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5.0 ώρες συνολικά
The first series I played was Devil May Cry 3: Dante's Awakening, and as soon as the opening began, I was captivated. I really like this game because of the sibling rivalry. In addition, the moment I realized that we could also play as Vergil, my passion for the DMC Series reached a new level.

Although the combat system in this game is challenging to learn and even more challenging to master, the combat and enemy-targeting systems in DMC allow for an enormous variety of possible combos.

The Devil May Cry series is one of my favorites since it emphasizes not just killing demons but also how you do it. You may potentially have one button perform numerous functions because you can "lock on" to adversaries, or if you play as Dante, a TON of various functions. It's mind-boggling how many various things you can perform using Dante's style button (default B on Xbox). I do think the fighting has been toned down a bit from DMC4, but I assume that's just because DMC5 doesn't have turbo mode, an option that speeds up the game a little bit, making combat feel a little slower than what the majority of seasoned gamers are accustomed to.

The plot, in my opinion, was nice, but not as good as DMC3 or DMC4. They appeared to be relying too much on the popularity of DMC3 and wanted the plot to resemble it somewhat while yet being distinctive. I'd want to go into more detail about my impressions of the plot, but I do want to avoid giving away any surprises for anyone who may be considering buying the game after reading my review.
Αναρτήθηκε 26 Νοεμβρίου 2022.
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1.7 ώρες συνολικά (1.6 ώρες όταν γράφτηκε)
As a 33-year-old Sonic devotee who has followed the series from the start...

...I couldn't be more content.

Since 1999, Sonic games have been a complete train wreck with even more absurd characters, poor stories, and terrible gameplay (there are a few exceptions).

Sonic Mania is a return to form, and I sincerely hope that we will see more of it going forward, the more contemporary material can go on if necessary, but as a distinct offshoot, I suppose, but good luck to them, have you played Forces?

Plus it's great to see Ray and Mighty after being missing for so long, Overall, a great package that is highly recommendable.
Αναρτήθηκε 23 Νοεμβρίου 2022.
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7.5 ώρες συνολικά
In Mutant Year Zero: Road to Eden, you quickly come to the realization that this is something unique. It happens when you're using a squad made up of a wise-cracking anthropomorphic duck and his displeased warthog buddy to methodically take out a group of marauders prowling a destroyed hamlet. You've just used Dux's handcrafted crossbow to silently kill an adversary, replete with a caustic remark before Bormin devours some of the fallen foes' corpses while healing himself. After a few shots from his shotgun, the others are destroyed and available for looting.

Mutant Year Zero: Road to Eden, which is based on the Swedish role-playing game series of the same name, depicts an alternate history in which a nuclear holocaust and the Red Plague, a virus outbreak, have all but wiped off humanity. What little of humanity there is has been altered into mutants, and a mysterious figure by the name of the Elder has organized a small group of survivors known as the Ark. On paper, this narrative twist isn't entirely unique.

You might assume that a group of developers from a major firm were formerly employed by Firaxis or Snapshot Games when they made the decision to strike out on their own and build their own turn-based tactics game. But it's clear that the majority of The Bearded Ladies Consulting's staff is made up of former Io Interactive employees. Although Hitman's use of stealth as a design technique has had an equally significant influence on Mutant Year Zero: Road to Eden, which is a top-down game where your team tactically confronts foes.

As a Stalker, you'll spend a lot of time scouring the Zone, the world's radioactive wasteland, in search of materials to help the Ark survive another day. The Elder soon gives you the duty of finding a lost member of your order, though, which takes you deeper into the Zone than you've ever gone. Using quieter and more cautious actions is essential because Mutant Year Zero: Road to Eden quickly emphasizes how dangerous the Zone is, even pushing you to avoid a level 50 adversary within your first few minutes or face instant death. You may switch between traveling more slowly and using your flashlight normally by pressing a button.

