5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 495.1 hrs on record
Posted: 8 Sep, 2021 @ 2:24am
Updated: 9 Oct, 2024 @ 7:52am

>495 hrs total, as of October 9th 2024
>100% of achievements

I will say that this game had a few things to like, such as the way it captured the aesthetic of World of Darkness, including through a lot of the cosmetic items, and the character customizations.

However, it doesn't really make sense, on a lot of levels, when compared to the source material:

* It'd make more sense as a Sabbat infighting game than as Camarilla vs Anarchs, not least for the fact that there's no true separation, with everyone starting in the same lobby, and the "Camarilla vs Anarchs" really just being Camarilla infighting.

* It's possible to rack up more than 10 diableries if you are good, which, in reference to the above point, only Sabbat would be able to do; anyone who isn't Sabbat and on a Path would lose all of their humanity, and become unplayable, in the TTRPG.

* The powers that players have available to them don't make sense for starting characters, compared to the TTRPG, unless they're actually Elders, or Sabbat who have diablerized a lot of other characters (see above).

In short, it's fun enough to explore, but far from faithful to the source material, and poorly optimized in many ways.

It could've been better, but the publisher didn't want to put more effort or money into it, so now it's basically dead.
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