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Reseñas recientes de SomeDuder

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Mostrando 1-10 de 39 aportaciones
Nadie ha calificado esta reseña como útil todavía
2.2 h registradas (0.9 h cuando escribió la reseña)
Ehhh...

I don't know. The gameplay itself is fine-ish. Very stylized, fast, a few options in terms of weapons. I've read how others think of this as "mecha Ace Combat", but it's really not. Movement is very twitchy, allowing your mech to boost in every direction at the press of a button (that's gotta suck for the pilot, suddenly pushed around at a 100 G's). And Ace Combat's beauty lies in how you can turn your movement into a ballet - pull the plane up into a loop, drop down into a gracious dive, skirt the ground, et cetera. In Nimbus, the ground doesn't play any role. Inertia isn't a thing. Movement can be any which way you want, but remains very basic.

But it's the package around it which is kinda wonky. The story is shaky, with lots of weeb stuff thrown in (because "OMG ITS JAPAAAAAAAAN! ECKS DEE", so of course you've got a small girl inside your cockpit, built buy an old man who's so out of touch with reality that you really have to wonder why he's even allowed to broadcast his opinion (I mean, he's preaching about peace and cooperation through technology, yet fails to see why the people left on the surface aren't really interested in this nonsense) and character portraits drawn in the Japanese cartoon style. Why? Everyone is supposedly American. And this game isn't made by a Japanese developer, so... Why? (Again - because JAPAAAAAN! OMG! ISNT JAPAN AWESOME?)

The pacing of it also feels off - you're a new (but skilled) member of a PMC, immediately have a rapport with everyone else (How? You literally start your first day as a city gets attacked. Doesn't leave a lot of room for introductions) and briefings are filled with lines like "Remember that engagement you were just in?". Like, the mission I finished not even 20 seconds ago? Yes, I do remember that, thank you.

I mean, ♥♥♥♥, it's all so wooden. If they'd dropped the weeb nonsense and tweaked the story a bit, it'd have been a very nice experience indeed.

But I get it - the developers were high school kids in Thailand, so they don't have the life experience to see what makes a good story. It's an incredible achievement in any case, just marred by the unnecessary bloat.

It's a hesitant recommendation, because there is some entertainment to be had.
Publicada el 5 de agosto.
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Nadie ha calificado esta reseña como útil todavía
8.5 h registradas (4.2 h cuando escribió la reseña)
While the pets are an unique mechanic, it's not much different from OG Vampire Survivors. And "pizza humour" gets old quickly. Haha, yea, molten cheese, isn't that fun stuff...

But hey, it is extremely cheap and you'll get a few hours worth of entertainment from it, so I can't be too harsh.
Publicada el 31 de julio.
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Nadie ha calificado esta reseña como útil todavía
8.8 h registradas
This would be very enjoyable, were it not for the insane difficulty. I don't mind a hard game - I've played all the Souls - but this is just not fun.

The first couple of missions are nice, the style's great and the sound effects fit extremely well, but ultimately, it's just impossible.
Publicada el 28 de junio de 2024.
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A 1 persona le pareció útil esta reseña
33.8 h registradas (14.5 h cuando escribió la reseña)
Reseña de acceso anticipado
It looks like ♥♥♥♥, uses default assets from some gamemaker-like application and can be controlled with just 1 hand.

But it's better and more addictive than anything I've played in the last 2 years. Look, you've seen the price the developer asks - just buy it.
Publicada el 26 de abril de 2022.
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A 1 persona le pareció útil esta reseña
758.2 h registradas (172.8 h cuando escribió la reseña)
Fun game, initially, but... The grind is horrendous. No, not horrendous - impossible. Getting to a new vehicle takes Research Points, which you gather very slowly, win or lose. But you can't research any vehicle you want - you need to get every stupid version of that vehicle in between, with very little to no changes from your previous.

So you can be stuck in a tank that looks the same, shoots the same terrible shells and is just as weak as the previous vehicle. Same with planes and ships. So the incentive is just not there.

It also doesn't help that the majority of the playerbase is just... ♥♥♥♥. At least in the lower battleranks. They point their plane into the direction of the enemy, line up with the reticle and just pull the trigger, trusting into some higher power that they either get a kill or crash into it. Rinse and repeat.

So while you can spend actual money to buy in-game currency, vehicles and a faster research rate, this feels like P2W. And since Gaijin is Russian, I don't suggest actually sending money their way.
Publicada el 27 de marzo de 2022.
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Nadie ha calificado esta reseña como útil todavía
13.7 h registradas (3.8 h cuando escribió la reseña)
One of those very rare games which worked on mobile as an actual decent mobile game. But still easier to play on a PC :)
Publicada el 19 de noviembre de 2021.
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Nadie ha calificado esta reseña como útil todavía
42.4 h registradas
While certainly the best (or only) way to play all games released so far on a modern system, the games do have issues. MCC tries to streamline the games a bit, with a central UI and ways to configure settings for all games, the games do not seem to lend them to it.

Halo - Reach: No issues, other than being an extremely nameless, characterless character.
Halo 1: Fairly straightforward, but this was originally a PC game, after all, before Microsoft bought Bungie. Only some weird shadow/bumpmapping issue with textures close to the camera. It's Halo. Aside from some repetitive maps, it's all good.
Halo 2: Nightmare to get running. Could not use maximum visual fidelity settings. Kept crashing on load, even experiencing some memory leak issues (Which is impressive to see when you have 16 GB of RAM). Shame that Bungie/343 didn't take the opportunity to fix the weird transition between 2 and 3.
Halo 3: Didn't experience issues, other than some more repetitive levels.
Halo 3 - ODST: Identical to Halo 3. The central hub idea was novel, but ultimately didn't really fit. Also bizarre to hijack a vehicle, only to have it despawn right next to you when you exit.
Halo 4: Best experience so far. Loading times are extremely fast, shockingly so. Probably because it's the most recent game, suited to modern systems. Story leaves much to be desired, but probably picked up again in Halo 5.

Can only hope they'll add Halo 5 to the collection eventually, but doubtful.
Publicada el 26 de febrero de 2021. Última edición: 26 de febrero de 2021.
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Nadie ha calificado esta reseña como útil todavía
72.6 h registradas (70.1 h cuando escribió la reseña)
Less frustrating to play (Fires closer to bosses), but bosses are as impossible as ever. Recommended if you enjoy the setting, but stay away if you're in the mood for a game where you can switch your brain off.
Publicada el 30 de enero de 2021.
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A 4 personas les pareció útil esta reseña
2 personas encontraron divertida esta reseña
6.9 h registradas
Tough recommendation or sad condemnation?

It looks cute. It starts out fun and easy enough. But both the controls and difficulty are horrendous. Balance wasn't really a concern when they were developing it. While you get three characters to play with (Melee, caster and healer), they are often split up or solo. So by the time I had to get thru a dungeon with just the healer, I had to give up.
Publicada el 24 de julio de 2020.
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Nadie ha calificado esta reseña como útil todavía
49.7 h registradas
Buggy mess, ♥♥♥♥♥♥ controls and light on story, but being able to tie a bunch of soldiers to a F1-car and dragging them along the mountain passes before exiting the vehicle as you send it over the cliff, makes up for a lot.
Publicada el 24 de julio de 2020.
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Mostrando 1-10 de 39 aportaciones