15
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804
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Recent reviews by SoothingEgg

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Showing 1-10 of 15 entries
2 people found this review helpful
8.4 hrs on record (5.1 hrs at review time)
I want to enjoy this game. Some of the armors look cool, the combat could be good, and the story could be as well, if the game didn't run like a turn based rpg (if only the player got a turn).
The AI stare at you when you are in their face.
The bosses have the same attacks as their regular counterparts.
The loot quality seems super random at all times.
Skills are boring to unlock.
Multiplayer is a buggy mess. Had one good match with a person.
Only went through the first 2 missions because I want to be able to refund until a later date.
I'd pay $20 for it as is. And that is assuming they do updates to it and polish it up.
Dungeons and Dragons Dark Alliance 2 for the PS2 was better than this.
Posted 22 June, 2021.
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1 person found this review helpful
184.9 hrs on record (183.5 hrs at review time)
This game is a fantastic endeavor into my first ever Flight Simulation game. I was scared at first. Being stranded and having to learn everything just seemed so overwhelming. However, the main part of this game, is the super helpful community who are always ready to teach you new things, or help you get some extra credits to get that next upgrade you need.

This game is not for everyone. There is a lot to do. A lot to learn, and a LOT to explore. That's my cup of tea though. Just seeing some of the sights, some of the planets, the massive ships, the dog fights, and the miners just going about their business, it all seems so peaceful to me.

So here's a thank you to all of the Commanders out there who make this game 100x better than it should be. I aspire to one day be as helpful as the lot of you are.

Sincerely, CMDR WretchedEggSama
Posted 14 July, 2020.
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1 person found this review helpful
239.7 hrs on record (234.7 hrs at review time)
I have spent a couple hundred hours into the game so far, most of which is creating new characters, going through different small challenges, or just lollygagging around. With 2020 around the corner, I thought I might as well get my review out of the way!

Outward feels like a mix of Morrowind, Dark Souls, and Ark Survival Evolved, rolled into one.
You have no hand holding in Morrowind.
You have tough combat in Dark Souls.
You have to survive in Ark.

The game seems tough at first. Where do I go, how do I get started, what are the enemies attack patterns, and how do I survive?
My first few hours were a nightmare. But I learned, I adapted, and I overcame obstacle after obstacle. With the devs constantly pushing out free updates, the game is becoming more of a polished experience. It is becoming thoroughly enjoyable, and I hope to see what the future holds.
Posted 26 November, 2019.
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1 person found this review helpful
6.0 hrs on record (2.4 hrs at review time)
Fantastic Game but needs the option to turn on Controller Support so instead of seeing actions in keyboard terms, it has the controller layout for xboxone. Seriously please add this.
Posted 23 November, 2017.
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5 people found this review helpful
82.5 hrs on record (69.0 hrs at review time)
The Game That Had Potential.

Let's start this review off with the community surrounding the game. With many matches behind me now, I can safely say 97% of the community are salt driven players who start screaming when they start dying too many times in matches. First they call you out for using an "over powered" class, and when that doesn't work, they get mad because they realize that I for one was top 6% of the playerbase in skill rankings.. Lose Lose scenario there.

Matchmaking system we can all agree is terrible. Who thinks its a fantastic idea to impliment a Peer to Peer connection but also include Micro Transactions in a game. Those micro transactions (Shoutout to you Ubisoft) could be used to buy the damn dedicated servers needed to make this game flawless (which is why you lost most of your playerbase in a few weeks).

Graphics are stunning. I love the scenery, love the campaign, and even the OST was enough to satisfy me whilst immersing myself in the game.

The combat was not necessarily unique, however it did fill that void that the Dark Souls III DLC is soon to fill as well. Fluid, yet punishing if you mess something up. Timing and strategy are all key aspects in it. P.S. If you don't want to get thrown off a ledge, stay away from the ledges. It's a simple strategy.

With everything combined the game was great. The community and the P2P system are what threw this game off, as well as the consistent disconnecting from matches due to errors when a host would leave.

