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Not Recommended
0.0 hrs last two weeks / 5.9 hrs on record
Posted: 7 Dec, 2024 @ 3:16pm
Updated: 8 Dec, 2024 @ 2:49pm

Just saying, but I do have a curator page. If you like my remarks about games, you can find more of them here: https://steamproxy.net/steamstore/curator/44130985-TDP%27s-Gaming-Escapades

You know you're in for a ride when a game has a dedicated "mom walked in" button.
Gal★Gun: Double Peace is indeed, a helluva ride. It's filled with ridiculously hilarious events and some very well-done writing that can immediately turn it into one of your favorite games in those regards. But on the other hand, the gameplay fails miserably at keeping you interested in the long run.

Virtua Cop, but you're a Japanese boy whose hair covers their eyes and you shoot love particles...... wait that came out wrong
Gal★Gun: Double Peace is an on-rails shooter mixed with a visual novel. You go from arena to arena, use your preferred input method to aim and shoot at the "opponents" that pop up on the screen in true on-rails shooter fashion. Then you have visual novel sections in-between the shooting galleries with occasional multiple choice scenarios to tell the story.
What makes this game different compared to its peers is the fact that it's filled to the brim with anime BS of the horny/ecchi kind, mixed with a bit of slice of life. You have the over the top "accidents", the usual pervert main character superpowers, items that allow you to give anime girls bigger bonkhonagahoogs and of course, a literal gameplay mechanic calle the "Doki Doki Mode" where you touch anime girls where they like it. Trust me, I also cannot believe I'm writing this stuff myself.
But here's the thing: The game knows what it is. It knows the premise is absurd and tries to have fun with itself whenever possible, resulting in a game where much to my disbelief, is actually one of the most unique and fun experiences I have ever had, to the point I dare call it one of my favorites.

Hold Up!! Their Writing Is This Fire???
Truth be told, the game is actually incredibly well-written and is very entertaining from a story perspective. The dialogues that you read in the game, and especially the ones you get when it asks you to make a choice are witty with some light drama at times, making it clear that the development and localization teams were having a ton of fun writing them. And in terms of special events you get in middle of the gameplay in the form of minigames, they are unhinged and delve into fetish territory at many times. I honestly cannot name another game where it managed to constantly surprise me and make me laugh by introducing such activities.
This makes for a very enjoyable time going through the game for the first few hours, to the point I found myself eagerly waiting for the next visual novel section or minigame to start. But unfortunately, other aspects of the game are not as good as the story and writing, ultimately resulting in a subpar experience. Let's start with the length of the game first.

Long Long Man Game
The game has multiple story routes that each take about 3 hours to complete, while also branching into three different endings (true, good, bad) depending on how much the affection meter of your route's target character is filled in the end. And the way you fill this affection meter is by getting high scores on the minigames and choosing correct dialogue options. Seems straight forward, but not when you realize the latter is bound to the main character's stats.
Before starting a new game, you have to choose between different personality types that each give you different starting values on your main stats: Intelligence, Athleticism, Style and Lewdness. Then you can raise or decrease each of these stats by buying specific items from the shop, or using the Doki Doki mode. These values are very important as the might cause some dialogue option to become unavailable. And if those dialogues are the ones needed for the true ending, you might be forced to start over or reload a previous save file.
Then we have the progression system. When you start the game for the first time, only two story routes are available and you need to unlock the rest by getting the good/true ending on the previously available ones. Now, let's assume you failed to get your desired ending on your first try. Taking that into account, you basically need to spend about 20 hours to get true endings for all main routes, and +40 hours to %100 the game. Even more if you want to see every ending. And this is simply too much playtime for a game with such limited gameplay style.

You shouldn't get burnt out on a game THIS fast
Rail shooter is a game genre that really doesn't give you a lot of freedom for innovation. No matter what you do, it will retain its arcade roots. The only thing you can attempt, is to make it in a way that the player would want to replay them. And this is where Gal★Gun: Double Peace stumbles as it really cannot persuade you to come back to it and finish other routes.
The game simply does not have a lot to offer in the gameplay department. You get multiple story routes to choose from with different minigames and dialogues, but everything else gets repeated. Levels, boss behaviors, introductory and ending sequences, encounter structure, musics, Doki Doki mechanic... all of them get repeated during your attempts. Hell, even the girl models get reused en masse and you'll see identical characters standing right next to each other and/or for multiple times through a single level. All of these gradually build up a severe feeling of repetition and boredom, especially considering how long it takes to fully complete the game.
Unfortunately, the actual shooting also loses its entertainment value pretty fast. You only see three types of opponents in the game aside from bosses. Branching paths don't have major differences and only decide whether or not you can get certain collectibles. Aside from collectibles, there's no global progression system like upgrades that carry over and there's no NG+ modes. And the usage of mouse as an input device makes the game trivially easy, with no new feature to compensate for the reduced difficulty. All of these points turn the gameplay incredibly stale and boring after a short while, to the point that even the writing cannot save it. I simply cannot bring myself to start another route anymore, even though I really like the writing and want to see more of it. I just don't want to waste 2 hours of my life doing something I don't enjoy just for that 1 hour of good stuff.

We're not finished yet
Unfortunately, there are other big issues as well.
The most notable issue is how unpleasant the camera system feels like when it asks you to shoot while moving. It works fine when you are stationary but when it comes to on-rails movement, the game quickly throws the camera around, creating this incredibly janky motion while also expecting you to shoot at collectables. Considering you need to zoom-in to see some of the collectables, this makes for a bad shooting experience if you want to go after them.
Then we have a lack of much needed sensitivity settings for the motions you have to perform in minigames. The ones that have you making straight lines are fine, but circular motions are incredibly stiff and imprecise, making them unbelievably difficult to do either with a mouse or a controller. There's a reason why "Tender Loving Care" achievement only has a %15 completion rate, and this is why.
I would also say something about the port quality but I never ran into any issues playing this on a Windows 11 PC, all while there are numerous reports of the game constantly crashing. So I guess this is one of those cases where your luck determines how well it performs.

TL;DR
Writing is witty and story events are unhinged in the best way possible, but gameplay is very limited and becomes boring very fast. Still, worth a try on a deep sale if you are even slightly interested.
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