re a fellow Prequel apologist (or full-on lover), this game is your redemption arc.

The Sequels Suck (But Playing Them Doesn’t)

Here’s the thing: I hate the Sequel Trilogy. I do. I’ve tried. I’ve failed. BUT, and this is a very important “but”, the gameplay for those episodes is a damn good time. Genuinely engaging, fun to play, with just the right amount of LEGO absurdity to distract me from my emotional baggage. Well done, game. You tricked me into enjoying Canto Bight. That’s sorcery.

Voice Acting & Vibes

Top-tier voice acting across the board. The humor is exactly what you’d want from LEGO: corny, clever, and often laugh-out-loud ridiculous. You can switch to mumble mode too, if you miss the old-school grunts (you weirdo). Everything looks like actual LEGO sets, with incredible attention to texture and lighting. Most impressive.

DLC: Tasty Characters, No New Story

The character DLCs are neat, more great additions to your already bloated roster. Mando, Bad Batch, even Andor’s here. But they aren’t voiced, which is a bit of a bummer. And there’s no new story content in the DLCs, which is honestly a crime against gaming. I wanted a Clone Wars mission pack, dammit!

Final Thoughts

This game is charm incarnate. It oozes polish. It runs like butter on toast (which is rare for modern PC games, let’s be honest), and the controls are intuitive without feeling like they’re designed for toddlers. It is a joyous, content-stuffed, nostalgia-drenched, lovingly built celebration of Star Wars, from the binary sunset to the rise of Rey (whether you like her or not (don't worry, I don't either).

9.5/10
Would slice droids in half and scream “Hello there!” all over again.

Now please excuse me while I go replay the Mustafar duel for the fifteenth time this week.
And no, I’m still not over the missing Battle over Coruscant.
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