No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 27.0 hrs on record (23.2 hrs at review time)
Posted: 21 Jan, 2016 @ 10:11pm

Undertale is, as you probably already know, a curious game. It's difficult to describe what makes this game so worthwile without spoiling anything, but my best effort is separated by the different game aspects below.

Gameplay: Undertale is a puzzle-RPG, with a battle system that consists of moving a pixelated heart around to dodge. The system is reminiscent of Touhou, and you do not have to take damage on any given turn. The puzzles aren't anything new to people familiar with the genre, and are generally rather easy.

In a battle, the player is presented with four options: Fight, Act, Item, and Mercy. Fight is a standard attack with your equipped weapon, the item menu allows you to use anything from your inventory of up to eight items, and the option to flee is found the Mercy menu. This leaves the two more interesting options: Act and Spare, the latter of which is also found in the Mercy menu.

When a monster's name appears yellow, it means you can spare them and sacrifice your XP to end the battle without fighting. The main way to make a monster spare-able is by using the Act menu. Each monster requires a different non-violent method, which can make the battle experience much more enjoyable. There's often more than one method to spare an enemy, some of which can be highly amusing.

Graphics: The graphics, admittedly, are somewhat poor. The style is decent, and some of the enviorments are nice to look at, but the game's visuals overall aren't really up to classic standards.

Music: Composed by Toby Fox, Undertale has an unsurprisingly wonderful soundtrack in an 8-bit style. The music fits well into every area and battle, providing a strong sense of atmosphere. I highly recommend buying the game's full soundtrack, as it will both reap legal music for the buyer and support for Toby Fox. There's also many musical motifs, which can actually be seen as spoilers if one listens close enough.

Replayability: The replayability for this game is both high and low, for different reasons. There are multiple routes you can take in the game which drastically alter the experience and even tone of the game, and MANY secrets to discover. Despite this, the game also purposely deters you from playing again, which may be enough for some players to quit after their first few runs.

Story: There's absolutely no question that the plot of Undertale is its' selling point. The characters are easy to attach to due to their charm and depth, and it's difficult to take a completionist route simply due to the cruelty potential in the game. The morality system is an important one, as you must remember your consequences are final. Trust me, there's no undoing the greatest mistakes. Depending on your course of action, the game can range from a comedy to a tragedy to a horror. It's vital you go into the game with as little understanding of the plot as possible, but Undertale showcases one of the best storylines in any video game.

Basically, go buy the game right now. Despite easy puzzles, slightly wacky humour, and sub-standard graphics, the game is one of the best ones PCs have to offer, if not the best. I can highly recommend this game to the majority of people, and have done so, only to have them show a similar love for the game.

Also, you can date a skeleton. Don't forget to date the skeleton.
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