Conscensus: 6/10. The game needs work. But it is still a fun experience.
Posted 16 March, 2017.
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6 people found this review helpful
1.9 hrs on record
Early Access Review
Intershelter Review
Let us start this review off with one simple fact: I obtained the ability to test this game out due to recieving 6 free keys for myself and my viewers to explore the game and its mechanics. I thank the developers for the chance to do so! However, this will not interfere with my judgement of the game in the slightest. With that being said, let the review begin!
{Shameless Self Promotion: Check me out on Twitch @ twitch.tv/knightsdawn }
Gameplay:
The first noteworthy mention is what exactly the game is. This is undoubtedly a game that wants to capitalize on the success of games such as H1Z1's King Of The Kill game mode.
You start off looking like you are dead, wake up 30 seconds later, and the T-Shirt reads "I'm Fine!" Fantastic humor there. Just like in H1Z1 it is your job to reach a "safe zone" and survive against other players. The problem here is there are two bunkers to get to. One opens. One doesn't. And both require 2 batteries to open. If you do not find the right bunker, you wasted 2 batteries and almost 10 minutes of time. I digress.
The animations are smooth with the character. As it is an early copy of the game, there was no stamina bar, thus it allowed us to sprint around the environment as much as we wanted.
Gunplay was decent. I only had 2 oppurtunities to truly test it out. The issue with this was made again, due to lack of players being on.
There was no tutorial (or at least not when starting up a match in the lobby). I however did not mind too much as the controls were fairly straight forward.
Graphics:
Onto the less important part. I feel like the graphics on this game are on par with games such as 7 days to die. Good enough to convey your surroundings but not enough to be noteworthy.
{The main screen or hub area is also very bleak in my opinion. Maybe some more vibrant colors to contrast with the interface. You do not want things to be too dull.}
Sound: Didn't mess around too awful much with sound. Was decent but I always have my own custom music playing.
Overall:
I would love to test this game again when it has at least 10 players in one lobby as that would allow for the testing of features in more depth. For 4 dollars I could not imagine a better In Dev Indie game!

6/10 for graphics.
7/10 for gameplay
?/10 for sound (sorry guys)

Short story down here:
Viewer totally committed suicide on the game by accidentally jumping off the cliff to "test fall damage". 10/10 Fall Damage. Serves him right. Gravity OP.
Posted 10 February, 2017.
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3 people found this review helpful
175.1 hrs on record (51.8 hrs at review time)
Whale then... Let's get started with my In Depth look at Fallout 4 shall we!?

Story and Setting:
Fallout 4 is set in post war Boston. Not a bad setting. Lots of history in the surrounding areas took place to give it a lot of atmosphere. This should lend itself to making the story very unique and ambitious. However for the story I felt it lacking. The conclusions felt less like hard decisions to make, and rather moral questions of which side you felt closer to home with.

Graphics and Sound:
The graphics for Fallout 4 are superb compared to that of Fallout 3 and in some regards even Skyrim. However I felt there was a lackluster to the graphics because the story didn't utilize special places as event centers as much as I would have loved. "Here's the place where the shot heard round the world took place", could have had a shootout happen here, alas, nothing special. I digress, the graphics are great. The scenery beautiful, but that makes me want the story to tie more into the scenery more than it did.

The music soundtrack for Fallout 4 is not bad. I enjoy some of the songs that come on the radio, however I typically keep all of my radios off due to the exploration music and sounds being so much better.

Gameplay and Innovation:
Fallout 4 implemented several new aspects that had not been heard of by the developers in previous games. One such thing, was the aspect of "Power Armor" no longer being a literal armor you could equip, but rather it becoming a strong defensive walking tank that could be upgraded and painted. A nice touch. However I still walk around outside of my power armor because my max capacity is still more without the power armor. I mean, come now hows that possible.

