11
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1162
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Recent reviews by Samiel Hydeberg

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Showing 1-10 of 11 entries
No one has rated this review as helpful yet
179.0 hrs on record (163.5 hrs at review time)
Early Access Review
Можно срать
Posted 2 December, 2024.
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2 people found this review helpful
51.0 hrs on record (2.3 hrs at review time)
22 may 2012 - Dragon's Dogma releases and gets criticized for microtransactions and poor performance

22 march 2024 - Dragon's Dogma 2 releases and gets criticized for microtransactions and poor performance

Itsuno, you did it again, you absolute madman. Can't wait for BBI 2.
Posted 22 March, 2024.
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43 people found this review helpful
481.4 hrs on record (8.9 hrs at review time)
TL;DR; good game with poor balance and bad progression caused by MTX. Would recommend picking it up on 50% discount if changes to progression and balance are made.

The game itself is fun. As in the core gameplay of dropping on the map with a team, completing objectives and killing enemies and then extracting. Objectives are pretty varied (although they can be boggled down to “destroy X” or “use the terminal”) and so are the enemy types. Besides there are different planets with different weather conditions, time of day and different effects, such as “slower weapon firing rate” or “scrambled(randomized) stratagems”. There are 2 factions at the moment, but they might add another one since the first game has 3.
Oh yeah there is also a kernal level anticheat that, considering all the "leaks" and videos of cheaters running around with infinite ammo and hacking resources, doesn`t stop hackers all that much. Sure seems to protect the cash shop tho!
However, despite being positive on the matter of core gameplay, progression leaves a lot to be desired.
Helldivers 1 had a very simple progression system: You level up, get weapons and skills, complete Planets(missions) to get new stratagems(essentially those are airstrikes, heavy weapons, and other types of support you call in when on mission) and while on mission you collect samples. Once you collect ten samples you get 1 research point that you can use to upgrade weapons and stratagems. The cost of upgrade varies from 1-5 research points. You can also get various cosmetic items like armor and capes for completing highest difficulty planet. The armor, mind you, was purely cosmetic.

Now in Helldivers 2 things get complicated.
Stratagems are locked behind levels and requisition points. You get requisition points by completing main and side mission objectives and you have a chance of finding them at POI on the map during a match. So you get a pretty stable flow from every mission.
Stratagems are upgraded by spending samples which there are three types now. No more requisition points. You must find them on mission and extract with them. You also drop them on death, but they can be picked up again.

Primary weapons, sidearms, grenades, armors(which have stats and passives now), newly introduced boosters, and, potentially, future stratagems can only be acquired from warbonds. Warbonds is a glorified season pass system. First warbond is unlocked for free, but consequent warbonds, which will come out once every month, require you to unlock them with Super Credits. Once you unlock a warbond you get a multiple pages with 8 positions on each page. You can unlock said position with medals, which you get by completing missions and have a chance to find at POI on the map during a match. You must spend a certain amount of medals to unlock the next page of warbond. Besides aforementioned equipment warbonds also include cosmetics.

Now, how do you get Super Credits? Well that’s where fun begins. Apparently, you can get them by “just playing the game” as some shills/bots on forums like to say. What it really means is that there is a low chance to find SC`s at the POI on a mission. There is no guaranteed way of earning them, besides purchasing them with real money and getting some from warbonds. So unless you wanna pay I wish you luck tardwrangling randos into checking every POI on the map. Also there is a mission timer. Once it runs out you lose access to stratagems which means you cant respawn anymore or call for any type of support.

Warbond costs will vary, but the only purchasable one at the moment costs 1000 SC`s. Official rate of earning SC is 10-40 per hour. I got 50 in my first 8 hours of “just playing” so do the math how long it will take to unlock this warbond. Now, to be fair you get 750 SC`s from the first warbond(which is the only free one we will get) and by the moment you finish it you will probably have enough to afford the premium one, but you will run into problems down the line anyway since it is confirmed by devs that not all warbonds will contain SC. And unless you are paying up or turning this game into you second job you can forget about the super shop which has 4 items on 48 hour rotations, that include armor which has stats and passives now, mind you.

UPD after 140 hours:
The whole SC thing really feels like it was added in the game at the very last minute. You actually have a higher chance of finding SCs at low difficulties because the loot table doesn`t get polluted by rare samples. Currently the fastest way to earn SCs is by speedrunning the lowest difficulty. Just search for it on youtube if you are interested.
The balance in this game is pretty bad overall. There are 15 primary weapons currently and only 4 of them are viable on highest difficulty. Same goes for stratagems, but they are somehow even worse. What is the point of a stationary shield that goes down after a few shots and then goes for 90 sec recharge? “Precision” artillery that hits everything but the intended target. And it`s like that for maybe 80% of all stratagems. And i am not even talking about bugs instantly calling reinforcements WITH THEIR HEAD BLOWN OFF, or calling reinforcements from 100 meters while being obscured by terrain, or poison bug/hunter/titan spam, or patrols just appearing in front of you.

This game has fantastic potential and i like it a lot. But, boy, does it need a lot of fixing and balancing.
Posted 9 February, 2024. Last edited 3 March, 2024.
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No one has rated this review as helpful yet
13.5 hrs on record
Blood 2, который мы заслужили
Posted 25 November, 2022.
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5 people found this review helpful
11.3 hrs on record (8.1 hrs at review time)
Bonelab? More like Boneworks episode 1 (more bugs included)
Posted 30 September, 2022.
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No one has rated this review as helpful yet
148.1 hrs on record
Прям как ведьмак с пушками или скайрим с геймплеем
Posted 1 December, 2021.
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2 people found this review helpful
6.8 hrs on record (6.8 hrs at review time)
Supergiant так и не научились делать плохие игры
Posted 25 November, 2020.
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No one has rated this review as helpful yet
20.4 hrs on record (5.1 hrs at review time)
Quake с деревьями
Posted 28 November, 2019.
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No one has rated this review as helpful yet
1 person found this review funny
271.4 hrs on record (91.5 hrs at review time)
Early Access Review
как же я люблю наворачивать расхайпленную парашу
Posted 22 November, 2017.
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2 people found this review helpful
1.6 hrs on record
Лучший отыгрыш бомжеватого дауна в который я играл
Posted 24 November, 2016.
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Showing 1-10 of 11 entries