No one has rated this review as helpful yet
Recommended
0.5 hrs last two weeks / 397.7 hrs on record (390.0 hrs at review time)
Posted: 2 Jul, 2024 @ 8:04am
Updated: 26 Aug @ 8:58pm

Pretty neat War-frame Diddo. Also imagine complaining about micro transactions on a mostly free game where the only force payed aspect of it is cosmetics while everything else is obtainable by grinding. Keep in mind this is a NEXON game. They are notorious for outrageous price demands for micro transactions but I do not think they have ever made a forced micro transaction revolving around progression.

Pro's
- Dynamic Motion. (0w0)
- Gun Mods are not based on the specific guns themselves so the same gun does not need to be re-modded.
- A pretty self explanatory Layered Onion so to speak for progression on weapon and equipment improvement.
Con's
- Micro-transaction system is down right predatory but all Nexon games are like that so that's nothing new. Update: this has gotten worse recently.
- There is a lack of a survival mode for this game.
- Severe lack of variety
- Story severely lacks depth. some of the plot is basically the Alad V ark on Warframe for those who know. Needs to be more creatives. Kinda like a Girl with Great "personality" if you know what I mean.

Suggestions (not that dev's really care too much from a random)
- release cheaper tier skins that is still different from a repaint of the base skin and make it "blue tier" and/or Lower "purple tier" skins so that it's no more than 10$ so that people actually will stay in the game.
- put a survival mode that gets progressively harder starting at like level 150+ and give a repeating loot rotation similar but different from warframe. maybe implement this into the defense modes by removing the 10 round cap and have it increase in difficulty until the players ultimately just fail while still letting them keep the loot.
- Still had a survival mode.
- Add atleast one more factions so that the vulgas isn't all there is to fight in the open (colossi don't count) and have faction wars between them.
- Have dungeons have dynamically random entry ways to the boss while keeping the theme of each instance.
- Produce a animation slot for descendants that will dynamically change the way they behave on the field like run differently and have different idle animations.
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