Weapon and Armor crafting:
Modifications are sort of the bread and butter of human innovation. The ability to change not only damage ratings but usefulness of armor is one thing I loved in Fallout 4. The ability to craft the armor to specific play styles lent itself well to more replayability. Weapons felt more useful however some guns I felt could have had more unique modifications to them. It felt redundant after a while.

Another key feature that was innovatively implemented was the Settlement Building feature. Original statements from Bethesda said it would be an optional feature, however, roughly 40% of the game and its story is tied to Settlements. Hell, even one of the endings is due to the settlements.

Being there were mutliple DLC's pertaining to aspects of the Settlement features, I will also list my experiences with them here in small subsections:

Automatron:
Building robots was fun. The quest line for the ability to do so was also decently entertaining. However, I still prefer to be alone on my travels because robots can be extremely loud and obnoxious when they get in your way. They are extremely powerful though. And some can be downright hillarious.

Wasteland Workshop:
Not exactly what I had in mind for settlements.. Half of the design options given by this mod, were previously made in a mod for Fallout 4. However, if you are against mods, this mod added more content to spruce your settlements up ever so slightly more. The ability to make Arena's was a fun event that I spent a few hours of play doing, however the WW itself did not feel like an expansion so much so, as it did a patch that could have been made.

Contraptions Workshop:
This is what the waseland workshop should have been. Hell, both of them combined into 1 expansion would have made more sense. I found many a hillarious way to use the contraptions dlc to my advantage. Or well, to my Settlers disadvantage. I like torturing people so this mod had its uses. Still toying around with some of its features.

Vault-Tec Workshop:
Seems there are a lot of Workshops in the DLC's... This one, most notably, also took after a mod. The quest however small it was, was decent. Didn't feel any real attachment to it other than the fact that it was slightly more immersive than just "Heres an empty space you can build a vault here". Other than that, didn't feel much for the expansion.

Far Harbor and Nuka World:
I feel these two DLC are truly the only expansions that Bethesda has made to the game that had any sort of consequence to them. Both have decent story lines to them but I also have some concerns for them.

Far Harbor:
The scenery in Far Harbor creeped me out more so than any area in the main game did. The enemies were more terrifying and I spent a lot more time wishing I was not playing on Survival Mode. The characters were rememberable and even some of the bosses were very unique. Be afraid of the Red Death. The decisions of what you do in each faction felt more stressed than in the other factions of the main game. However, I still think its all how you morally feel about anything.

Nuka World:
Great DLC sure... The scenery was more vibrant than in Far Harbor. You could even say this one was its complete opposite. I thoroughly enjoy exploring this area but the decision of which faction to choose from wasn't all that important to me. So much so that if you go with only one faction through the whole thing, only one faction gets angry. The other faction is slightly nonchallant about it.

Both DLC added tons of new weapons and armor's and I spent many hours in both. Both felt unique in their own way but I believe Bethesda can do a better job on factions and how important your decisions are to their individual stories.

I usually make a pros and cons section, however, I believe this in depth review will be more than adequate. If you enjoyed this review or found it useful, please give it a thumbs up.

Posted 1 September, 2016.
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No one has rated this review as helpful yet
293.2 hrs on record (110.8 hrs at review time)
CS:GO Review
I'm trying to do more reviews and during them give an in depth look at how my experience shapes this review. So let's get started shall we.
I have spent 90 hours on CSGO as of the writing of this. My rank is currently Silver 3 and I have won 12 Comp Matches usually at the top of the scoreboard. It is a great feeling winning a competition match. However, this game is primarily online. As such, I expect more of an enforced age restriction to the people that can play this game. I spent several hours away from competition for getting kicked out for hours at a time due to having to deal with little kids half my age yelling and being ignorant of their surroundings or commands being given. One other complaint is the ability for people to kick you out of Competition matches early on in the matches (for no reason). I got a guy mad because I started off the game 0-3 and he decided to kick me because I told him I was rusty as i'd been gone for 2 weeks. Kicked me before seeing how well I could do. My K-D should be proof enough how good I am. This needs addressed.
I felt like the tuturial of the game was slightly botched as well. You do a small obstacle course with the gun of your choosing. Once you are done, you have the option of running it again to beat the timer. Finally succeeded that. I wish the game would have focused on each individual weapon for the tutorial. Especially when it comes to weapons such as the AWP or the AUG/SSG. Even the AK and the M4A4 could have used more explanation. However, it still covered the bare basics.
Servers in the game are actually not bad. When a person is seen cheating and multiple people report it at once, the person usually gets VAC-Banned within the next few minutes. I'm glad for that. It keeps the game fair for the most part. However, I wish a more active hand was in the banning when it came to Casual mode.