A white and crimson pool surrounds each adversary character, signifying the range of their senses. So long as you don't venture into the enemy's line of vision, you are able to traverse a backyard or glade directly in front of them. The core of Mutant Year Zero: Road to Eden's strategy is a concentration on stealth, allowing you to take out opposing squads in a variety of methods, including eliminating adversaries on your own to reduce the amount of them you'll encounter later. Determining the best course of action before initiating an ambush is frequently the best strategy because using Bormin's shotgun will attract neighboring foes to your location and some types will be able to call in reinforcements.

A well-written and engaging game, Mutant Year Zero: Road to Eden blends the inventive use of stealth found in the work of its ex-Hitman developers with a setting that is full of interesting people and concepts. It is one of the best tactical RPG adds in recent memory. Almost all games in this genre are influenced by XCOM, but Mutant delivers enough fresh concepts to stand out.
Αναρτήθηκε 28 Οκτωβρίου 2022.
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11.2 ώρες συνολικά
I wasn't wowed by XCOM 2 when I initially played it. I hated those task timers as well. You encourage hostility in play, but you punish it! They wanted you to play according to what the game's creator believed to be "the most fun pace"; this is understandable because most games are designed to encourage a particular style of play.

However, XCOM 2 is now excellent. The best PC game ever developed, according to some people. Even if you disagree, it's still a fantastic strategy game that pits aliens and humans against one another in a massive, worldwide fight.

The follow-up to the (also excellent) XCOM: Enemy Unknown, turn-based tactical strategy game XCOM 2 was created by Firaxis and published in 2016. As in XCOM 2, the aliens had prevailed, you are battling to survive an occupation in the sequel rather than repelling an invasion. And now, many years later, you and the last members of the human resistance are attempting to survive and, perhaps, expel the aliens from Earth. This won't be simple. You'll lose trustworthy soldiers. You'll make errors. And when you miss "simple" shots that the blasted game said had a 95% chance of connecting, you'll scream in anguish. Nevertheless, you'll like every second of it.

The DLC really boosted the positive features of the game. The game was... less than excellent without it. In fact, it was very underwhelming. But after the release of all that amazing DLC, it really improved.

So yes, buy it, but also explore the mods and make sure you have all the DLC.
Αναρτήθηκε 28 Οκτωβρίου 2022.
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5.7 ώρες συνολικά
Redout has a tonne of content, beginning with an event career mode that lets you level up and enhance your ship over the course of a protracted solo game. There are 25 tracks spread over five completely different locations, each of which is home to a different custom event type, from standard races to endurance competitions with points. As you advance through the ranks, you'll discover new and faster racing classes and get to choose from six racing teams to further develop your own unique racing style.

Redout isn't a combat racer, but there are still lots of power-ups that can improve your racing performance, such as a cool self-repair bot, faster turbo, improved shields, and better magnetic grip. Redout's unrestrained sense of speed is one of its most amazing features. When you push the turbo button or travel at peak speed, the game's streaking and blurring effects are unlike anything I've ever experienced. Only the best racers will know when and when to deploy that turbo to prevent you from slamming into a wall when you start to feel "out of control." It's crucial to memorize the track.

The way these ships are controlled and handled is another outstanding aspect. These racing rockets handle like a dream even in their original state, allowing you to maneuver and strafe like a pro after just a few races. Of course, things get simpler after several hours and several upgrades. Redout's strafing (drifting) mode makes it feasible to race all of the tracks at high speeds without ever letting off the accelerator.

Redout supports VR using the Vive or the Oculus Rift and looks and plays fantastically on a regular display with a gamepad. While donning a VR headset does significantly increase gameplay immersion, overall graphic integrity and performance will suffer. While everyone who owns a headset appreciates and enjoys VR, those who want to play the game more "seriously" should stick with a conventional monitor.

