6
Products
reviewed
229
Products
in account

Recent reviews by Syl. Maxwell

Showing 1-6 of 6 entries
1 person found this review helpful
34.1 hrs on record (20.4 hrs at review time)
Early Access Review
Easy Anti-Cheat is now a part of this. And I don't think I will invest anymore time into something like this when developers are willing to ignore the majority of the Active players. Instead of implementing performance fixes, improving the game/software, and adding quality of life improvements, they went the route of "fixing" a non-existing problem.
Posted 26 July, 2022.
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No one has rated this review as helpful yet
15.9 hrs on record (14.8 hrs at review time)
Stone and Rocks
Posted 12 May, 2022.
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No one has rated this review as helpful yet
125.8 hrs on record (44.0 hrs at review time)
Early Access Review
Pew pew mining everything.
Posted 12 December, 2019.
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No one has rated this review as helpful yet
46.4 hrs on record (35.5 hrs at review time)
Great product, it is pretty fun and a good cardio work out. This is probably the only game in my life that has gotten my lazy rear to work out. The DLC prices are pretty expensive though as the songs are all sold individually rather than packs.
Posted 29 June, 2019.
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17 people found this review helpful
270.9 hrs on record (206.7 hrs at review time)
Issues:
• Paid Mods (microtransactions)
• Non-existant RPG mechanics
• Lack of interesting DLC
• Lack of variety of weapons, enemies, settlements (player made settlements show how lazy there were at making this game).
• Terrible story
• Lack of skill stats, everything is just perks now...
• Many lore breaking aspects.
In lore Ghouls only gain the extended life span and their body rots. Nothing else to it. They still need to eat, sleep, drink, breathe, ect. In Fallout 4 they don't need that. Jet is a postwar drug but it turns out in Fallout 4 it is a prewar drug?

Great things:
• Gun play...
• Better graphics than the previous games...
Posted 25 September, 2017.
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No one has rated this review as helpful yet
588.8 hrs on record (182.7 hrs at review time)
Early Access Review
So I have about 200 hours(or more) of playing this game. I love it and would recommend it to anyone who is into the survival genre. There are a few things that this game has a problem with as of alpha 14. First off is the lack of passive defences. You must actively participate in defending your base. Even near the end game (max level and best equipment) you stuggle to still hold your own. I don't understand this concept as having a base is in a way suppose to be a refuge not the corn you get backed into. They disabled fall damage on the zombies. With non-infected NPC's being introduced soon (or at some point) it seems like the lack of passive defences is a bit rediculous. How is the NPC traders and survivors going to survive the first night? Will the zombies ignore them? That doesn't make sense.

The game physics for the transportation is buggy as your minibike will fall through the world. The good news is the leveling system has been a great edition to the game. Some guns feel weak when they shouldn't be. There is a stealth system in the game that is pretty non-existance in use for me. It is good but I've never seen a point.

Posted 16 September, 2016.
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Showing 1-6 of 6 entries