A complaint I have is there was no Storyline. I know its primary focus is online (as it is an e-sport), but I would have loved a campaign of some sort. Rather than just seeing the maps, give a little story to them so you feel more of a connection to your surroundings.

Overall, this is just my opinion of the game in my 90 hours of play time. I do recommend the game, however I also recommend some changes to be made in the future. 7.5/10
Pros:
Fast Matchmaking
Easy To Understand
Decent Weapon Selection
Fun With Friends
Great Cheat Detection
Awesome Server Connections

Cons:
Too Many Young Children in Pro Matches being ignorant.
Lack of Storyline (Personal opinion)
Easy To Kick People (with no given reason)
Lack of Tutorial for Need To Know Weapons (AWP, M4A4, AK etc..)

Posted 15 August, 2016.
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1 person found this review helpful
358.3 hrs on record (137.0 hrs at review time)
I feel like this review needs more detail. I've spent 146 hours in Dark Souls 3. Specifically on 1 character. My character is NG+3 and I can annihilate bosses like it's nothing. Now let's see if I can't do the same for this review.

Dark Souls III as the third installment to the series had a lot to do to make it more than just another remake of the Souls series.

AI-Bosses:
The very first thing I noticed in the game was the wide variety of random encounters (mini-bosses) as well as the actual boss battles being extremely fluid the first time you engaged them. The transformation stages of the bosses was a nice breath of fresh air for the Dark Souls battle equations. Even random enemies transforming was a shocker. AI and Bosses were my best experience.

Graphics:
The graphics were breath-taking. Each area felt like a beautiful piece of pie that I could not wait to sink my greedy teeth into. I ate up the scenery so much. However, what I did not expect was the return of an area from Dark Souls 1. I bow down to FromSoftware. My nostaligia came back in waves.

Soundtrack:
The soundtrack for Dark Souls III is possibly the best out of all of the souls games. Deep, intense and very immersive. Each area felt alive, hostile, and it helped lend to me wanting to explore more.

Combat PVE:
The combat for PVE felt a lot more polished than in other games. Some weapons were considered extremely over-powered in the beginning of the game, but updates were pushed out to "nerf" them. The weapons were so varied and tons were unique. Some weapons having been imbued with WoG shocked me. Amazing touches. The new Techniques were also very helpful in changing the way I played the game solo and with friends.

Combat PvP:
Here is where my primary focus is on the souls series. Hosting fight clubs, Invasions, and being invaded just to send them home crying. The combat is extremely fluid. It feels more like a dance now with the Techniques rather than just a struggle. Shield Turtles need to be nerfed a little due to the fact you can infinitely hold your ground with a greatsword, other than that, flawless combat. Magic finally felt viable in PvP. Bows, finally felt viable in PvP. Each weapon has its own unique use now that the other 2 games had problems fleshing out into the PvP aspect.

Overall: With the amount of time I have spent in this game, both in PvP and PVE, I would easily rate this game a 9.5/10. Your time will not be wasted.... Unless, you are afraid of dying a few times. And a few times after that.
Posted 23 April, 2016. Last edited 15 August, 2016.
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No one has rated this review as helpful yet
1.0 hrs on record
This game has to be one of the most interesting ways to narrate someones life and the choices they make. Through it you are afraid that your decisions could either have a good or bad ending. Up to you to decide though. What would your decisions lead to?
Posted 1 December, 2015.
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Showing 1-10 of 15 entries