The excellent Redout soundtrack, which is also available alone or as part of the Deluxe Edition, deserves special mention. These electronic jams somehow seem to synchronize with the racing speeds and gameplay, giving the experience a completely new level of dynamic adrenaline. Additionally, if you're using a surround sound system, the 5.1 mixes will really wow you. The futuristic racing action in Redout: Enhanced Edition is some of the greatest I've experienced on my PC in almost a year. Competitive players will need weeks or even months of consistent play to finish the career mode, and multiplayer racing will keep them coming back after that.

Αναρτήθηκε 27 Οκτωβρίου 2022.
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12.1 ώρες συνολικά
Time Clickers, a free Steam game from ProtonStudio, pits you and your pistol against red biospheres, cubes that can be destroyed by aiming and firing on them with the mouse. When destroyed, the cubes grant cash that can be used to either upgrade your weapon or purchase other automatic "team" weapons that fire and gather cash on their own. Every few stages, a miniboss must be defeated before time runs out. Other times, bonus items like rainbow orbs may surface and can be shot to earn significant monetary bonuses.

Simply select one of the lower levels at the top of the screen to return and continue grinding for money if you are unable to clear a boss level. Time Clickers is a simple concept with a tonne of upgrades, achievements, and other things to find, but fast-paced gameplay, a snappy aesthetic, and a piece of catchy music make it strangely addictive. Time Clickers will appeal to fans of bombastic arcade-style shooter games, even though eventually the damage your "team" does far outstrips your pistol without piling on the upgrades, and some players will be disappointed that it lacks the weirdo charm and humor of other idle games like Cookie Clicker.

As you go through the game and visit different locations, you can eventually acquire special skills. If you catch my meaning, it's kind of like the video game version of a lava lamp mated with a Michael Bay film. Time Clickers is a great, gratifyingly stylish addition to the incremental genre even if you don't.
Αναρτήθηκε 27 Οκτωβρίου 2022.
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12.6 ώρες συνολικά
It's interesting that the game came out while there wasn't much going on in the Star Trek world. The long-running popular series of the 1990s (TNG, Deep Space Nine, and Voyager) were only a distant memory when the JJ Abrams reboots began to take off. Some games may have been doomed from the start by the absence of a suitable tie-in, but Trek fans were eager for more Trek, and the rest is MMO history.

I just made the decision to give this Cryptic game a go, reasoning that I had successfully evaded the hype train twelve years into the game's lifespan. Although I've never thought of myself as a Trekker, I've been a fan of the franchise since I was a little child and used to watch repeats of the original series with my mum.

As a result, I created a brand-new character and truly enjoyed the look and feel of the setting. The graphics for STO cause me a little bit of conflict. At first glance, several of the outfits and ship skins have held up very well. On the other side, several of the settings and sceneries are old and the animations are janky. The ground combat running motion seemed weird even when I first played STO nine years ago, and it hasn't gotten any better since then. However, identifiable iconic aspects (such as the Wrath of Kahn garb, the Deep Space Nine station, and TV show ships, for example) are enough to convince any fan to spend a little additional money on cosmetics.

STO is a free-to-play game as of right now, and most people seem to think it does a very decent job doing that. The present bloat, dare I say it, isn't too awful for a game of 12 rotations. Dilithium and energy credits, which may be purchased in-game, can be used for a lot of things, but other systems grant reputations in a variety of flavors, salvage, and a ton of trading, craftable, and useable items.

However, because leveling happens so quickly and all of the auxiliary advancement systems become available as you advance, the sheer amount of systems quickly gets overwhelming. Reputation projects can be used to unlock player talents. Grinding skill manuals may be used to unlock bridge officer talents. Offline missions can be completed by duty officers for experience, dilithium, and energy credits.

In STO, there are so many options for character and ship customization that I'm not even sure where to start. The earth and space skill trees are easily maxed up and forgotten, and they first don't appear to matter much. Every time I complete a Task Force Operation (the STO version of a random dungeon), some mega ship with a tonne of supporting abilities and bonuses carries me through it, so I know I still have a long way to go. I've been able to discern that a big part of what keeps seasoned players engaged in STO is the diversity of builds.

But as a novice player, I find that it's precisely that which I find hardest to comprehend. The good news is that you can mostly ignore any or all of those systems as a new player and stick to playing the story missions to get your daily dose of Trek. STO is a long-lasting, reliable game, however, it should be highlighted that there are a few areas that need improvement. Naturally, it would be wonderful if some of the game's earlier portions' visuals and animations could be updated to modern standards, but that's more of a "wish list" item than a genuine suggestion. However, there are other glaring errors and flaws that take away from the game's excellent features.

Fans of the show will enjoy a multitude of features in Star Trek Online. It has a Star Trek-like atmosphere, recognizable characters, and a level of construction customization and tinkering that would make Geordi La Forge happy. Once the main tale playthroughs are finished, the sheer quantity of systems and progressions should provide players with a wide range of alternatives and challenges. A part of me wants just a little bit more polish to highlight the game's core, which looks to be very robust after 12 years. Not even lens flare, just polish.

Now, Make it so!


Αναρτήθηκε 27 Οκτωβρίου 2022.
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7.8 ώρες συνολικά
The Batman video game franchise will conclude on a good note if this is the final title created by Rocksteady. The largest Batman game to date, not just in terms of area size, but also in terms of gameplay variety and character roster, is Arkham Knight. Tank battle is a great addition, even though it symbolically contradicts everything Batman stands for. Having access to the Batmobile for the first time also opens up a whole new range of opportunities for engaging with Gotham City.
On practically every level, Arkham Knight is a fantastic game.
Αναρτήθηκε 25 Ιουνίου 2022.
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12.7 ώρες συνολικά
Since Champions was published all those years ago, not much has changed. After the thrilling tutorial, the most of the objectives are simple thug hunts that just shuffle you from zone to zone with little to no sense of direction. Members of a different gang loiter across the street from the park while they wait to be arrested. Although farming these walking punchbags was enjoyable for a while, I never truly felt superhuman.

Even still, the first 20 levels are enjoyable before the lack of character development and difficult tasks get annoying.
Even the exotic jungles of Monster Island and the wasteland of Canada can't keep things exciting when your hero is trapped on trains. Millennium City is a terrific spot to punch Mimes for a few hours. Champions is worth downloading for the character creation and the exciting beginning, but it's unlikely that you'll be kicking crims in a month.
Αναρτήθηκε 25 Ιουνίου 2022.
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9.4 ώρες συνολικά
Due to its exclusivity, Digimon Masters Online is both the finest and worst Digimon MMO available.
What interested fans should know is listed below.

Unfortunately, free-to-play does not always imply that no money is transferred, and DMO is rife with them.
Although reasonable—it costs money to create a game and maintain the servers that host it—it may pile up.
It's entertaining for gamers as well as aggravating, like any pay-to-win game.

Any free-to-play game will need a lot of grinding if you choose to totally forgo microtransactions.
EXP bonuses are available to regular users who check in at specific times, which is important because higher levels give access to more of the Digital World. Higher-quality drops may be exchanged for bytes, the game's money, in tougher sections. You may purchase stuff from other players with them. Going to the DATs Center on one of the lower channels results in a sea of player stores that are so dense you can't see the floor since there is a strong market for them.

There is a high learning curve because real-world money may be spent to get the best in-game advantages.
A person who is only interested in the Digimon can quickly be passed by others who can purchase the greatest Digimon or supporting things. Even problematic are the bots that routinely farm specific regions and run the Impmon line. Due to the fact that some objectives call for eliminating Digimon in these agricultural regions—where the bots are more faster and have a greater range than the ordinary player—some quests are practically impossible to fulfil.

Even though Digimon Masters Online has its share of issues, it still boasts a sizable player community. There is probably little incentive to participate if you are not already a fan of Digimon because of the strength of the brand. Digimon Masters Online, however, will seem like a second home if you are (and don't mind losing a few hours a day to a game).
Αναρτήθηκε 25 Ιουνίου 2022.
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